Model1950
Posts: 145
Joined: 8/1/2019 Status: offline
|
quote:
ORIGINAL: EwaldvonKleist @Crackaces: quote:
The 8MP game ended turn 65 with 261 AP's with a pool of 264K, 160 HI pool 0 The HI pool is always, in every game and for every side, 0. What matters are the supply stores on the right side of the screen. The Soviet side had a comfortable reserve of over 1 million points there. The 280/170 is supposed to support 8mio men and more. In the case of the timmyab game, the army was considerably larger than that for some time. Btw., I take no liability for any Soviet soldier having no food or weapon due to using the above numbers The necessary arm/HI figures of course vary from game to game. On another forum, there was a game between new players where the Soviets stopped the Wehrmacht very much in the west, but suffered repeated encirclements in 1941 and 1942. The huge manpower supply and the huge demand for replacements to rebuild the destroyed units caused an AIP need of over 350. So you can sometimes use more industry, but for standard games between experienced players, the above numbers appear to be what is needed. I will also attach the data/spreadsheets of the analysed games which have already ended to the first post. What few games I have played so far getting AP below 300 seems easy as Germany. I have several games past winter as Germany and Russia, the key seems to be how good or bad things go during blizzard combined with 300+/-. A poorly played German blizzard will wipeout any AP advantaged gained during the 41 summer. Same going for the Russian player, but the German player seems to have far more to do with blizzard then Russian player.
|