LargeDiameterBomb
Posts: 80
Joined: 3/3/2019 Status: offline
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After seeing an administrator writing there were (up to) 11 layers of each map a few days after the game was released I became curious and tried to come up with the proper camera altitude at which a new, more detailed layer would be downloaded at for the different maps (This was in the beginning when downloads where very slow) to better understand how to most effectively download new map tiles. However, I have come to the conclusion that my installation of CMO simply won't download the lower layers of the Land Cover map and Relief Layer map (unless these maps have only something like 5-6 and 9 layers respectively). My version as of now is v1.01 and the build is 1121.8 and the problem has been there from the first day CMO was released and is omnipresent, ie it will happen in every scenario, even a completely blank one that is created after i have deleted my cache. Due to this I am unsure what good a save will do since the problem is clearly not related to any specific operational/tactical situation, unit type or mission. So, after reading about the 11 layers and doing some empirical testing i came to the conclusion that previously not downloaded map tiles were normally easiest downloaded by placing the camera at the following approximate camera altitudes, to better "stimulate" the download process to begin, which helped at the time when there was much higher bandwidth pressure on map downloads than there is now. This is the results I reached for the Sentinel 2 Map (In jpg format) 1. Somewhere above 10 million kilometers Camera Altitude (Mkm CA) 2. 5 to 6 Mkm CA 3. 2 to 2,5 Mkm CA 4. 1 to 1.2 Mkm CA 5. 500 to 600 kilometers Camera Altitude (km CA) 6. 250 to 300 km CA 7. 150 to 175 km CA 8. 100 km CA 9. 50-60 km CA 10. 25-30 km CA 11. 10-12 km CA However, the Relief Layer map won't download at any CA lower than 50 to 60 km and when I continue to zoom in it becomes quite fuzzy at 20 km CA and at very fuzzy at 10 km CA. For the Land Type Map, the lowest level that seems to load is at approximately 350 km CA. At 150 km camera altitude the map is clearly fuzzy and at 25 km CA, where the map width is 20 nm (which is approximately the highest CA where I like to place land units with precision), the map is really, really fuzzy, something like a blur of large rectangles. Worse, the map also completely unloads at approximately 15 km CA (As all maps, except the BMNG Layer, seems to do at around 100 to 10 m CA) so I can't use the map at 10 km camera altitude at all, where the screen width is 10 nm, which is a little more optimal for placing land units. It has been exactly this way through all updates of CMO, except for one detail. I am quite sure the Relief Layer map used to unload at approximately 10 km CA, which it doesn't seem to do today even though I have done some trials before writing this post. That problem might have disappeared in update 1.01 or build 1121.8 but I seem to remeber it being there in the middle of last week. Otherwise all other aspects of the problem has persisted through all updates, from the day the game was released until as of now. I figured you guys were busy enough and didn't know if this had already been reported but it doesn't seem to have been, so here comes my report. Is this working as designed, or is there something fishy going on? Thanks in advance and please tell me if you need any more information.
< Message edited by apache85 -- 2/28/2020 2:28:44 AM >
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