Benedict151
Posts: 596
Joined: 3/4/2016 Status: offline
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Many thanks to Hubert and Bill for such an enjoyable 'time sink', don't think I've enjoyed a SC game so much since the very first one! I also think its the easiest to play (notwithstanding the fact that I'm familiar with the system). Have managed two games now, one as Central Powers and one as the Entente. Playing as the Entente seemed a little trickier to me (even allowing for a couple of mistakes I made). Won as Central Powers by end of 1916 whilst the Entente game lasted until mid 1918. By the end both sides resembled "punch drunk fighters", Russia had collapsed, French and German morale was below 25%, Austria and Turkey were below 50% (although prior to 1918 Austrian morale had remained very high … an Italian breakthrough seemed to reduce it significantly). Britain was around 75% and the Italians were above 100%. America only entered the war the turn before the end. Rapidly declining French morale meant the British had to take on the bulk of the offensive actions on the Western front from mid 1917 - which pretty much mirrored history of course so well done for that. A few observations and questions from this game (in no particular order I'm afraid) German morale went below 50% before the end of 1916. I suspect the blockade had a fair amount to do with that (I had the 'near' blockade line pretty much permanently manned from start to finish) - its effect was compounded by the German fleet making a sortie in mid 1916 and suffering a very heavy defeat indeed. As a side question does manning both the blockade lines effect German morale more than just manning one? Is there any point in having ships one the far line if the near line is fully manned? The German submarine campaign never really got going. With the advantage of historical hindsight I focussed on anti submarine warfare from the start (is the research cost a little too low I wonder?) and completely crushed the U-boat threat in 1916. A few tried again later in the war but again were dealt with in fairly short order. I wonder if the lack of any credible submarine threat/attacks was the main factor in America's reluctance to join in the war? (so playing devils advocate would it be better to allow the U-boats to sink a few more merchant ships??) Austrian and German submarines did little in the Med either and seemed largely to prefer lurking in the Adriatic. Rather like the British in admirals in 1916 I am sure having Seaplane carriers is a 'good thing', I'm just not sure what it is yet! The Austrian army was remarkably well travelled. In addition to appearing on the Eastern, Balkan and Italian fronts a large contingent turned up on the Egyptian front (including cavalry and artillery) and the Western front. Central Powers artillery was terrifying. By the end of the game its attritional effects were significant, with at least 1 (and generally more) Entente corps being blown away every turn (and yes, in the main they were all entrenched). In terms of new tech only the Austrians developed tanks in time to do anything with them - this appeared towards the end of 1917, went on a scary rampage for a couple of turns and then did very little. French tanks arrived on the last turn of the game. The Central Powers had a fair number of aircraft by the end but they seemed to achieve very little. A couple of Allied ground attack aircraft were useful in 1918, but it seemed way better to invest in artillery and artillery ammunition development. Given the Entente did very little with aircraft the 'money' invested by the Central Powers in fighter development (and fighter units) seemed somewhat wasted. With the British I invested quite lot in the Mesopotamian campaign - 5 corps, artillery unit and 2 HQ. Whilst they almost made it to Damascus before being beaten back by the Turks (supported by yet more Austrians) with hindsight I think it might have been better to deploy them on the Western front couple with a declaration of war against Holland to lengthen the German defensive line. As has been noted elsewhere the 1914 Russian offensive in Galicia was rapidly stopped by a mass transfer of German troops from the Western front. In some ways this makes sense of course, but it does mean that Paris never really felt threatened which is perhaps a pity. Whilst the Arab result was a local success any attempt to use them in support of a British offensive out of Egypt was immediately stymied by enemy forces - I think their combat power is fine as it is, but I do wonder if their mobility should be increased - allowing them to move an extra hex (maybe at an upgrade cost) would make sense? The same could apply of course to the Libyan and North African rebels. As per a stand alone thread, Storms at sea were a lot more dangerous to Entente shipping (esp. troop transports) than submarines. I now need to read Bill's strategy guide (deliberately held off from doing this as I wanted to try the game first) before going for a 3rd game. regards Ben
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