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Northern Fury 26 Land of Fire & Ice! 1994

 
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Northern Fury 26 Land of Fire & Ice! 1994 - 1/26/2020 9:23:59 PM   
Gunner98

 

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OK, finally got off my kiester and got working on this one.

As Commander of the 6th Marine RLT, you are to execute a contingency operation to disrupt the 234th Regiments operations along the north coast of Iceland.

This one has had a tortuous evolution. It's been in the works in various forms for a couple years now and used to be much larger and more complex - problem was that it just wasn't fun to play. Interesting perhaps from a logistical perspective but very complex. So I scrapped it and went to the basics, now it should be fairly quick and give a manageable look at cargo operations. It might get a little wild at times.

There is a known issue where the bad guys don't choose the right paths, this has been reported but it shouldn't affect the outcome in the end, and I'm counting on that getting fixed or I'll come up with a fix soon.

There is another annoying but simple issue of the game starting at a weird map level and not the one at the last save, that has also been reported.

Enjoy

Attachment (1)

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RE: Northern Fury 26 Land of Fire & Ice! 1994 - 1/29/2020 7:53:02 PM   
magi

 

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i have been wondering where you were.... i was starting to worry... being a celebrity stalker i noticed you have not posted in an almost alarming amount of time.... i dont want anything to happen to you until you at least finish more books...

< Message edited by magi -- 1/29/2020 8:09:28 PM >

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RE: Northern Fury 26 Land of Fire & Ice! 1994 - 1/29/2020 8:26:55 PM   
Gunner98

 

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Busy trying to do that and not building scenarios - my bad! I gotta get more scenarios out...

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And our blog: http://northernfury.us/blog/post2/
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RE: Northern Fury 26 Land of Fire & Ice! 1994 - 1/29/2020 8:27:51 PM   
erwinuri


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quote:

ORIGINAL: magi

i have been wondering where you were.... i was starting to worry... being a celebrity stalker i noticed you have not posted in an almost alarming amount of time.... i dont want anything to happen to you until you at least finish more books...


Until he says :D :D :D :D

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Uri

"The tactics...no, amateurs discuss tactics, Alekseyev thought wryly. Professional soldiers study logistics".
-Tom Clancy, Red Storm Rising-

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RE: Northern Fury 26 Land of Fire & Ice! 1994 - 1/29/2020 9:58:03 PM   
erwinuri


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Okey Bart, I tried it.
Result: Disaster disaster disaster

The scen is very good and works 95%. A bit over-micromanagement for my taste (I sway more towards scenarios like Hammer & Anvil) but a change of perspective is always good.
- Recommendation: You turned on jettison...just why? I had one of my Huey's drop 5 marines to their deaths to dodge AAA.

Now going for the kill:

SPOILERS
SPOILERS
SPOILERS
SPOILERS








- What the absolute ********* is a Triple-Digit SAM system doing there!!?!??!? I managed to kill all the MANPADS (checked w. Editor) but then...well. Let's say Iceland is a bit more metal heavy with all those helis laying there.
- SEAD equipped F/A-18A are far from capable to shut down the system, at least I couldn't do it. I suspect your idea was to use terrain masking and drop some munitions? I may try it later, but I guess (expect from you) that there are plenty of short-ranged SAMs near that bastard.

But yeah, keep 'em coming. And take your time (not for Book #2 though, the northern front is getting cold without you).

_____________________________

Uri

"The tactics...no, amateurs discuss tactics, Alekseyev thought wryly. Professional soldiers study logistics".
-Tom Clancy, Red Storm Rising-

Twitter: https://twitter.com/erwinuri

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RE: Northern Fury 26 Land of Fire & Ice! 1994 - 1/30/2020 5:09:34 PM   
CHM


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Can I play this in 'old' CMANO? I own CMO but haven't dipped my toe in yet as I am still working through some scenarios started before the CMO release.

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RE: Northern Fury 26 Land of Fire & Ice! 1994 - 1/31/2020 5:20:12 AM   
Gunner98

 

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CHM

It should work, I haven't tested it but... not sure if the db will match

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And our blog: http://northernfury.us/blog/post2/
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RE: Northern Fury 26 Land of Fire & Ice! 1994 - 1/31/2020 11:15:36 AM   
serjames

 

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I don't think it will work if it has been saved / created in CMO. That's my understanding it's not backward compatible.

