LiquidSky
Posts: 2811
Joined: 6/24/2008 Status: offline
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Okay....delving into the victory point system... I am making some assumptions: 1) That a victory point location gives one victory point each turn to whomever controls it. None if it is a neutral. 2) Victory is done by side....it is all added together. 3) Victory points are added at the end of the allied turn. So using the Axis as an example.... Germany needs 3931 vps for a Major Victory. Italy needs 777. Together that is 4708 vps. The game starts Sept 1, 1939 and ends Aug 1, 1945......which is 2162 days, or 154 turns. (155 turns?) So the Axis need an average of 31 vp locations a turn to get a Major Victory. But they only start with 5 in Italy, 5 in Germany, 1 in Sardinia, 1 in Libya. (curious, Italy is worth more then Germany) Sooooo..they have a bit of catching up to do. The British start with 9, the French with 7, the Russians with 5 and the Americans with 5 vp locations. (hmmm...all Majors have 5vps in their home country, and pretty much every minor capital has one). While it is cute that they get vps, it is more important to take vps away from the Axis then to gain their own. Their vp total means nothing for victory. Now...can the axis get 4708 vps? Counting up all the easy fruit...France 5 (including Vichy and Metz), Algiers....Kiev, Minsk, Riga in Russia...all of the Balkans, the axis get 33 vps a turn. Not quite enough since you won't hold all that through the entire war. England? Well..Sealion could net you 5 a turn for a couple of years. Middle East? That's 4, although you will be horribly extended against the Americans. Iberia? That's 3 including Gibraltar. So a Major victory for the Axis can only come by going west. And then surviving. And surviving means a weak Russia. A successful Sealion pretty much means the Axis has to be eliminated. So can the Axis be eliminated?
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“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
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