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Canadian Database - final version

 
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Canadian Database - final version - 12/25/2019 10:49:59 PM   
Hub6Actual

 

Posts: 82
Joined: 11/15/2018
Status: offline
Removed. Outdated Dec30, 2019. There will be no more updates to this mod.

< Message edited by Hub6Actual -- 12/30/2019 10:48:37 PM >
Post #: 1
RE: Canadian Database - final version - 12/27/2019 3:21:12 AM   
exsonic01

 

Posts: 1131
Joined: 7/26/2016
From: Somewhere deep in appalachian valley in PA
Status: offline
Hello Hub, may I ask which software did you used to make unit graphics?

(in reply to Hub6Actual)
Post #: 2
RE: Canadian Database - final version - 12/27/2019 8:46:12 AM   
Hub6Actual

 

Posts: 82
Joined: 11/15/2018
Status: offline
I’m not in front of my laptop right now, but I believe it’s called 3D Edit. It was part of the software package that came with the laptop. But, I really didn’t do much creative. Mostly I stole from sprites that were already in the game. For example, the CF-104 is just the Belgian Starfighter with Canadian roundels added by me - the camo pattern happened to match. The Nomad helicopter is actually an Alouette with rotor blades from something else - from above it looks close enough. The Cougar FSV is a MOWAG hull with a Scorpion turret stuck on top - which is pretty much what happened in reality. The Skyguard 35mm AAA is the ZU-23 chopped up a bit and scaled up with bits cut and pasted from a couple of other things. The CF-18 Hornet was a top down photo somebody took of the 1/72 scale plastic model they were building and had posted on the internet. I resized it and tidied it up a bit, added Canadian markings to it. The CH-135 I had to fiddle with, but it started as one of the single-engine Hueys already in the game that I stretched a tiny bit and faked twin engines onto the back from a three-view to make it what is more or less a UH-1N. The CH-136 Kiowa is just the AB205. The M548 is the hull from the M728 Chaparral ADS, the “pulpit” from the M7 Priest, and a canvas texture I found on the internet and resized to make the canvas top for the cargo area. The ADATS isn’t in there because I couldn’t figure out a simple way to make one - but they would more than likely have been used for defense at a divisional level, or for airfield defense, not tooling around behind a battalion of mechs and tanks, so I wasn’t too concerned about it. The hull would have come from the M113A2 or A3 - not sure how I would’ve dealt with the turret.

So, no artistic talent on my part, just borrowed a bunch of parts. Sort of like Dr Frankenstein, I guess.

Three view line drawings of aircraft that include a top view are good places to start if you can find the plane you are trying to do on the internet.

(in reply to exsonic01)
Post #: 3
RE: Canadian Database - final version - 12/28/2019 9:48:10 PM   
pvthudson01


Posts: 464
Joined: 10/7/2003
From: Chicago
Status: offline
how is this installed? just curious before I download it

_____________________________

Matrix Member since 2003!

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Post #: 4
RE: Canadian Database - final version - 12/29/2019 6:11:37 AM   
Hub6Actual

 

Posts: 82
Joined: 11/15/2018
Status: offline
Unzip it to the Armored Brigade\data\database folder. When you start the game, select Change Settings, and on the next screen, on the left where it says Database: use the drop down menu and select Database_Comprehensive.

I had mentioned this in a previous post, but to reiterate and give proper credit - I did the Canada database, but the Australia and PLA are also included. This excellent work was done by KarlTaco, and also included is the expanded Ammo Info file by CCIP-subsim. Thanks to both of them for their great work.

(in reply to pvthudson01)
Post #: 5
RE: Canadian Database - final version - 12/30/2019 10:50:51 PM   
Hub6Actual

 

Posts: 82
Joined: 11/15/2018
Status: offline
Removed. Outdated Dec 30, 2019. There will be no more updates to this mod.

(in reply to Hub6Actual)
Post #: 6
RE: Canadian Database - final version - 12/30/2019 11:37:20 PM   
nikolas93TS


Posts: 619
Joined: 2/24/2017
Status: offline
Why it was removed?

(in reply to Hub6Actual)
Post #: 7
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