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RE: Northern Fury 26 Land of Fire & Ice! 1994 - 1/31/2020 9:17:33 PM   
mikkey


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quote:

ORIGINAL: CHM
Can I play this in 'old' CMANO? I own CMO but haven't dipped my toe in yet as I am still working through some scenarios started before the CMO release.

Current scenario version is not playable in CMANO, only in CMO.

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RE: Northern Fury 26 Land of Fire & Ice! 1994 - 2/2/2020 1:59:49 PM   
CHM


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quote:

ORIGINAL: mikkey

quote:

ORIGINAL: CHM
Can I play this in 'old' CMANO? I own CMO but haven't dipped my toe in yet as I am still working through some scenarios started before the CMO release.

Current scenario version is not playable in CMANO, only in CMO.



Thanks for the info. Is there a community pack link somewhere with all the CMO-compatible scenarios? I'm assuming the pack here http://www.warfaresims.com/?page_id=1876 is only CMANO scenarios.

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RE: Northern Fury 26 Land of Fire & Ice! 1994 - 2/2/2020 8:00:08 PM   
Gunner98

 

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They're forward compatible but as I now understand not backward compatible, so your previously downloaded files should work, but Kushan has taken over compiling them: https://www.matrixgames.com/forums/tm.asp?m=4720273

B

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Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/

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RE: Northern Fury 26 Land of Fire & Ice! 1994 - 2/3/2020 10:17:39 PM   
AndrewJ

 

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Well, the new computer's finally installed, so what better way to christen it than with a good game of Command?


SITUATION

The liberation of Iceland proceeds apace, with the Soviets being broken up and forced into pockets around the island. My particular concern is in northern Iceland, where Soviet forces are consolidating near Akureyri. I've been instructed to make a heliborne landing to cut the important Highway 1 west of the city, where it passes through the mountains near Bakki.

My landing force is mostly foot-soldiers (no surprise), with a limited amount of heavy weapons support (Javelin ATGMs, a few Stingers, and some mortars). Most of them will go in on CH-46s, with a few CH-53s to carry the heavy gear, and also some UH-1s. I've also got some Cobra attack helicopters, and a small number of F-18s and Harriers.

The Soviets will have their own infantry, and presumably some arty support of some sort, as well as some local air defence (MANPADS, and possibly some mobile SAMs of the SA-8/9 variety). However, what worries me the most is their AFVs, which they may still have in reasonable numbers, and the possibility of some attack helicopters. They reportedly have some fixed-wing aircraft still operational, but I suspect I will be able to handle those.

My plan is reasonably mundane. After loading troops, the helicopters will get underway and head for the LZ, following the highway through the mountains to limit exposure to radars and long-ranged SAMs. They will all fly in directly from their airbase, have troops on the ground by dusk, and will only refuel at the FARP on the way out, if necessary. My F-18s will proceed ahead to sweep the area, checking for troops in the LZ, and providing top cover. My only real innovation is that two of my Hueys will load special force saboteur teams, and head for the FARP. After a gulp of fuel they will split up, one heading NE for the airfield at Akureyri, and one heading for the airfield at Saudarkrokur. Hopefully they will be able to mess up any aircraft based there after dark.


TRANSIT AND LANDING

Loading and launch proceeds uneventfully, and I've soon got a long string of helicopters clattering north in the fading light.

My F-18s pass overhead, and as they approach the LZ they get AWACS reports of bogeys lifting off from Akureyri, evidently cued to our presence by the air-traffic control radar operating there. A single HARM puts an end to that radar, and the four F-18s manage to knock down the pair of F-18s with Sparrows, before proceeding down into the valley to recce the LZ. They soon find signs of Soviet infantry posted around the valley, which they start engaging with cannon-fire and cluster bombs. (Just like in the real-world ODS, the pilots find the IR sensors on their Mavericks to be particularly helpful for locating enemy units.)

