Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

probleme in the first scenario

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> The War Room >> probleme in the first scenario Page: [1]
Login
Message << Older Topic   Newer Topic >>
probleme in the first scenario - 7/11/2003 8:47:59 PM   
VALENT PHILIPPE

 

Posts: 113
Joined: 7/11/2003
From: france
Status: offline
:o :confused: i don't inderstand (because french!!°) the strategy of the first and second scenario : the smallest ones 10 and 15 days. i am the usa player and i don't see the boats which helps me. the scenario ends at the date ? what does i do? what is the best stategy four this 2 first scenario, to understand the games?
The tutorial is not enough clear. thinks to respond me

_____________________________

fifi
Post #: 1
- 7/12/2003 12:17:15 AM   
Snigbert

 

Posts: 2956
Joined: 1/27/2002
From: Worcester, MA. USA
Status: offline
It is difficult to answer this question, because much of what you are seeking to understand is the sort of thing you need to play the game to determine. My advice is to do this:

1. Pick one of the introductory scenarios and start the game as the allies
2. Dont worry about strategy
3. Chose one aspect of the game, either air power, land power, sea power, or supply for example, and spend a little time playing around with those units. Learn how to give them orders, what their strengths and weaknesses are, and whatnot. Once you feel you have a good understanding, move on to another aspect like ships, and learn how to use them.

When learning the game and practicing against the AI, dont worry about strategy or winning/losing, just learn what the different buttons do and how to properly carry out the things you wish to do with your forces. Once you have a good understanding of the way the game works, pick a scenario that looks interesting and try to beat the AI.

And remember, UV is only an okay game against the AI, but when you play a human opponent it becomes a fantastic game.

_____________________________

"Money doesnt talk, it swears. Obscenities, who really cares?" -Bob Dylan

"Habit is the balast that chains a dog to it's vomit." -Samuel Becket

"He has weapons of mass destruction- the world's deadliest weapons- which pose a direct threat to the

(in reply to VALENT PHILIPPE)
Post #: 2
RESPONSE TO SNIGBERT - 7/12/2003 1:40:38 AM   
VALENT PHILIPPE

 

Posts: 113
Joined: 7/11/2003
From: france
Status: offline
[QUOTE]Originally posted by Snigbert
[THINKS TO MISTER snigbert for all you say .i'll try but i 'll ask you for some precisions on the game by after . it was a little difficult for me to understand this strategy, i have the use of tactics.
i use the tecnics you say and i'll ask tomorrow for more explanations . excuse my english!!!
FIFI

_____________________________

fifi

(in reply to VALENT PHILIPPE)
Post #: 3
- 7/12/2003 2:55:49 AM   
Snigbert

 

Posts: 2956
Joined: 1/27/2002
From: Worcester, MA. USA
Status: offline
I understand the language barrier is difficult, but dont worry... your English is much better than my French. :)

If you ask more specific questions on strategy, it will be easier to answer. Good luck.

_____________________________

"Money doesnt talk, it swears. Obscenities, who really cares?" -Bob Dylan

"Habit is the balast that chains a dog to it's vomit." -Samuel Becket

"He has weapons of mass destruction- the world's deadliest weapons- which pose a direct threat to the

(in reply to VALENT PHILIPPE)
Post #: 4
- 7/12/2003 1:27:44 PM   
VALENT PHILIPPE

 

Posts: 113
Joined: 7/11/2003
From: france
Status: offline
To mister SNIGBERT,
Thinks for the response. I work this morning and i shall try all you say. I ask you monday morning for lessons of strategy.
Thinks for all and good Week end . FIFI

_____________________________

fifi

(in reply to VALENT PHILIPPE)
Post #: 5
- 7/12/2003 6:38:02 PM   
DougM

 

Posts: 13
Joined: 1/19/2003
From: Corpus Christi
Status: offline
Here is how I approached the 1st scenario. I put myself in the historical position of CinCPAC and decided to ambush the Port Moresby invasion force. I didn't worry about moving up air groups or supplies, I just sent out the Air Combat TF from Noumea with "Do Not React" and "Do Not Withdraw" and sent the Replenishment TF to follow the AC TF. I switched the PM Hudsons and Dauntlesses to Naval Search and the fighters to LR CAP. Not knowing any better, I probably set the percentages too high at 80 or 90%, but on the short scenario, it didn't matter.

Just as historically, I had the Air Combat TF plotted several hexes south of the Jomard Passage, the channel between Gili Gili and
Woodlark Is. On the second turn I sent out the Surface Action TF from Brisbane w/ a destination SW of the AC group.

If I remember correctly, my first game the AI opponent went for Lunga/Tulagi and the Gili Gili transports were pasted (marginal vicotry), but the second time I caught the carriers and sunk one, one heavily damaged to one damaged U.S. carrier.

I may have done things wrong for the "long haul" but I learned alot and was hooked on the game.
:)

(in reply to VALENT PHILIPPE)
Post #: 6
- 7/12/2003 9:15:22 PM   
VALENT PHILIPPE

 

Posts: 113
Joined: 7/11/2003
From: france
Status: offline
[:confused: THINKS for all informations you give me. i suppose the first scenario the japanese send boats to overrun gilli gilli and the base near to the north, is that right? I have to send planes and troups to my bases threatened and some boats against the japanese AI. my planes has to make detection against armada
japanese. is that just? or is a strategy better?and supply what i have to do? Thinks to respond me.

