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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

 
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/18/2020 9:21:48 PM   
Mayhemizer_slith


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Rail move
CW MIL to Dover.


Over to JJ for the rest of the impulse.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 1351
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/19/2020 5:24:05 PM   
brian brian

 

Posts: 3191
Joined: 11/16/2005
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quote:

ORIGINAL: Orm


quote:

ORIGINAL: brian brian


quote:

ORIGINAL: Orm

One NAV2 provide ground support to the Japanese attack. Germany adds no support.




Look out, Allies, der Wunderwaffe are running ahead of schedule in this war. They are almost ready, as revealed by this slip-up in Axis comms accidentally being revealed.

No clue what this is meaning.


Just riffing on the idea of Germany supporting the Japanese attack with their UFO counters from the future.

(in reply to Orm)
Post #: 1352
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/19/2020 5:30:27 PM   
brian brian

 

Posts: 3191
Joined: 11/16/2005
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quote:

ORIGINAL: peskpesk

Nice one for the allies.


I was able to play World in Flames all day yesterday. It was Glorious. Speaking of which, we had some epic Biplane vs. Biplane action as Italian Falcos repeatedly attempted to defend the Kriegsmarine berths in Bordeaux from Fleet Air Arm Gladiators and Swordfish.

The Swordfish almost always win in the end. The Japanese attaches were quite impressed.

(in reply to peskpesk)
Post #: 1353
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/20/2020 11:05:19 PM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
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41 MJ i8 (allies) after rail move:
China shuffles a few units around and puts the 2nd corp into Sihkiang in case Japan decides to try for a coup de main on the city. A chicom cav dashes east toward the rail line but flips OOS.

In Russia, the Red Army falls back again and positions itself with an eye toward a possible Axis double impulse. There are not enough units to counter every possibility so some hard choices must be made. One goal is to try to get at least Vitebsk & Leningrad out. Kiev is railed to Archangel this impulse but Odessa has been trapped so every factory now needs to be saved if possible. A decision had to be made this impulse about whether to rail Timoshenko from Omsk or send a Siberian army. The Siberian Army was railed to Gomel in the end so that Yeremenko can re-org it. The Siberians may be needed south of Vitebsk or along the Dnieper next impulse. If SU gets another impulse Timo can be railed. This was not a decision lightly taken since having Timo faceup for JA 41 turn is important to potentially reorg ground flipped armies, and to provide supply north of Smolensk. But Koniev arrives in JA so hopefully the Red Army can manage if Timo doesn't get a chance to rail west this turn.

There aren't enough units available to hold the Narva River line, block the Finn Ski division, and hold the area west of Vitebsk in sufficient strength so the army holding the Narva line gives up part of the river line to fall back toward Leningrad.

In the south the area north of Kiev is held in strength and 2nd fighter army is positioned near Kiev while Yeremenko re-orgs an army in Gomel and 2 in Kiev. Both stacks exposed to panzer attack have an ARM + AA/AT so can't be blitzed this impulse until Guderian HQA closes up to the line after leading the assault on Cernauti last impulse. A bomber army is flown from Persian garrison duty into Ukraine to support defenses along the west bank of the Dnieper.

A German o-chit at any point could really disrupt the Soviet defenses as could one of the patented Axis good attack rolls that we've seen too many of.....but the Red Army defense is at least fairly strong for the next German impulse with some defense in depth near Vitebsk, Kiev, and along the lower reaches of the Dnieper.

File is sent to Axis for them to make the EOT roll. Allies are of course hoping for it to end as an Axis double impulse would really hurt.




Attachment (1)

< Message edited by jjdenver -- 1/20/2020 11:29:14 PM >

(in reply to brian brian)
Post #: 1354
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/21/2020 4:14:14 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
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Turn ends on a 1.

Partisans appear to India and Netherlands.

Where do you place partisan in India?




Attachment (1)

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to jjdenver)
Post #: 1355
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/21/2020 6:05:51 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
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Indian partisan to forest recourse.

Harmless partisan to Netherlands.