The situation's going well, until the F-18s approach the eastern end of the pass near Akureyri, and an SA-8 opens fire at them. Two HARMs go streaking towards the battery, knocking out one of the launchers, and the two Maverick-toting F-18s dive to the deck and head towards the battery at high speed, hoping to kill the remaining vehicle before it can do anything to the incoming helicopters.

The F-18s are almost at their target as the first helicopter sets down in the LZ, and then things start going very wrong...


SAMBUSH!

All throughout the LZ, Soviet troops fling off their snow-covered camouflage covers, shoulder their MANPADs, elevate the barrels on their anti-aircraft guns, and prepare to fire. SAMs fly in all directions through the dim twilight air as the helicopter pilots wrench their machines about, trying to dodge missiles and run for cover down the narrow mountain valleys that lead off from the main pass.

The two low-level F-18s fire their missiles at a battery of 14.5s directly in their path, before hauling around on afterburner and fleeing out of the kill zone and into the mountains. They have to stay low, because the other pair, loitering at medium altitude with one HARM left, start screaming about new SAM emissions from the far side of the fjord north of Akureyri. Is it an SA-11, they hope? Hell no! It's an SA-20, and they dive for the deck, firing their last HARM in its general direction. They make it down safely, as the SAMs roar blindly overhead, but the SA-20 easily swats down the single HARM. All four of the F-18s clear the area at low level, until they can make it to the safety of central Iceland.

Down in the Bakki pass things are going badly for the leading helicopters. Two UH-1s go down immediately, taking both my valuable FO teams with them, and two more CH-46s are hit and go staggering into the mountains. The SAM gunners are merciless, and fire repeatedly, and neither of the wounded choppers survive. Only the marines from the first helicopter get landed, leaving a dozen infantry-men and a single Javelin team all alone in the center of the LZ.


REGROUP

The only thing that has saved this from being a complete disaster is the long single-file formation I used coming up the highway and into the LZ. Most of the formation is still a long way from the kill zone when the Russians open fire, so the middle and tail of my formation survive.

My pilots are ordered to abort the landing, and instead drop off their troops on the highway about five miles west of the CANSOF observation post. There, safe from the MANPADS kettle, the pilots unload their troops, then head back for the safety of their airbase and another load of troops.

The Marines aren't where they wanted to be, but they have cut the highway as effectively as if they were in the LZ at Bakki. After some confused re-organization, they set out eastwards, marching up the road towards their initial LZ. This isn't the first time the Marines have had to make a winter march, and the enemy aren't going to like it when they get there.


INITIAL AIR ACTIVITY

As the helicopters are turning for home, AWACS starts reporting new airborne contacts. Two more MiG-23s launch from Akureyri, rocketing and bombing the infantry in the LZ, leaving only one lone isolated Javelin team dug into the snow. The problem is, that with that damned SA-20 near Akureyri, I can't safely take in fighter aircraft of my own to cover the area (unless I want to go low enough to play with the MANPADS - no thanks). After that, two more took off, and start heading west, in the direction of 3/8 Marines.

In the meantime, AWACS reports four more contacts, not quite as fast, headed for 2/6 Marines. These ones don't have SAM cover, and my home-bound F-18s vector in on them and shoot down four Su-25s before they can hit my neighbours.

I may not be able to get my aircraft into the original target area, but the CANSOF OP reports multiple Soviet infantry units adopting defensive positions along the highway below, about four miles in front of my advancing marines. They don't seem to have MANPADS cover, and my attack helicopters and night-vision equipped Harriers can get there safely at low altitude. Between them, they smash up and disperse the enemy formation, so my troops can pass through unopposed.

The attack helicopters also try their hand at SAM hunting, sneaking around mountains to try and surprise their prey. Unfortunately, their optics aren't great, and they manage to kill one, but a number of close calls drive them away from the rest, and they abandon the project.


EARLY NIGHT

As night deepens, and my troops continue to march along the highway, we try some other ways to regain the initiative.

One of the retiring F-18s had gotten a radar contact on a few moving vehicles south of Akureyri, so some attack helicopters are sent in that direction to reconnoiter the area. They are startled to find a column of trucks and AFVs headed south, out of Akureyri, along the 821. I'm not sure where they're going, since the passes the road leads to are closed in the winter. Maybe they are relocating to avoid anticipated air strikes, or to hide and then take any of my troops reaching Akureyri in the flank?

