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Carrier training - CV in port? - 1/3/2020 6:28:15 PM   
Professor Chaos

 

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A few questions on what happens when carriers are not at sea in a TF:

Do carrier-capable air units based on a CV get credit towards becoming "carrier-trained" when a CV is disbanded in port? What about if the CV is stood down for pierside repairs?

Similarly, do air units based on a CV fly training missions if the CV is in port? If it is stood down?

Thanks!
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RE: Carrier training - CV in port? - 1/3/2020 6:45:20 PM   
Sardaukar


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IIRC, they train normally. That simulates that when CV was in port, air groups were flown ashore to conduct training from land-based fields.

And IIRC, it does count to carrier capable -> carrier tained too.

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RE: Carrier training - CV in port? - 1/3/2020 8:55:00 PM   
geofflambert


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I think if you're forgetful enough to leave a squadron aboard when going into drydock, that still counts towards "carrier-trained".

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RE: Carrier training - CV in port? - 1/4/2020 4:51:14 AM   
BBfanboy


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quote:

ORIGINAL: Sardaukar

IIRC, they train normally. That simulates that when CV was in port, air groups were flown ashore to conduct training from land-based fields.

And IIRC, it does count to carrier capable -> carrier tained too.

I've been monitoring air group training on a carrier upgrading and another doing repairs. The training goes on, but very slowly. So does repair of airframe fatigue. This is not like sending the air group to a good (5+) air base with lots of air support where training progression is like normal LBA and repair of fatigue is very fast.

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RE: Carrier training - CV in port? - 1/4/2020 5:41:09 AM   
Ian R

 

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quote:

ORIGINAL: geofflambert

I think if you're forgetful enough to leave a squadron aboard when going into drydock, that still counts towards "carrier-trained".


Yes it does. Once I get some 'real' CVEs I park the Long Island at Stockton and use it to carrier-train VMs. If you don't fill out newly arrived squadrons you can sqeeze 5 on at once.

You could also sail the Long Island down to Melbourne, and use it to resize, then carrier train a few RAAF/RNZF squadrons* (you can crane them on, then resize, then change to a carrier capable CTH airframe). Which is actually more useful because the Brits could do with some help from highly trained CV air units.

*In tier 3 ironman, there are about a half dozen or so that can be resized. You can actually carrier train any group you want that can be equipped with carrier capable aircraft, but they won't necessarily be able to re-size.

< Message edited by Ian R -- 1/4/2020 5:42:00 AM >


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RE: Carrier training - CV in port? - 1/4/2020 6:24:03 PM   
BBfanboy


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quote:

ORIGINAL: Ian R

quote:

ORIGINAL: geofflambert

I think if you're forgetful enough to leave a squadron aboard when going into drydock, that still counts towards "carrier-trained".


Yes it does. Once I get some 'real' CVEs I park the Long Island at Stockton and use it to carrier-train VMs. If you don't fill out newly arrived squadrons you can sqeeze 5 on at once.

You could also sail the Long Island down to Melbourne, and use it to resize, then carrier train a few RAAF/RNZF squadrons* (you can crane them on, then resize, then change to a carrier capable CTH airframe). Which is actually more useful because the Brits could do with some help from highly trained CV air units.

*In tier 3 ironman, there are about a half dozen or so that can be resized. You can actually carrier train any group you want that can be equipped with carrier capable aircraft, but they won't necessarily be able to re-size.

But if you create more and larger squadrons using carrier-capable airframes, is there enough actual aircraft to go around?

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RE: Carrier training - CV in port? - 1/4/2020 6:55:59 PM   
Lokasenna


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The "carrier-trained" bit only has to do with how long the unit sits on the carrier, and has nothing to do with pilot training. You can plop a unit with zero planes and zero pilots in it onto a carrier, sit it in drydock, and in 90 days it will be "carrier-trained."

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RE: Carrier training - CV in port? - 1/5/2020 1:34:57 AM   
dr.hal


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quote:

ORIGINAL: Lokasenna

The "carrier-trained" bit only has to do with how long the unit sits on the carrier, and has nothing to do with pilot training. You can plop a unit with zero planes and zero pilots in it onto a carrier, sit it in drydock, and in 90 days it will be "carrier-trained."

Sad as it flies (pun intended) in the face of reality. This is one area where the game's attempt to emulate "realism" falls way short.

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RE: Carrier training - CV in port? - 1/5/2020 7:41:48 AM   
Alfred

 

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quote:

ORIGINAL: dr.hal


quote:

ORIGINAL: Lokasenna

The "carrier-trained" bit only has to do with how long the unit sits on the carrier, and has nothing to do with pilot training. You can plop a unit with zero planes and zero pilots in it onto a carrier, sit it in drydock, and in 90 days it will be "carrier-trained."

