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RE: Another counter mod (on going)

 
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RE: Another counter mod (on going) - 9/18/2017 6:04:10 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline

quote:

ORIGINAL: marcus725

SIPRES thank you for the help, I did create a custom campaign and all is well!

Go into the editor and go to Germany for example and check all of the units possible to be available for purchase. Save it and then load the custom campaign, start the game as axis and go to purchase screen you will see that the units at the bottom of the list will go out of the box and you can't select them for purchase.


Ok understood.
It seems to be a game engine limitation, there's not that much I can do about it.
I will post a screenshot to the tech support section.

(in reply to marcus725)
Post #: 121
RE: Another counter mod (on going) - 11/23/2017 2:19:09 PM   
fulcrum28


Posts: 660
Joined: 2/28/2010
Status: offline
very nice counters. I placed the bitmaps into some campaigns, but they do not show up, any hint? thanks!

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(in reply to SIPRES)
Post #: 122
RE: Another counter mod (on going) - 11/25/2017 5:00:55 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline

quote:

ORIGINAL: fulcrum28

very nice counters. I placed the bitmaps into some campaigns, but they do not show up, any hint? thanks!

Hi fulcrum28

first of all you have to create a custom campaign using editor
eg: opening 1939 campaign and save as "your campaign"

Then you should find the "_your campaign" folder in the following path:
C:\Users\Your computer name here\Documents\My Games\Strategic Command WWII - War In Europe\Campaigns

Just place the bitmap folder and its content there and it should work.

Hope its fixing your issue

Christophe


(in reply to fulcrum28)
Post #: 123
RE: Another counter mod (on going) - 1/10/2018 3:31:24 PM   
ivanov


Posts: 1107
Joined: 6/14/2013
From: European Union
Status: offline
Fantastic mod SPIRES, thank you!

Here some things that could be improved:

1. It's hard to distinguish between the armies and corps. Maybe they should use completely different colours on the NATO symbols, not just different shades of the same colour?

2. Motorised/mechanised units. The truck image looks like it's a support, supply unit, not a combat unit. It would be better to replace it with an image of an halftrack or better still with an image of infantryman with a motorised NATO symbol in the background, to make it consistent with other units, like cavalry, para or engineers.

3. Soviet heavy tanks - currently it's KV-2. While it's certainly a cool piece of equipment, it was never a main stream type and wasn't used beyond 1941. KV-1 and then JS-2 would be more apropiarte.

4. I'm missing the minors HQ images. Maybe you could just use German cap for the Axis minors and British cap for Allied minors?

5. Zoomed out level - I understand it could be tricky. I think that a hybrid of your mod and NATO counters could work. Tanks and regular infantry images would be still recognisable even when zoomed out. As for the engineers, cavalry, paras, they could be replaced with NATO counters.

I'm eagerly waiting for the updates of this mod. Thank you again!

< Message edited by ivanov -- 1/10/2018 3:32:27 PM >


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(in reply to SIPRES)
Post #: 124
RE: Another counter mod (on going) - 1/10/2018 7:03:34 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline

quote:

ORIGINAL: ivanov

Fantastic mod SPIRES, thank you!

Here some things that could be improved:

1. It's hard to distinguish between the armies and corps. Maybe they should use completely different colours on the NATO symbols, not just different shades of the same colour?

2. Motorised/mechanised units. The truck image looks like it's a support, supply unit, not a combat unit. It would be better to replace it with an image of an halftrack or better still with an image of infantryman with a motorised NATO symbol in the background, to make it consistent with other units, like cavalry, para or engineers.

3. Soviet heavy tanks - currently it's KV-2. While it's certainly a cool piece of equipment, it was never a main stream type and wasn't used beyond 1941. KV-1 and then JS-2 would be more apropiarte.

4. I'm missing the minors HQ images. Maybe you could just use German cap for the Axis minors and British cap for Allied minors?

5. Zoomed out level - I understand it could be tricky. I think that a hybrid of your mod and NATO counters could work. Tanks and regular infantry images would be still recognisable even when zoomed out. As for the engineers, cavalry, paras, they could be replaced with NATO counters.

I'm eagerly waiting for the updates of this mod. Thank you again!


Thank you Ivanov

I do agree with all the points you did mention.
I wanted to make an update (with zoom version included). but I couldnt find the time so far.
Maybe in the following month(s)

(in reply to ivanov)
Post #: 125
RE: Another counter mod (on going) - 1/10/2018 8:22:39 PM   
ivanov


Posts: 1107
Joined: 6/14/2013
From: European Union
Status: offline
Excellent SIPRES! Thank you for your efforts and take your time.

_____________________________

Lest we forget.

(in reply to SIPRES)
Post #: 126
RE: Another counter mod (on going) - 1/3/2020 6:06:10 AM   
stevemk1a


Posts: 855
Joined: 3/30/2002
From: Penticton B.C.
Status: offline
Just started playing SC again after a few months off. I love this mod, but Germans appear as Italians and the Italians have generic NATO symbols. I have tried reinstalling the mod but it still displays this way ... anyone else encounter this?

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(in reply to ivanov)
Post #: 127
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