Attachment (1)

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 1356
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/22/2020 7:07:32 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
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US geared up their production.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 1357
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/26/2020 11:28:41 AM   
Orm


Posts: 22154
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A short, cold, wet summer turn removed the remaining chance for Axis to win the war. A victory is now perceived to be beyond hope. All that remains for Axis is to avoid losing the war.




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1358
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/26/2020 11:29:52 AM   
Orm


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From: Sweden
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Axis end of turn:
Part One:

Preliminary planning:
Germany - 26 production points - 26 BPs.
Italy - 11 production points - 12 BPs.
Japan - 15 production points - 15 BPs.
Vichy France - 3 production points - 13 BPs.


Stay at sea:
The following units stay at sea.

Germany:
East Med: CP
Baltic Sea: 4 x CPs.

All 4 Vichy CPs stay at sea.

Italy:
East Med: 2 x CA (2-box)
West Med: 2 x CA (Fiume, Bolzano) (4-box)
Italian Coast: CP, BB + CA (2-box)

Japan:
Japanese Coast: 2 x CP
China Sea: 9 x CP
South China Sea: 4 x CP
Bismarck Sea: CP


Return to Base:

Germany:
Italian Coast: NAV3 -> 74,39 (Sicily)
East Med: FTR2 (He 112) -> Kalamai; FTR2 (He 100) -> 75,40

Vichy France:
-

Italy:
CSV: SUB -> Bordeaux
West Med: 4 x BB + CA + FTR2 -> La Spezia
East Med: NAV3 -> 74,39 (Sicily)

Japan:
Bismarck Sea: All ships (2 x CV + 4 x BB + 6 x CA) -> Truk


Use Oil:

Germany:
All units are reorganized for 2 oil (1.9). Use 1 oil in Berlin, and 1 in Budapest.

Italy:
All units are reorganized for 2 oil (2.0). Use 1 oil in Milan, and 1 in Rome.

Japan:
All units except 10 ships on Truk (4 x BB + 6 x CA - only the two CVs are reorganized on Truk) are reorganized for 1 oil (1.4). Use 1 oil in Shanghai.

Vichy France:
0 oil (0.3) is used to reorganize all units.


Breakdown: -


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1359
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/26/2020 11:30:34 AM   
Orm


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From: Sweden
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Axis end of turn:
Part Two:


Prod plan Final:
Germany - No changes needed - 26 BPs
Italy - No changes needed - 12 BPs
Japan - No changes should be needed - 15 BPs
Vichy France - No changes should be needed - 13 BPs


Scrap: -


Production:
Germany (26):
4 x MIL
MTN div
HQA
2 x FTR2
2 x Pilot

Italy (12):
MIL
NAV3
BB - Impero (2nd)
2 x Pilot

Japan (15):
Warlord
4 x CVP1
3 x Pilot
SUB (1st)
CV (1st)

Vichy France (13):
Save 3 BP in Lyons, 2 BP in Marseilles, 2 BP in Nice, 2 BP in Touloun, 2 BP in Toulouse, and 2 BP in Vichy.


Germany liberate Estonia, Latvia, and Lithuania.


Factory destruction:
Japan destroys the factory in Lanchow



Reinforcements:

Germany:
FTR2 (Me 109F-3) -> Königsberg
LND2 (Ju 87R) -> Königsberg
Place Cernauti MIL SW of the city
MECH + INF (7-4) -> Königsberg
INF (8-3) -> Essen
CA -> Kiel
Synth oil -> Vienna
MECH (Fin) -> Tampere
MOT (Rom) -> Chisinau

Remove LND2 (Rom) in Bucharest

Italy:
FTR2 (G.50) -> Milan
SUB -> La Spezia

Japan:
NAV2 -> Sasebo
INF -> Fukuoka
CV + CVL -> Tokyo


Voluntary Resource Lending:
Same; Germany -> Italy: 9 resources, (2 oil, minimum)


Axis goes first if we win the initiative. No re-roll.



