aspqrz02
Posts: 1024
Joined: 7/20/2004 Status: offline
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quote:
ORIGINAL: gwgardner Thanks for posting it, and all the work. Have you tested with the AI, or think anything in the mod throws the AI a curve? Ah. Well. First thing is to get the *map* right ... Second thing is to get the units right - deployed as close to their historical at start positions as possible, as close to their historical strength and composition as possible. And there are some Campaign, Country and Unit level features that have to be tweaked. All the latter are being worked on more or less simultaneously. I have corrected TO&E's for all the Western and Central European nations, including the Neutrals and the Baltics, for Iraq, Persia and Turkey, and for Scandinavia. Haven't done Russia, as yet, as that is a big job. I have played Poland 39 in Hotseat mode and you can take Poland as Germany in 2, possibly 3, turns ... and Poland cannot hold out. I haven't tried it with the AI yet, but it should probably work as well as it did before the changes. I suspect that if the AI picks a branch that goes for Gibraltar it won't be able to cope and will crash and burn ... and Malta will be a like, but possibly not as serious problem. In North Africa I have removed all the Libyan Ports *except* for Tripoli and Benghazi ... the others, well, they had bugger all in the way of actual capacity and the Italians didn't even have the coastal shipping and lighterage to use what little capacity they did have (sure, the Allies had more, but since there's no way I can see of giving the Ports a capacity only for the Allies, it's a problem). The AI would have to be smart enough to build Trucks to supply the DAK in the changed, very spotty, supply situation ... making the North Africa campaign the resource sink it was historically and making the logistics so fraught (accurately) that the DAK will simply run out of oomph at the Libyan-Egyptian border, more or less *unless* a *lot* more in the way of Truck units are committed. The Persian Transport Corridor is a potential issue ... if Alvaro is correct about the AI choosing the shortest convoy/supply route its very existence may stuff supply to Russia up, but the way I have made the changes and its (probable) longer length than the Murmansk Convoy route should prevent that from happening. If the AI decides to invade Turkey and then Iraq, Syria and Persia, the changes to the Syrian rail situation, to Constantinople and the like will make it hurt there as well ... So, really, some of the AI branching may have to be fiddled with to either prevent some of the impossible fantasies from being considered in the first place OR by forcing the AI to build the sorts of units that will make those fantasies at least somewhat possible. Clear as mud I hope? Phil McGregor
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Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD) ---------------------------------------------- Email: aspqrz@tpg.com.au
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