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Joined: 3/2/2004 Status: offline
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[QUOTE]Originally posted by Pippin [B] 6.5.5.5 Failure to Disembark If a Corps does not disembark during the Land Phase it is destroyed. If all Corps are destroyed in this manner, any leaders with the Corps are removed from the map (they may be placed in a subsequent reinforcement phase). If Corps that are destroyed in this manner were being transported by Fleets controlled by an Major Power Ally, the Major Power Ally must immediately break the alliance, losing "-2" political points. In addition, the ships in the transporting fleets are captured by the Major Power who's Corps were destroyed, with the ships being placed in ordinary at a port of his choosing. [/B][/QUOTE] I think maybe this is a little too harsh and serious unrealistic. If I was to change/modify the rule it would just be that the Major Power Ally just has to break the alliance. I think that capturing the fleets is just silly and makes no real sense. If the corps are destroyed, who captures the fleet? To really implement this rule it certainly takes a little faith. One thing to remember: Aus. Design Group designed the game with this in mind: For it to be difficult to switch alliances back and forth on a whim. This idea is more suited to Diplomacy than EiA, and I think that in order to implement this some of the rules had to be harsh and a little unrealistic. I mean failure to disembark isn't realistic either. And if my SOLDIERS were on my allies ships and the SAILORS attacked them, I think the SAILORS would lose. Historically, from my understanding, is that there were always soldiers aboard ships, correct me if I am wrong. So to be blunt: I think the rule is harsh and unrealistic but most likely necessary to maintain the historical aspect that countries at the time generally had slightly stable relationships or were, at least, not jumping back and forth: Im with the French, I hate the French, Im with the French, I hate the French. lol.
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