Voidhawk
Posts: 120
Joined: 5/14/2003 Status: offline
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I think WS will appeal to a broad range of strategy gamers, and it seems like a perfectly logical title for Matrix to add to the stables. A good example of this type of branching out by a wargame publisher into similar genres is what Shrapnel Games did with Space Empires IV. Lots of grognards who never would've thought of trying a space 4X game ended up developing a very healthy interest in SEIV. Likewise, I'm sure more than a few SEIV fans ended up being exposed to and buying some really incredible wargames that they otherwise might have missed out on. Shrapnel is happy, the developers are happy, gamers are happy, everyone wins! Wargame publishers are very wise to start snapping up other titles that may appeal to their already established customers, as well as garner them new ones. While I certainly appreciate historical accuracy in wargames (and it does affect my enjoyment of them to some extent) the main draw for me in any type of game regardless of theme is some sort of strategic and/or tactical decision-making process that relies heavily upon thought, planning, and guile. WS has all of that, so there's not much for me to not like. I love the original freeware ToS, so buying WS is pretty much a no-brainer. Same thing with TAO and KP. Ditto STUN/STUN: DG. I was sold on all of these games a long time ago, and so have no reservations whatsoever about paying for new and improved versions of them now. Does it matter that each of them are radically different from the others in the atmosphere/setting department? Not to me. :)
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