AlbertN
Posts: 3693
Joined: 10/5/2010 From: Italy Status: offline
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With the bug of the double dip Germany in '42 is sitting at 50%, with pratically a Summer '42 Sitzkrieg because - manpower was at 50% about at end of Barbarossa. Produce something new, replace losses (and still to be repaired)... Pratically Germany was unable to launch any offensive in '42 dignified of note that went beyond 3-4 hexes the line drawn at the start of summer'42. (Read, good weather). Germany is pouring max production into minors and churning our trucks as there is a shortage of manpower, shortage of oil unless I go under the 200 (which I'd rather have in case of emergencies. Since 10 planes and a few panzers can eat that in 1 turn). I understand resource management, but resource deprivation simply brings the game to a WW1 slog - and I know already what will happen. Somewhen Allies have air superiority for good, and they just obliterate 1 hex per front a turn by spamming it with 20 planes and then attacking it. In this game I have built more fighters - the opponent (same, who won with Allies the previous match with Germany proper invaded in Summer'44 by the Allies, and DDay in '42) by then had about 20 bombers per front and mass infantry for Soviets (you read it right, they had less than 5 armour / mech that I saw). They were superfluous. Bomb away, even the finest 90% XP panzerkorp was reduced to abysmal efficiency and pounded by enough Infantry armies. Then again these games have been up to now with the Manpower bug. The Soviets play sitzkrieg too in '42 pretty much. 43' has been an exchange of 'I bomb you here and attack' (Which is how soon I'll lose Vitbesk - in the recent game - due to USA being in Russia) But as it has been an amount of Sovietfront business is trench war - so if manpower is cut (and thus kept the same roughly as when there was the bug) there will be little action in general. I am using the Beta - I think my opponent does the same, or so I assume.
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