In any case, they are alert, and they opened fire with 23mm cannons when my helicopters got too close. Fortunately, their aim isn't great, and a combination of careful TOW missile attacks and then close-in rocket and cannon fire managed to wreck the convoy.

I was also concerned, based on initial briefings, that there might be enemy approaching from the Soviet areas to the west. Some helicopters are sent in that direction, along probable roads of approach, but thankfully nothing turns up.

Shortly after this my saboteur teams approach the enemy-held airbases. The team at Saurdakrokur doesn't find any sign of Soviet aircraft, so they wreck a few airport facilities (which does not make any friends with the locals) before retiring for pickup. The team at Akureyri has an accident crossing the river, and most of their explosives are swept away. Only two charges are left! Sneaking into the airfield, they stuff a charge up the tailpipe of the first two MiG-23s they come across, making a satisfying bang, but still far less than they had hoped to accomplish.


SA-20

As the helicopters refuel and are boarded by the remaining troops, two Harriers are sent out on a perilous mission. Flying towards Akureyri, they dip below radar, and head into the deep mountain valley that heads north, along the east side of the Akureyri fjord. The SA-20 is just beyond the end of that valley, and the planes come hurtling in low in their green night-vision world, and haul hard right around the mountain. There's the SA-20, right where it was predicted, and they're inside its minimum range. Multiple 500 lb bombs crash into the SAM site, tearing up the radars and wrecking the launch vehicles. One stalwart MANPADS gunner gets off a shot, riddling the tail of the leading Harrier with fragments, but failing to bring it down. While the damaged plane heads home, the other turns for its secondary target, destroying the nearby surveillance radar, and hopefully leaving the Soviets blind in the air.


SECOND WAVE

With the SA-20 destroyed, things feel a lot more comfortable for the next set of helicopter activity. Three of the helicopters set off towards the observation points, carefully plotting routes which approach from over the mountains outside the Bakki valley MANPADS trap. They reach their destinations without being spotted, and unload and retire without difficulty.

The other helicopters bring the remainder of the marines to join their marching comrades (still staying outside the valley of death), and then the complete force continues forwards, headed for their initial LZ, then the liberation of Akureyri.

(At this point things seemed to have reached a conclusion, so I ended the scenario.)


< Message edited by AndrewJ -- 2/3/2020 10:23:17 PM >

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RE: Northern Fury 26 Land of Fire & Ice! 1994 - 2/3/2020 10:20:17 PM   
AndrewJ

 

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PLAYTHROUGH

This was an interesting one, with plenty of tactical decision-making and action, despite its relatively small size. I really liked the briefing, with lots of specific details to make the mission objectives clear. I thought I was pretty much on top of the situation, seeing what I had expected around the LZ (some minor troops, some modest mobile SAM defences) until the landing started. I have to admit I was pretty incensed when the ambush sprang ("I already looked there!"), but I suppose it makes sense given what you could accomplish in terms of digging in to hide in the snow, which could certainly defeat IR surveillance. It seemed no matter which way I ran, there was another SAM in front of me, cutting me down just before I could make it to cover. And the SA-20, well that was a sphincter tightener to be sure, and certainly forced me out of the high-altitude environment. Fortunately, mountain valleys are deep!

My inherent laziness saved me on this one. My helicopters went in at the same rate they take off from their base, which made the long thin formation. If I had done course modifications to achieve a simultaneous landing the results would have been disastrous. It also turned out that the AI was taking a lot of your forces in unexpected and vulnerable directions, and I think that made things easier than you had wanted.


Pathfinding

The reason that your armoured attack force went south, instead of into the Bakki valley where you had intended, is that there is currently a pathfinding bug which will generate unusual courses if the straight-line path between the start location and the objective zone crosses impassable terrain. In this case, the mountains between Akureyri and the end of the valley caused the AI to generate a path all the way to the south side of Iceland and back again. Until this can be corrected, you may need a series of sequential missions to pull the units around the mountain properly. (If the armour had been in the valley properly, defended by all those little SAMs, things would have gone very differently.)


