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Some game suggestions. - 2/18/2020 2:41:24 PM   
tyronec


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From: Portaferry, N. Ireland
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Invasions for me are the biggest issue in the game. A few examples from my recent games:
Axis invade Iceland before it flips. It is difficult for the Allies to stop this, they tried to intercept the invasion fleet but failed. They can’t tell if they are surface raiders or transports so don’t know how to counter – it takes a lot of warships to cover all the ports in Canada and Iceland. Axis can also quite easily threaten to invade Iran or Iraq around Africa, it is pretty difficult for the Allies to stop this.
Allies mass invade any empty ports with small units. Axis can chase them away by railing up ground units and aircraft, but once they are ready to attack the Allied units simply sail away for no loss. Same thing if there was a small unit defender, Allies land and dispose of it and can then evacuate by sea when the Axis forces get too strong. Maybe takes 2 corps of landing craft, kill the defender and then evacuate is a fair exchange of PPs. The problem here is they can get away for free with no air interdiction risk.

At a minimum would suggest:
Use a different counter for transports (three types; surface warships, subs and transports)
Half their MPs.
Make them easier to spot for aircraft and warships
Allow Interdiction for embarking units (as suggested by MM), that way when you embark there is a risk of being sunk if there are enemy aircraft around.



Too many CLEAR turns during winter. We see in most games Belgium gets taken out before Summer ’40. Makes no sense to me to have CLEARS in the winter, can already attack pretty well during the SNOW turns which works fine.
The ideas already suggested look good.



Link Benelux for DoWs, so attack one and you attack all. That would stop Axis invading Netherlands in ’39.



Most of the Specialisations are not much use. I tried testing a couple of them, they are barely of any more value than Elite in the most ideal situations, which means you are probably best going for Elite for just about everything. Give the rest a boost, would bring in some more variation.



Blizzard is not working well. Should have a major effect in ’41 and then less so later in the war. But the main issue is that because aircraft don’t fly in Blizzard you can’t dent a good defensive line. In many cases Blizzard just stops offensive action.


Multiple air strikes. For me this is a big issue with the game but a complex one. Here is an example from a combat on my last turn.
3 Soviet units attacking a Mech Corps. The initial odds are 3:2
Do 4 bombings and the odds go up to 2:1. This is reasonable, with multiple attacks can probably push it back.
Do 6 more bombings and the odds go up to 4:1. Now I can push it back, follow up and push it back twice more and it Shatters.
Am getting this kind of result over and over again, hammer a unit to death with bombing and you can do serious damage.

Another example was Axis attacking Leningrad. Soviets had their best unit defending, plus 6AA. In two games was able to take it out in one turn, about 8 bombers followed up by multiple ground attacks.

Would restrict air attacks to 4 per hex.
This would have a major impact on the game which would probably require some rebalancing elsewhere. Am thinking you might need multiple ground attacks to have more impact on the defender, otherwise things could get a bit stagnant.
Would mean to attack a choke point like Leningrad you would probably have to wear the defenders down over a few turns.
Post #: 1
RE: Some game suggestions. - 2/18/2020 4:12:24 PM   
PanzerMike


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I like your suggestions. Seconded!

(in reply to tyronec)
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RE: Some game suggestions. - 2/18/2020 4:19:31 PM   
AlvaroSousa


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Joined: 7/29/2013
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I'll address each of these

Iceland - a script was added that increases US entry +25% if Iceland is occupied by Axis. What this does is create a far stronger USA when they come in.

Invasions in general - my decision isn't complete yet on this subject. I am in 4 games right now and by the end of those I will make some judgement calls. As for intercepting after embarkation. I don't think it is appropriate for this game's scale. There are plenty of mechanisms to stop an invasion already.

Weather - In blizzard rivers are now no defense value. Moderate weather from Nov-Feb have zero clear weather changes for game balance.

Benelux - As much as I would like to include this and clearly it is incredibly logical for a country to do so the history on this is completely in the opposite direction. I researched this subject thoroughly and the Belgium king I believe was adamant about being neutral. As the writing of this I was going to say something about Netherlands and I forgot I never put it in the game. They are supposed to have 3 escorts, 30 MMs, and a ship. Which I was going to use as a reason why the Germans might not want to attack them early. Well now it's in there.

Specializations - I did up winter combat from +30 to +200%. I will disagree with you on the rest. The specializations are minor in nature. While elite relevantly shows up on a screen as that unit clearly stands out it doesn't mean it is always the best one.

Blizzard - It is working as it should be. It is up to the Russians to attack. Which is part of the game balance I am working on.

Air power - I am making some minor adjustments with it that that will be natural like a higher level of diminishing returns. But I won't put a limit on it. If you out right attack Leningrad that is now a fortified city with effectively 2500 aircraft unopposed in 1941 and 180,000 men you deserve to take it. This isn't 1942 Stalingrad where the Soviet units were better. With 6 + (1-2) AA in the hex the amount of damage and oil loss from this attack costs the Axis quite a but. The AA doesn't suffer from effectiveness loss.

BTW I 100% appreciate the time you take in your feedback. It is invaluable to me as it saves me time. I might not agree with some of it but I always put things on my ideas list even if I don't agree with it. Thanks for sharing



< Message edited by Alvaro Sousa -- 2/18/2020 5:02:56 PM >


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Creator Kraken Studios
- WarPlan
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(in reply to tyronec)
Post #: 3
RE: Some game suggestions. - 2/18/2020 5:29:14 PM   
battlevonwar


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Naval Invasions: I have my issues here as I play Axis and boy do people love the little hit and run raids. I think they're a tactic and I suggest a couple solutions. One might be Divisions cannot invade amphibiously? Increase the price of Amphibious Boats?

