coucoucoucou
Posts: 8
Joined: 8/2/2017 Status: offline
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I collected some criticisms from some Chinese Flashpoint Campaigns players, they concluded some ideas, hoping that the new game can make some changes or improvements. It seems that most ideas focus on the weapons. I also hold the same view that Soviet armaments should be strengthened to match reality. About Soviet Army In FPRS, Soviet tanks can not make a successful attack without 10:1 advantage. Also they can not make a successful defense without 3:1 advantage.(In extreme cases) The battle performance of Soviet BMP series vehicle is underestimated. Normally they can not make a successful AT missile launch during the operation, or with a quite low probability to do such. Also the defense is too low, a machine gun attack could also destroy the vehicle. The Soviet reconnaissance force was extremely weak and the relative number was very small. BRDM2 has no strength and can not destroy any enemy, and its own survivability is very poor, so basically I call out a tank company to do the reconnaissance, but the mobility is poor. Soviet SA14 air defense missile is extremely weak I usually send them out for detection(and let them be destroyed by enemy). About helicopter The battle efficiency of Helicopter is extremely low, totally opposite against the reality It is too rigid to have only 3 way points For example, I want a unit to defend A for 30 minutes covering other units and then continue to attack. If it is allowed to wait for 30 minutes at Command 2, the unit will always maintain the "ASSAULT" state instead of the HOLD / SCREEN state. As a result, the efficiency of the troops has been severely reduced and it is impossible to provide covering. Intelligence is too general, please tell me about the overall strength of the enemy, such as how many battalions and divisions,X-XX tanks are completely meaningless. Other ideas are about UI and Southern Storm had already made a lot of improvements so I omit them.
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