Akureyri Underwater

My saboteurs actually had all their explosives when they got to Akureyri, but it turns out that the actual depth of the land there is underwater, except for two shelters. Thus, you can only attack those two targets, and any airstrikes or ground attacks will be largely ineffective. It is unfortunate that the depths don't match the satellite image. If you put the airbase facilities on dry land, where they can be attacked, then they will all be offset hundreds of meters to the west of the image.


VP for Blocking the Road

At the moment, you can qualify for blocking the road with just one single 2-man unit in the LZ. (In my case, the lone survivor was the Javelin team.) That seems a bit weak to truly block the pass. On the other hand, you could have a very credible blocking force outside the LZ (as I did), which would cut the road just as effectively, and you would get no points. So in my case it balanced out; although the unit that triggered the VP award really wasn't enough to close the pass, the other units that didn't trigger the award would have been enough. I'm not sure if there's any way to make this sort of judgment call with a trigger or condition.


Markers

The enemy aircraft currently consider the markers (2/6 Marines, 3/8 Marines, etc.) to be hostile enemy units, and therefore they will attack them, flying all the way out to the Reykjavik peninsula to get at them. That's why one set of MiG-23s headed west, and the Su-25s went for south-central Iceland, where they could be shot down outside of SAM cover. You can get around this by making new markers with auto-detect unchecked. (Unchecking the old ones doesn’t help – they’re already detected at the start of the current scenario save.)

Alternatively, if you had wanted to represent the Russians trying to support their comrades in other locations, then this works very well. It certainly put me at some pressure to decide whether to hurry home for another load of munitions, or to divert and try and intercept the aircraft with my dwindling fuel load.


Ready rates

The attack helicopters and Harriers have quick turnaround, but they are day-only quick turnaround. In practice, this means you'll probably only get two missions out of them, one early in the game, and one six hours later. This is not a major issue, except in the case of units moving up to the FARP. If the move isn't done before dark, then the player can find that his units which moved up expecting to fill their gas tanks in 30 minutes, are instead stuck for six hours, and may miss the battle entirely. (This is not an issue for cargo missions, only offensive loadouts.)


Winter

It's winter in Iceland, and I suspect that the winter conditions might be more of an adversary than Command reflects. Landing heavy helicopters in elevated OPs at dusk or in the dark, in the mountains, with all the risks of deep snow and self-induced whiteouts... I think of the losses the British took trying to land on the glacier in South Georgia in the Falklands. Operating along the roads may be a little better. All the same, I hope the Marines brought their snowshoes.


Other

The briefing mentions CANSOF and DANSOF observation posts, but in the game both are named CANSOF.

Stingers only have one shot each, despite being 5 man teams. (This may be an effect of the cargo process. I'm not sure if you can change that.)

Hummers didn't seem to deploy as Hummer units. I had hoped to tote the mortars with them, but the mortars moved at Infantry speed. Oddly, MGs and Javelins and Stingers moved at vehicle speed. I'm not sure where they found the transport in the lonely mountain pass. Captured civilian traffic? (Nothing you can do about this, I suspect.)

(in reply to AndrewJ)
Post #: 13
RE: Northern Fury 26 Land of Fire & Ice! 1994 - 2/4/2020 12:25:28 AM   
Gunner98

 

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From: The Great White North!
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Andrew

Great report as usual - thank you.

Patiently waiting for the path-finding fix, but wanted to get the rest checked out anyway. Ack your points and will fix, I can't really change much with the cargo deployed troops as that's a closed system. Perhaps one of the Lua wizards can find a way of doing that.

Good point on the Day-only surge rates, I'll put a note in the brief on that. When I ran through it I deployed immediately to the LZ and pretty much followed the timelines in the brief and it worked out well. The much more condensed group on the LZ had its advantage overwhelming the SAMbush but attracted all the Su-25s & Mig-23s under the SA-20 umbrella - which didn't work out well for the Jarheads.

I've got a couple more surprises in store for the next version.

Thanks again.

B

_____________________________

Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/

(in reply to AndrewJ)
Post #: 14
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