This one dissuade a naval invasion in a place without air cover or naval support that has no long term goal than to get your troops killed or to run away when the enemy rails in a bunch of Units?

Air Power:

This is what I've been seeing is the new Meta in clogged frontage:

10 air attacks or more, a 10-20 strength unit is reduced nearly 50-75% then blap. Is there another way to break through French and Russian Clumps? Or Axis ones as the game progresses? I am not sure how to comment here but it is the game tactic now for most to deal with any of these situations.

If you remove this do you risk stalemate warfare or force player's to try other unique strats? Almeron and I have started a match with a limit on 8 strikes where we both probably accidentally or forgetfully strike more but generally keep to that. Air is still quite strong but is it the best? I am not sure...

Russian Unit Spam:

My Issue here is very real. The Russians cannot use rifle corps "much," effectively so they revert to what they can for junk units = Cavalry/Mnt Corp to fill in holes. This works effectively and so does disbanding the entire Rifle Corp Army. It would almost be better just to give the Rifle Corp 30 Strength and make them a little stronger for the Russians?

I have no clue how this would effect game balance but it would look less attractive than what most have to do.

Atlantic War:

I'm liking the direction of this. . . It's going well and needs refinement and more practice, cause it's entertaining for all sides and it has an impact if used properly!

British and French All In Strategy for Fall of France:

There would be nice alternatives for the Allies here? I wonder if there could be.. Spain is such an important region as the Gibraltar Hex is SOLID GOLD! Maybe Gibraltar should raise US Readiness more so? Making it not such a valued target and we could solve these Spain or Nothing 'end games'?

Etc...

I have only played about a dozen games into 50 plus turns but I am learning and mostly Axis only two truly Allied Games. SO my point of view is biased by what I see and read in AARs. It's just ideas and suggestions and thoughts... I thought I add in here since so many are.

I saw the Blizzards the first time I encountered them as being deadly cause I'd worn down my Axis, if you could incentives the Axis to push harder and wear down more readiness into '41 it might cause a reason to make Blizzards dangerous for them. Or instantly Trigger them on a random turn while the Axis might not be prepared? The Rain/Heavy Rain/Snow then Blizzard is sort of a sign to the Axis slow down, breath and get prepped for any type of counter attack.

< Message edited by battlevonwar -- 2/18/2020 5:32:11 PM >

(in reply to AlvaroSousa)
Post #: 4
RE: Some game suggestions. - 2/18/2020 8:51:35 PM   
Flaviusx


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From: Southern California
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If you want prevent rifle corps disbands, increase their experience to 30%.

If you want to encourage Soviet players to actually *build* them, reduce their cost. They are simply not worth building at their present cost. That is why players are substituting cavalry corps as a cost effective substitute. 2/3 the price for a unit that is at least as good and possibly better.

Alvaro, I know you are stuck on this low country thing, and my response to this remains that the Axis are just going to cotinue gaming the low countries to knock them off sequentially until and unless they are treated as a unit for diplomatic purposes. I flatly refuse to play the 1939 scenario for this reason alone. I would encourage allied players at this point to look for 1940 scenario opponents for a more balanced game.

As things presently stand, the Axis can go for an early knockout blow in the west in the 1939. In the 1940 scenario they have a much more difficult time doing this, in large part because they have to knock out the low countries first in May before anything else.

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RE: Some game suggestions. - 2/18/2020 10:32:24 PM   
Michael T


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From: Queensland, Australia.
Status: offline
This was always a problem in Third Reich too. It was solved in AWAW.

The designer used a carrot and stick approach. Attacking Benelux in 1939 made US entry earlier. Attacking in the first clear turn in 1940 granted a
surprise bonus to the Germans. Result, nobody attacks Benelux in 1939 anymore.

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RE: Some game suggestions. - 2/18/2020 10:45:07 PM   
AlvaroSousa


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Joined: 7/29/2013
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I have had no problems holding France when Netherlands was attacked in 1939. But I forgot I didn't add the Netherland naval units either.
Netherlands now will have 30mm, 3 escorts, and 1 patrol group which the UK will get if they get DOWed on.



_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Michael T)
Post #: 7
RE: Some game suggestions. - 2/18/2020 11:17:22 PM   
Almeron

 

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Joined: 8/4/2017
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Allied DoW, with no restrictions shoud be solved in some way. Just imagine, when France invade Norway around T03, if the german not take care of it.

(in reply to AlvaroSousa)
Post #: 8
RE: Some game suggestions. - 2/19/2020 12:00:36 AM   
tigercub


Posts: 2004
Joined: 2/3/2003
From: brisbane oz
Status: offline
1.when Axis goes to war on the Netherlands, Belgium should automatically be at war too.
2.Any invading unit must be 100% ready before Hand just like para.

Tigercub

< Message edited by tigercub -- 2/19/2020 12:59:57 AM >


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RE: Some game suggestions. - 2/19/2020 12:46:01 AM   
Titan

 

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From: new Zealand
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A game im having as German the allies have that many mini invasions coming and going all over the place, instead of a war it has turned into a silly and stupid affair chasing after invasion after invasion. Kinda ruined what was not a bad game up until that point. From what i recall to launch an invasion an army had to prepare losts of resourse and planning. In my book to invade there should be some cost to do. Not these spur of the moment invasions by appearing here and then there

< Message edited by Titan -- 2/19/2020 1:10:30 AM >

(in reply to tigercub)
Post #: 10
RE: Some game suggestions. - 2/19/2020 1:23:15 PM   
tyronec


Posts: 4940
Joined: 8/7/2015
From: Portaferry, N. Ireland
Status: offline
quote:

I'll address each of these

Appreciate the response Alvaro.
Guess as more games play out we will see how things are working and what impact your new changes have.
Keep up the good work

(in reply to Titan)
Post #: 11
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