Courtenay
Posts: 4003
Joined: 11/12/2008 Status: offline
|
quote:
ORIGINAL: Chicharito19 How would one go about starting an AAR?; What are the best optional rules to use?; Do you have to have a place to post screenshots? Go look in the AAR section of the World in Flames part of the forum to see a lot of AARs. As you will see, screenshots are easy. To start an AAR, just post a message in the AAR section. As for optional rules, the most critical choice is whether you are using divisions or not. These are literally two different games (WiF Final Edition and WiF Classic.) Most people use divisions, although they make the game more complicated. If you do use divisions, I recommend the 2d10 combat results table. One should always use Motorized Movement Rates. Otherwise, the best units for moving through mountains and marshes are armored corps, which is just wrong. One should always use Save Build Points, Fractional Odds, Scrap Units, and Off-City Reinforcements, because they make things easier on the player(s). These are options both sides want to use. Similarly, one should never use Construction Engineers. That rule is just an exercise in frustration. As for other rules, see what other people have done. Some rules most people like, some few like, and some are in the middle.
_____________________________
I thought I knew how to play this game....
|