Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Contre les viets: Dien Bien Phu

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Desert War 1940 - 1942 >> Mods and Scenarios >> Contre les viets: Dien Bien Phu Page: [1]
Login
Message << Older Topic   Newer Topic >>
Contre les viets: Dien Bien Phu - 2/10/2020 6:04:08 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
The Contre les viets: Dien Bien Phu scenarios use a ground scale of 200 meters per hex. Ground assets represent ranged small arms and tank fires. Techniques validated/embraced in these scenarios will be employed in Stalingrad: Nightmare on the Volga.

Contre les viets - Chants de la Legion etrangere (Songs of the French foreign legion)

https://youtu.be/2FdVNi1_q-Q




Attachment (1)

< Message edited by bcgames -- 2/14/2020 4:39:08 AM >


_____________________________

Post #: 1
RE: Contre les viets: Dien Bien Phu - 2/10/2020 6:16:17 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
French Union Forces Ground Assets:




Attachment (1)

_____________________________


(in reply to bcgames)
Post #: 2
RE: Contre les viets: Dien Bien Phu - 2/10/2020 7:42:14 AM   
jmlima

 

Posts: 782
Joined: 3/1/2007
Status: offline
Is it going to be just DBP or Indochine in general?

(in reply to bcgames)
Post #: 3
RE: Contre les viets: Dien Bien Phu - 2/11/2020 2:18:40 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
The Valley is the start. We'll see how it goes from there.

_____________________________


(in reply to jmlima)
Post #: 4
RE: Contre les viets: Dien Bien Phu - 2/11/2020 2:34:18 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
The first scenario will use the Desert War game engine. The subject will encompass the first two days/nights of the seige--the Viet Minh attacks on strongpoints Beatrice and Gabrielle.

_____________________________


(in reply to bcgames)
Post #: 5
RE: Contre les viets: Dien Bien Phu - 2/14/2020 4:54:15 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
Viet Minh Ground Assets:






Attachment (1)

_____________________________


(in reply to bcgames)
Post #: 6
RE: Contre les viets: Dien Bien Phu - 2/14/2020 4:56:01 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
The map-work begins...






Attachment (1)

_____________________________


(in reply to bcgames)
Post #: 7
RE: Contre les viets: Dien Bien Phu - 2/17/2020 1:38:32 AM   
Blond_Knight


Posts: 1031
Joined: 5/15/2004
Status: offline
Once youve created a map with tiles how do you covert it into a more attractive and smoothed image?

(in reply to bcgames)
Post #: 8
RE: Contre les viets: Dien Bien Phu - 2/17/2020 2:50:24 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
That's a good question. Let me see if I can break it down in one post.

First, you need to learn how to operate a capable image editing program like GIMP or Paint.net.

GIMP
https://www.gimp.org/

Paint.net:
https://www.getpaint.net/index.html

Both of these programs are free and have a ton of support on YouTube. I use a decades-old version of PhotoShop. Though very powerful, I don't recommend it for the part-time user; it has a rather expensive subscription program...way too much for me. If I didn't have PhotoShop, I'd probably use GIMP.

Second, learn how to use Layers within your photo-editing program. These allow you to break up the pieces that make-up a nice user-created scenario map. Top Layer...the Desert War hex grid. Bottom layer...the exported tile map from Desert War (do this using the editor). The in-between layers?...hex based artwork for clear, woods, rough terrain, etc....a layer for each terrain type in your scenario. The contents in the Layer sandwich--between the Top and Bottom layers--is where the artwork begins...

Third, use the Top Layer to select individual hexes for a particular terrain type from the Bottom Layer using the selection tools of your photo-editing program...then use terrain textures to fill in your selections.

Fourth, use the eraser tool, the blending tool, the duplication tool, the feathering tool, etc., to get your various terrain Layers blended together in a "GoogleEarth-like" appearance--GOVERNED BY--an understanding that each hex must easily convey similar-looking terrain information to The Player.

Fifth, when done, substitute the image-based map for the tile-based map. There's a tool in the editor to import the image-based map.

Bottom-line: Going from Tile-based to Image-based maps requires a photo-editing program and the skills to use it.



_____________________________


(in reply to Blond_Knight)
Post #: 9
RE: Contre les viets: Dien Bien Phu - 2/21/2020 3:49:29 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
Dien Bien Phu Trailer (Unofficial)

_____________________________


(in reply to bcgames)
Post #: 10
RE: Contre les viets: Dien Bien Phu - 2/21/2020 3:28:57 PM   
Okayrun3254


Posts: 173
Joined: 8/28/2014
Status: offline
My assessment of the battle from reading the Dien Bien Phu book leads me to the conclusion that the French and her allies suffered from not building strong enough fortifications to protect them from the Vietminh artillery that was a surprise to the French. Is there a way to model this in the game? How about the scale. This battle seems like one that fits the platoon level scale.

