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Overlord 44

 
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Overlord 44 - 11/19/2017 9:54:44 AM   
Tamas

 

Posts: 985
Joined: 1/7/2001
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By accident, the release version of this scenario was not updated to handle the changed naval circumstances better, resulting in too high casualties to coastal fortress gun fire.

This version fixes that.

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RE: Overlord 44 - 11/19/2017 3:46:19 PM   
Rayak

 

Posts: 8
Joined: 11/9/2017
Status: offline
Thanks for this update, I was having some troubles with the German coastal guns too.

(in reply to Tamas)
Post #: 2
RE: Overlord 44 - 11/19/2017 6:04:35 PM   
Theophilus


Posts: 23
Joined: 7/31/2015
From: Kitchener, ON
Status: offline
Thank you!

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Post #: 3
RE: Overlord 44 - 11/20/2017 2:04:41 AM   
Rosseau

 

Posts: 2757
Joined: 9/13/2009
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The 66 downloads tells me that TOAW IV is doing pretty good. Also, thanks.

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Post #: 4
RE: Overlord 44 - 11/27/2018 3:35:20 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
Post #9 here has a more recent update:
http://www.matrixgames.com/forums/tm.asp?m=4558499&mpage=1�

(in reply to Tamas)
Post #: 5
RE: Overlord 44 - 2/8/2020 5:37:15 AM   
arksent

 

Posts: 8
Joined: 2/6/2011
Status: offline
I tried this. Downloaded this file. Renamed the old .sce file. Loaded this one. Played the game (takes an hour to get to the 2nd turn!). It doesn't solve the problem.

Am I doing something wrong.

(in reply to Tamas)
Post #: 6
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