Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Colored tracers

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> Colored tracers Page: [1]
Login
Message << Older Topic   Newer Topic >>
Colored tracers - 12/26/2019 9:24:11 PM   
ineffable


Posts: 410
Joined: 12/13/2019
From: Fishers Ferry
Status: offline
A mixture of red-orange-yellow. IMO much better than the white tracers. No fault of the devs though. As was intended I'm sure, TBF is a modman's wet dream.

As usual backup, backup the original file (you can just rename it as otracer.tga, o for original) . Unzip to \Close Combat The Bloody First\Data\UI\Textures\Battle .

Attachment (1)

_____________________________

Quid si
Post #: 1
RE: Colored tracers - 12/26/2019 9:24:45 PM   
ineffable


Posts: 410
Joined: 12/13/2019
From: Fishers Ferry
Status: offline
Colored tracers




Attachment (1)

_____________________________

Quid si

(in reply to ineffable)
Post #: 2
RE: Colored tracers - 12/27/2019 4:00:18 AM   
Simulacra53


Posts: 632
Joined: 5/16/2015
Status: offline
Are the tracers generic or can they be nation bound?

(in reply to ineffable)
Post #: 3
RE: Colored tracers - 12/27/2019 4:43:22 AM   
ineffable


Posts: 410
Joined: 12/13/2019
From: Fishers Ferry
Status: offline
Generic. All nations use the one tracers.tga file in \Close Combat The Bloody First\Data\UI\Textures\Battle . Downside to my modification is that a red-orange-yellow tracer effect is difficult to spot in orange-yellow desert background terrain. Its a relatively easy game sfx to customize. Using a black dot reminded me of BB gun battles as a kid. TBF editing is a sandbox. Everybody have fun finding their battlefield happy place.

_____________________________

Quid si

(in reply to Simulacra53)
Post #: 4
RE: Colored tracers - 12/27/2019 4:33:29 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
The tracer texture is used by both sides. The tracer color of every type of round can be controlled in the ammo.txt data file. They are RGB values that start with the pound sign (#)

(in reply to ineffable)
Post #: 5
RE: Colored tracers - 12/29/2019 12:21:44 AM   
Rosseau

 

Posts: 2757
Joined: 9/13/2009
Status: offline
On slowmo, this could be quite handy. Green for MG, red for AP, etc. Man, am I creative.

(in reply to SteveMcClaire)
Post #: 6
RE: Colored tracers - 12/29/2019 1:39:14 AM   
ineffable


Posts: 410
Joined: 12/13/2019
From: Fishers Ferry
Status: offline
I went with yelo-orange for all US, red for the Germans and green for the Eyties, although they use GE small arms rounds.

_____________________________

Quid si

(in reply to Rosseau)
Post #: 7
RE: Colored tracers - 12/29/2019 2:41:50 AM   
ineffable


Posts: 410
Joined: 12/13/2019
From: Fishers Ferry
Status: offline
Revised tracer colors - yellow-orange for US, red for GE, green for Italian.

Backup the original file. Unzip Ammo.txt to \Close Combat The Bloody First\Data\Base\Weapons

Attachment (1)

_____________________________

Quid si

(in reply to ineffable)
Post #: 8
RE: Colored tracers - 12/29/2019 4:48:26 PM   
justflank

 

Posts: 18
Joined: 10/12/2019
Status: offline

quote:

ORIGINAL: ineffable

Revised tracer colors - yellow-orange for US, red for GE, green for Italian.

Backup the original file. Unzip Ammo.txt to \Close Combat The Bloody First\Data\Base\Weapons


Much appreciated the red tracers are a little bright and hard to see

(in reply to ineffable)
Post #: 9
RE: Colored tracers - 12/30/2019 2:20:04 AM   
ineffable


Posts: 410
Joined: 12/13/2019
From: Fishers Ferry
Status: offline
I'll try to make them more visible. An easy Notepad mod if anyone cares to try. Like Steve said, the ammo color is in the variable starting with #. Use an online RGB color picker to get suitable color value and paste that into the last 6 digits (#zzxxxxxx).

You can also use the tracers.tga I modded first, along with the newly modded ammo.txt file to boost the red tracer visibility.

< Message edited by ineffable -- 12/30/2019 2:25:24 AM >


_____________________________

Quid si

(in reply to justflank)
Post #: 10
RE: Colored tracers - 12/30/2019 3:52:08 PM   
justflank

 

Posts: 18
Joined: 10/12/2019
Status: offline

quote:

ORIGINAL: ineffable

I'll try to make them more visible. An easy Notepad mod if anyone cares to try. Like Steve said, the ammo color is in the variable starting with #. Use an online RGB color picker to get suitable color value and paste that into the last 6 digits (#zzxxxxxx).

You can also use the tracers.tga I modded first, along with the newly modded ammo.txt file to boost the red tracer visibility.


I’m using your new texture and I’ve changed my allies to green tracers, they are highly noticeable so thank you!


Though I’m not seeing an increased visual texture for the axis the red tracers don’t seem to be as vibrant or noticeable even when changed to green

(in reply to ineffable)
Post #: 11
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> Colored tracers Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.000