< Message edited by Orm -- 1/26/2020 11:32:14 AM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1360
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/26/2020 8:54:17 PM   
peskpesk


Posts: 2347
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
The dreaded USSR mincing machine

What every German fear is being forced to face the dreaded USSR mincing machine.
This can easily happen for many reasons and common once are:
- Short turns
- Bad weather
- Heavy earlier campaign losses (ex in France)
- Too late (or early) Barbarossa
- Inflicting too few losses
- Taking too little ground

You know when you risk facing the dreaded USSR mincing machine by:
- Loads of fresh USSR boots on ground
- The front lines are straightening
- Commissars are getting the troops where the need to be
- Allied support is arriving in big stockpiles

It can almost feel like a perfect storm and I see the storm clouds gathering.



Attachment (1)

< Message edited by peskpesk -- 1/26/2020 9:00:20 PM >


_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to Orm)
Post #: 1361
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/26/2020 10:52:01 PM   
Courtenay


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Correct me if I am wrong, but weren't there postings a few turns ago about how well the Axis was doing and how bad things looked for the Allies?

_____________________________

I thought I knew how to play this game....

(in reply to peskpesk)
Post #: 1362
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 1/26/2020 11:33:09 PM   
brian brian

 

Posts: 3191
Joined: 11/16/2005
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Front line looks strikingly similar to July 1, 1941 in history

(in reply to Courtenay)
Post #: 1363
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/3/2020 6:38:49 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Turn end Allies

Prelim production

China 3 BPs + 1 saved last turn
CW 22 BPs and saves 12 oils
France 0
US 20 BPs and saves 1 oil
USSR 28 BPS + 1 saved last turn and saves 6 oils


Stay at sea ans RTB

Worth mentioning from Allies

CW
CW TRS with FTR2 from CSV to South Africa
CA from East Med to Suez
CA from Arctic Ocean to Murmansk
Empty TRS from Arctic Ocean to Scapa Flow and Liverpool
Empty TRS from South African area to Gambia

US
2x CV to Pearl Harbor


Oil use
USSR reorg all but 2 ships for 1,4 oil
China reorg FTR2 for free
CW reorg all but 2x CA for 3,4 oil
US reorg few ships for free


Breakdown USSR
5-3 INF in Vitebsk into 2-5 MOT div + 1-4 INF div


Production

China 4
GAR
CAV

CW 22
The Queens (2nd)
Pilot
MIL
GAR
3x TERR
CVP1
4x CP

US 20
CVL (1st)
CA (1st)
2x BB (2nd)
Sub (1st)
PIL
2x CVP1
ENG div
Save 1 BP

USSR 29
INF
GAR
10x MIL
2x FTR2


Reinforcements

CW
FTR2 to Southampton
INF div to Liverpool
CA to Liverpool
CA to Plymouth
AMPH to Plymouth
Sub to Plymouth
3x CP to Liverpool
1x CP to Bombay
TERR to RSA, Canada and Australia

4 extra CPs caused by reload during production phase to Belfast, they will go die somewhere soon.

US
BB to San Diego
3x CP to Norfolk

USSR
10x MIL
4-3 Novgorod
4-4 Novgorod
5-3 Vitebsk
5-3 Gomel
5-3wp Stalino
HQI Smolensk
MECH Smolensk
AA D-town
FTR2 D-town

China
GAR to Sining


Resource lending
CW to USSR 2x recourse (1 oil) and 1 BP.


Initiative
Axis 1, Allies 3. Allies win.

Allies go first.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to brian brian)
Post #: 1364
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/3/2020 6:49:07 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
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J/A 41 Allied 1

No DoW

USSR and China land, CW naval, others combined.

Port attack
NAV and LND attack to Brest, escorted by Spitfire.

German Bf 109 can intercept, will they?




Attachment (1)

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 1365
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/3/2020 8:18:58 PM   
peskpesk


Posts: 2347
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
Send FTR2, plz

_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to Mayhemizer_slith)
Post #: 1366
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/4/2020 1:46:14 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
CW counter intercept CVP as fighter.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to peskpesk)
Post #: 1367
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/4/2020 1:49:02 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Axis 2, Allied 4.