_____________________________

fifi

(in reply to VALENT PHILIPPE)
Post #: 7
- 7/13/2003 1:24:38 AM   
Snigbert

 

Posts: 2956
Joined: 1/27/2002
From: Worcester, MA. USA
Status: offline
In English, it is better to say 'ship' instead of 'boat' when talking about Naval vessels.

Your strategy should be to stop the Japanese ships from landing troops at the bases in New Guinea, which are Gili Gili on the Eastern tip, Buna on the Northern coast, and Port Moresby on the Southern coast which is the most important location.

_____________________________

"Money doesnt talk, it swears. Obscenities, who really cares?" -Bob Dylan

"Habit is the balast that chains a dog to it's vomit." -Samuel Becket

"He has weapons of mass destruction- the world's deadliest weapons- which pose a direct threat to the

(in reply to VALENT PHILIPPE)
Post #: 8
via Altavista's "Babel Fish Translator" - 7/13/2003 8:42:25 AM   
Admiral DadMan


Posts: 3627
Joined: 2/22/2002
From: A Lion uses all its might to catch a Rabbit
Status: offline
[QUOTE]Originally posted by Snigbert
[B]In English, it is better to say 'ship' instead of 'boat' when talking about Naval vessels.

Your strategy should be to stop the Japanese ships from landing troops at the bases in New Guinea, which are Gili Gili on the Eastern tip, Buna on the Northern coast, and Port Moresby on the Southern coast which is the most important location. [/B][/QUOTE] En anglais, il vaut mieux de dire le 'ship' au lieu du 'boat' en parlant des navires navals.

Votre stratégie devrait être d'arrêter les bateaux japonais des troupes d'atterrissage aux bases en Nouvelle-Guinée, qui sont Gili Gili sur le bout oriental, le buna sur la côte nordique, et le Moresby gauche sur la côte méridionale qui est l'endroit le plus important.

"le bateau" means "boat or ship" in french.

_____________________________

Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:

(in reply to VALENT PHILIPPE)
Post #: 9
The CV not the land forces - 7/13/2003 8:57:39 AM   
mogami


Posts: 12789
Joined: 8/23/2000
From: You can't get here from there
Status: offline
Bonjour oubliez les forces terrestres ennemies. Recherchez seulement leurs porte-avions. (Shokaku Zuikaku et Shoho) si vous gagnez cette bataille vous gagnez le jeu. Bonne chance

_____________________________






I'm not retreating, I'm attacking in a different direction!

(in reply to VALENT PHILIPPE)
Post #: 10
- 7/13/2003 5:31:21 PM   
VALENT PHILIPPE

 

Posts: 113
Joined: 7/11/2003
From: france
Status: offline
THINKS for the responses of snigbert and admiral and sorry for boat instead of ship, i have forgetten my english!!
so if i understand, i have to transfer planes near my bases and make reconnaissances to found japaneses ships and cv: that's is right?the first which found the other win? and the second scenario is the same strategy?:D thinks for the response.
you are good professionnal to help some bad general like me!!!

_____________________________

fifi

(in reply to VALENT PHILIPPE)
Post #: 11
- 7/13/2003 11:37:46 PM   
VALENT PHILIPPE

 

Posts: 113
Joined: 7/11/2003
From: france
Status: offline
the tutorial being very summary, that is not always obvious to include/understand the strategy to be applied and gerer does the various elements of the play need one in first the 10 privilegier days scenario aviation for the recognition of the enemy fleet? be nice to answer me, that will justify me in the pleasure of playing. Thinks.
FIFI

_____________________________

fifi

(in reply to VALENT PHILIPPE)
Post #: 12
- 7/14/2003 3:21:41 AM   
DougM

 

Posts: 13
Joined: 1/19/2003
From: Corpus Christi
Status: offline
If I understand the question, there is very little you need to do to insure that you'll get a location report on IJN TFs. As I mentioned, I set both the Hudsons and the Dauntlesses at PM to Naval Search, and your coastwatchers will give you some idea of when something's afoot. You Air Combat TF has its air groups properly set to conduct searches. Good luck.

(in reply to VALENT PHILIPPE)
Post #: 13
- 7/14/2003 4:32:51 AM   
Snigbert

 

Posts: 2956
Joined: 1/27/2002
From: Worcester, MA. USA
Status: offline
Valent Philippe, you should have some naval search groups set to search for enemy task forces, and they will do a good job of locating any enemy ships that come into range. Once they have been located, your bombers can launch attacks on them if the conditions are correct. It is not critical who spots who first, because if both sides search at the same time, and if you both attack one another it will happen simultaneously.

_____________________________

"Money doesnt talk, it swears. Obscenities, who really cares?" -Bob Dylan

"Habit is the balast that chains a dog to it's vomit." -Samuel Becket

"He has weapons of mass destruction- the world's deadliest weapons- which pose a direct threat to the

(in reply to VALENT PHILIPPE)
Post #: 14
- 7/17/2003 11:49:54 PM   
AmiralLaurent

 

Posts: 3351
Joined: 3/11/2003
From: Near Paris, France
Status: offline
Philippe, si vous voulez des conseils en français, voici mon adresse:
lrizzott at club-internet.fr

Alors, comme ça, Mogami parle français...

(in reply to VALENT PHILIPPE)
Post #: 15
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> The War Room >> probleme in the first scenario Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.594