Sad as it flies (pun intended) in the face of reality. This is one area where the game's attempt to emulate "realism" falls way short.


dr.hal,

It is not so much the game fault, although there are issues with the game engine for this "feature" to be more representative of real world practicalities, but rather player abuse of the feature. Without the abuse the abstraction works to a satisfactory level.

A very serious code rewrite would be necessary to make the player abuse impossible to achieve. Things which would need to be considered in any rewrite would be:

1. Making individual pilot accreditation for carrier operation, as well as the current unit and aircraft model, mandatory. This could be as "simple" as having a pilot toggle or as detailed as creating a new pilot skill. Either option opens up a Pandora box of additional coding.

(a) to be consistent with the existing pilot training which serves as a simplistic accreditation abstract, the toggle/skill must be obtainable by training a rookie pilot. However having gone down this path of "realism", to be consistent this training would have to be limited to onboard carrier training only. Allowing an accredited air unit to be moved to land for training just opens it up to abuse too easily

(b) to be consistent why wouldn't float plane pilots embarked (and their respective air units) not also be required to adhere to the same standard of being accredited to conduct ship operations. That then leads to issues with float plane units/pilots which were never qualified for such operation.

2. Out in the real world, pilot accreditation is not a once obtained and forget process, it requires regular exercise of the skill to maintain that accreditation. Thus AE would need code to make it possible for both the air unit itself and each indivi8dual pilot to lose carrier accreditation if they fail to operate off a carrier for any extended period. As it currently takes a continuous 90 days to get a "Carrier Capable" air unit upgraded to "Carrier Trained" status, a starting position would be 90 days off sees reversion back to only "Carrier Capable" status. Something similar for pilots. However coding this (which requires new tracking), without opening up several obvious "cheats" is difficult. Still, a successful coding effort would stop absolutely the current player abuse.

3. Once we start down this road of pilot accreditation in an attempt to make the game more realistic, the coders would have to look at aircraft crew size. Those concerned about the existing abstraction, never seem concerned that a B-29 has a game crew of only 1 (aka a sole pilot). Surely to be consistent it (the same applies to the 4E Japanese patrol planes) should use up to 10 "pilots" as it's crew. Fortunately the code already has a hook in place to accommodate different size crews to operate the different aircraft models. Still, even with this hook, a lot of coding would still be necessary and integrating it with the current skill training system as well as the current pilot replacement quantums is tricky.

4. Operational and training accident rates would have to be substantially increased. Overall training mishaps were very deliberately toned, and quite significantly at that too, in AE because player protests were too strong in classical WITP (and they were much less there than out in the real world). It is a common feature of this series of games that those who most criticise the gap between the abstraction and the real world praxis are the first to complain when their wishes are met. Imagine the outcry if there was a 20% training mishap rate (not necessarily resulting in pilot death or a total airframe writeoff) whilst the air unit/pilot was getting their carrier operation accreditation. Another issue here would be the effect of leader stats and how it would modify these operational and training mishaps. Also would different aircraft models impact on the accident rates. As always, once you start tinkering with the code, it is always a much bigger exercise than the punters are prepared to acknowledge.



It really would be much easier if players just didn't abuse the feature.


Alfred

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RE: Carrier training - CV in port? - 1/5/2020 1:10:00 PM   
Kull


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quote:

ORIGINAL: Alfred

It really would be much easier if players just didn't abuse the feature.



+1 (great post Alfred!)

"Don't do that" is the simple solution to a very large number of things that players don't like. Especially since the code is NOT going to be rewritten.

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RE: Carrier training - CV in port? - 1/5/2020 8:01:09 PM   
dr.hal


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quote:

ORIGINAL: Alfred

It really would be much easier if players just didn't abuse the feature.


Alfred

Of course the simple answer is for self governance. However what you postulate as a fix more approaches reality than I think the game would warrant. I was thinking more along the lines of "quick" (admittedly a relative word) fix such as not allowing Marine pilots to go on CVXs unless initially assigned (as one could NOT get the required training for such complex operations as CV landings/takeoffs oversea) or restricting certain Marine only aircraft (the first Corsair would be an example, much like the Army's "Dauntless" can't operate from a carrier). What you suggest as needed is indeed an extensive rework and I've interacted with you and others on this site long enough to know that such a rework is not in the cards (or on the table, what ever analogy you want to use). Of course many of these "concerns" in relation to "realism" can be overcome with a LONG list of dos and don'ts (remember there is a long list of CV capable aircraft that CAN'T operate from most CVs, etc.) but most of us don't want such a laundry list, we are lazy (ok, I'M lazy!) and want the game to do it for us.... Oh well. Just a thought. Thanks for the detailed response.

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RE: Carrier training - CV in port? - 1/5/2020 11:40:36 PM   
Ian R

 

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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Ian R

quote:

ORIGINAL: geofflambert

I think if you're forgetful enough to leave a squadron aboard when going into drydock, that still counts towards "carrier-trained".