(in reply to bcgames)
Post #: 11
RE: Contre les viets: Dien Bien Phu - 2/21/2020 7:04:11 PM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
On field fortifications, there are three levels: Dug-in, Entrenchment, and Fortification. Only Dug-in is a level that can be changed in-game. Entrenchments and Fortifications must be added by the scenario designer; they can't be created in-game.

The scale I'm starting with is company/platoon. We'll see how that plays.

_____________________________


(in reply to Okayrun3254)
Post #: 12
RE: Contre les viets: Dien Bien Phu - 2/22/2020 3:45:28 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
Operation Castor

_____________________________


(in reply to bcgames)
Post #: 13
RE: Contre les viets: Dien Bien Phu - 2/22/2020 8:56:35 AM   
jmlima

 

Posts: 782
Joined: 3/1/2007
Status: offline

quote:

ORIGINAL: bcgames

Operation Castor


It's like a great hits parade, giles, bigeard, castries, 6th bccp...

(in reply to bcgames)
Post #: 14
RE: Contre les viets: Dien Bien Phu - 2/22/2020 3:38:36 PM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
French Air Assets:





Attachment (1)

_____________________________


(in reply to jmlima)
Post #: 15
RE: Contre les viets: Dien Bien Phu - 2/23/2020 1:44:50 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
French Navy Airplanes In Indochina (1954)

The PB4Y Privateer was used extensively in the role of interdiction of Viet Minh supply during the siege of Dien Bien Phu

_____________________________


(in reply to bcgames)
Post #: 16
RE: Contre les viets: Dien Bien Phu - 3/8/2020 2:01:51 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
DIEN BIEN PHU : Attaque du piton 781 par le 1er BEP

https://youtu.be/T6vR4ANEbQ4

_____________________________


(in reply to bcgames)
Post #: 17
RE: Contre les viets: Dien Bien Phu - 4/29/2020 3:00:19 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
On hold but not forgotten...back to working on Stalingrad. In these times--Got to pay the rent.

_____________________________


(in reply to bcgames)
Post #: 18
RE: Contre les viets: Dien Bien Phu - 4/29/2020 9:29:48 AM   
Alan Sharif

 

Posts: 1108
Joined: 8/1/2001
From: UK.
Status: offline
Whatever you are working on promises to be of great interest, and doubtless result in a great game.

_____________________________

A Sharif

(in reply to bcgames)
Post #: 19
RE: Contre les viets: Dien Bien Phu - 5/23/2020 5:10:25 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
What? A new boardgame on Dien Bien Phu? My order IS IN with White Dog Games!

http://www.whitedoggames.com/dienbienphu

_____________________________


(in reply to Alan Sharif)
Post #: 20
RE: Contre les viets: Dien Bien Phu - 6/22/2020 7:08:56 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline

quote:

ORIGINAL: bcgames

What? A new boardgame on Dien Bien Phu? My order IS IN with White Dog Games!

http://www.whitedoggames.com/dienbienphu

Bought it and received. Dare I break the shrink-wrap? Life is complicated.

_____________________________


(in reply to bcgames)
Post #: 21
RE: Contre les viets: Dien Bien Phu - 6/25/2020 9:59:25 AM   
Erik2

 

Posts: 786
Joined: 11/2/2000
From: Oslo, Norway
Status: offline
John Tiller has a platoon level, 40m hex, 5 min turns game on Dien Bien Phu.
About 70 scenarios...
Different scope of course, but the research on this Squad game series looks excellent. Lots of detailed info on units, weapons etc

(in reply to bcgames)
Post #: 22
RE: Contre les viets: Dien Bien Phu - 6/27/2020 4:15:41 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
Have it.

_____________________________


(in reply to Erik2)
Post #: 23
RE: Contre les viets: Dien Bien Phu - 8/9/2020 7:12:46 PM   
jmlima

 

Posts: 782
Joined: 3/1/2007
Status: offline

quote:

ORIGINAL: Erik2

John Tiller has a platoon level, 40m hex, 5 min turns game on Dien Bien Phu.
About 70 scenarios...
Different scope of course, but the research on this Squad game series looks excellent. Lots of detailed info on units, weapons etc


Minor point, it's squad level. By far , one of the best sources for info on this war are these guys' books:

https://www.indoeditions.com/

For those interested in this period, particularly recommend these titles:

Gendarmes-Parachutistes en Indochine
Commandos Nord-Vietnam
Les Combats de la RC 4

(in reply to Erik2)
Post #: 24
RE: Contre les viets: Dien Bien Phu - 8/23/2020 5:29:23 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
Thanks for posting this EXCELLENT link on Indo-China War:

https://www.indoeditions.com/


_____________________________


(in reply to jmlima)
Post #: 25
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Desert War 1940 - 1942 >> Mods and Scenarios >> Contre les viets: Dien Bien Phu Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.188