How do you use your surprise points?




Attachment (1)

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 1368
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/4/2020 2:21:15 PM   
peskpesk


Posts: 2347
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline
Decrease you FTR2 air2air rating plz

_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to Mayhemizer_slith)
Post #: 1369
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/4/2020 2:32:08 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Fighters have no clue what they are expected to do.




Attachment (1)

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to peskpesk)
Post #: 1370
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/4/2020 2:33:19 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
AA was weak

2 1 2 4 2 9

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 1371
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/4/2020 2:35:46 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
CA is damaged.




Attachment (1)

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 1372
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/4/2020 5:51:44 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
CW naval move

CA and INF div from Suez to Kuwait.
TRS and GAR from Scapa Flow to Arctic Ocean.
TRS from Gambia to East Coast loading INF from Canada.
TRS from Cape Town with FTR2 to Arabian Sea.

CP to Faeroe Gap.
CP to Persian Gulf.
Escorting ships to seas.


_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 1373
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/8/2020 1:20:44 PM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
Status: offline
41 JA i1 continued:

US naval:
BB Norfolk-> Clarion
cp Wake -> S Pacific
2cp San Diego -> Carib (sentry off)

SU rail:
SU Vitebsk fact -> Archangel
DIV Omsk -> Leningrad

SU land:
4-3, 2-4 march south from Khabarovsk
3-3 near Vlad march west
TE Mukden march south
Timo -> 2 hex W
Astrakhan MIL march NW
CAV near Stavropol -> W toward Kerch
Saratov MIL march NE
ART near Saratov march W
Gorki MIL march W

Pic of China where chicom cavdiv bravely rides south to cut IJA supply temporarily.




Attachment (1)

(in reply to Mayhemizer_slith)
Post #: 1374
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/8/2020 1:24:16 PM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
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pic of East Front where Red Army settles into defensive positions behind the Dnieper in the south and west of Vitebsk in the north. Stavka considered holding advanced positions on the west side of the Dnieper but the risk of ground strike and being stuck on the west bank was considered too high so the east bank is fortified. A decision is taken to evacuate the Red Army from Kiev.




Attachment (1)

< Message edited by jjdenver -- 2/8/2020 1:25:31 PM >

(in reply to jjdenver)
Post #: 1375
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/12/2020 3:09:12 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Land: Germany, Japan
Combined: Italy
Naval:

No port strikes. No naval air.

Naval Moves:
Italy:
SUB (Bordeaux) -> East Coast (2-box)
2 x SUB (Bordeaux) -> North Atlantic (3-box)
SUB (Bordeaux) -> Faeroes Gap (2-box)
SUB (Bordeaux) -> Norwegian Sea (1-box)

Italy initiates combat in the East Coast. CW can send their long range NAV4 up to the 3-box. Will the bomber fly?



Picture from Jul/Aug '41 Impulse #2 (Axis) - Naval Combat

Attachment (1)

< Message edited by Orm -- 2/12/2020 3:10:57 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to jjdenver)
Post #: 1376
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/12/2020 3:29:59 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Sunderland to box 0 of North Atlantic, thank you.

< Message edited by Mayhemizer_slith -- 2/12/2020 3:30:22 PM >


_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 1377
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/12/2020 3:48:16 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
No combat in the East Coast. (Axis 6, Allies 8)

Next up is the North Atlantic.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1378
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/12/2020 3:54:34 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
The CW far escort manages to find the Italian submarines and a naval action ensues. (Axis 1, Allies 4).

Edit: Italy use their surprise points to increase the damage done to the CA to one D.



Picture from Jul/Aug '41 Impulse #2 (Axis) - Naval Combat

Attachment (1)

< Message edited by Orm -- 2/12/2020 3:59:19 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1379
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 2/12/2020 3:59:14 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
I’m on my phone now and I can’t find charts. How much is damage if increased?

Edit: never mind, those where Italian points to use.

< Message edited by Mayhemizer_slith -- 2/12/2020 4:00:11 PM >


_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 1380
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