Yes it does. Once I get some 'real' CVEs I park the Long Island at Stockton and use it to carrier-train VMs. If you don't fill out newly arrived squadrons you can sqeeze 5 on at once.

You could also sail the Long Island down to Melbourne, and use it to resize, then carrier train a few RAAF/RNZF squadrons* (you can crane them on, then resize, then change to a carrier capable CTH airframe). Which is actually more useful because the Brits could do with some help from highly trained CV air units.

*In tier 3 ironman, there are about a half dozen or so that can be resized. You can actually carrier train any group you want that can be equipped with carrier capable aircraft, but they won't necessarily be able to re-size.

But if you create more and larger squadrons using carrier-capable airframes, is there enough actual aircraft to go around?


No, but juggling FAA airframes is one of the joys of playing the allies.

I stick to the about 6 or so that can be resized - they are the few groups that have size changes on map, but do not subsequently withdraw. Most are fighter squadrons*, and with high skill and experience get the good planes when they go shipboard. [*There is an NZ Avenger sqn, but the specific NZ TBFs are not carrier capable, so it bites into the FAA pool to go shipboard].

Even so, that means some RN CVEs are spotting Martlets and Albacores in 1946. Which is OK in an air superiority environment. One 250kg bomb is as good as any other. Never seen an Albacore lift a torpedo off an RN CVE, though. Not enough in storage, by the look of it.

< Message edited by Ian R -- 1/9/2020 6:01:47 AM >


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RE: Carrier training - CV in port? - 1/5/2020 11:52:18 PM   
Ian R

 

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quote:

ORIGINAL: Kull

quote:

ORIGINAL: Alfred

It really would be much easier if players just didn't abuse the feature.



+1 (great post Alfred!)

"Don't do that" is the simple solution to a very large number of things that players don't like. Especially since the code is NOT going to be rewritten.


I play ironman 3 against the computer. The concept of "abusing" a feature doesn't really apply.





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RE: Carrier training - CV in port? - 1/7/2020 12:55:38 AM   
Lokasenna


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Honestly, considering that carrier-trained vs. simply carrier-capable appears to be a negligible difference anyway (if there even is any difference)... I don't think it's even capable of being "abused."

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RE: Carrier training - CV in port? - 1/7/2020 1:03:33 AM   
geofflambert


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Being a flight deck crewman is far more complicated than being a pilot landing or taking off of the thing.

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RE: Carrier training - CV in port? - 1/8/2020 10:41:50 PM   
anarchyintheuk

 

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quote:

ORIGINAL: Kull

quote:

ORIGINAL: Alfred

It really would be much easier if players just didn't abuse the feature.



+1 (great post Alfred!)

"Don't do that" is the simple solution to a very large number of things that players don't like. Especially since the code is NOT going to be rewritten.


"Don't do that" is the simple solution to a lot of things in life.

(in reply to Kull)
Post #: 16
RE: Carrier training - CV in port? - 1/8/2020 10:55:19 PM   
RangerJoe


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quote:

"Don't do that" is the simple solution to a lot of things in life.


But it is so much fun to do some of them.

Remember, everybody makes mistakes. Some people name them . . .

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RE: Carrier training - CV in port? - 1/8/2020 11:17:16 PM   
BBfanboy


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quote:

ORIGINAL: RangerJoe

quote:

"Don't do that" is the simple solution to a lot of things in life.


But it is so much fun to do some of them.

Remember, everybody makes mistakes. Some people name them . . .

Yes - Murphy has a lot of the mistakes covered!

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RE: Carrier training - CV in port? - 1/8/2020 11:23:16 PM   
Kull


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From: El Paso, TX
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quote:

ORIGINAL: anarchyintheuk


quote:

ORIGINAL: Kull

quote:

ORIGINAL: Alfred

It really would be much easier if players just didn't abuse the feature.



+1 (great post Alfred!)

"Don't do that" is the simple solution to a very large number of things that players don't like. Especially since the code is NOT going to be rewritten.


"Don't do that" is the simple solution to a lot of things in life.


So true, so true!

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RE: Carrier training - CV in port? - 1/9/2020 8:02:53 PM   
rustysi


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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: RangerJoe

quote:

"Don't do that" is the simple solution to a lot of things in life.


But it is so much fun to do some of them.

Remember, everybody makes mistakes. Some people name them . . .

Yes - Murphy has a lot of the mistakes covered!


Love Murphy, he's so wise.


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In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

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RE: Carrier training - CV in port? - 1/10/2020 1:15:24 AM   
RangerJoe


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quote:

Yes - Murphy has a lot of the mistakes covered!


quote:

Love Murphy, he's so wise.


O'Reilly's Law: Murphy was an optimist!

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Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


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Post #: 21
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