xhoel
Posts: 3219
Joined: 6/24/2017 From: Germany Status: offline
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Support Units Guide (Axis). Glossary: SU-Support Units AP-Admin Points CR-Commanders Report Bn-Battalion Rg-Regiment HHQ-Higher HQ AGS-Army Group South This guide is aimed to help Axis players in utilizing Support Units, learning about the different SU types, moving them around and showing what the best SU composition is for different cases. This guide is made for players playing the GC 1941-1945 scenario. Game Version is 1.12.03. Table of Contents: Overview Introduction 1. Moving SUs around 1.1 Moving SUs around in general. 1.2 The Pull Method. 1.3 The Push Method. 1.4 Moving specific SUs around. 2. SU types and their use. 2.1 Artillery. 2.2 Flak. 2.3 Self Propelled and armored. 2.4 Infantry and Pioneers. 2.5 Construction. 3. Corps SU composition. 3.1 Infantry Corps. 3.2 Panzer Corps. 3.3 Fliegerkorps and Luftflotte HQs. 3.4 RHG Commands and FBD. 4. Conclusions. Introduction. The Axis begin the game with a very inefficient distribution of SUs, there are Corps that have 0 SUs, Corps with too few SUs and then there are Corps that have way too many SUs (a waste, since in a normal battle, no more than 6 SUs can be committed). Adding to that, all HQs are set on locked, so you would have to move SUs manually from command to command, wasting a lot of time and spending a lot of APs. I am guilty of having done this as a new player. Took me some time to figure out that it wasn't the best way to do this. Corps with no SUs at the start: Corps with too many SUs: I.Moving SUs around. 1.1 Moving SUs around in general: The normal way of moving SUs around, is to utilize a system which means that SUs move up 1 command above them in 1 week/turn. This allows you to save on APs and on a lot of unnecessary clicking. It also allows you to move the SUs around much more efficiently and ensures that the SUs are not deployed too far forward (they will come back to the Army HQ which usually sits on rails) so they will be in better supply and you will not use a lot of trucks. How to do it? The first thing to do is go to the CR, click on the HQs tab and go to the Support Level, click on it and set the level to 0. After that, filter the HQs by clicking on none and then selecting HICom. Set the Support level to 9. This will make sure that SUs flow from the Corps HQs upward till they reach the High Commands. The exceptions to the rule are Construction Battalions and Pioneer Battalions. See manual below. Permanent levels of Construction and Pioneers: Using this system, SUs will be attached to Army HQs on turn 2, to Army Groups on turn 3 and to the High Command on turn 4. This doesn’t mean that you should wait 4 turns to use the SUs however. Once they are at an Army HQ (turn 2) they can start being used. Now that the SUs are moving up the chain of command, we will explore how to attach the SUs, to the commands/units that we want. 1.2 1st Method, using the Assign button aka The Pull Method. Open the Corps HQ detail panel, and click the ASSIGN button. This will present you with a list of SUs that can be pulled down from higher HQs. The AI will prioritize SUs in the highest command first and then the SUs in lower commands. So for example, if there is 1 heavy howitzer bn in the OKH, 1 heavy howitzer bn in AGS and 1 heavy howitzer bn in the 17th Army, and we need to assign 2 heavy howitzer bns to the LII Corps (under the 17th Army): clicking assign will open up the SU list, which will show 3 heavy howitzer bns. Clicking once, will pull the heavy howitzer bn from the OKH, a second click will pull the heavy howitzer bn from AGS. If you open the HQ of the 17th Army, you will see that the heavy howitzer bn has not moved. To summarize: The pulling method mentioned above, means that SUs at the highest levels of command will be pulled first, which may lead to a shortage of SUs for other commands. To avoid this from happening, you can utilize the Push Method explained below. After clicking on the heavy howitzer bn twice, this is what you get: Notice that the heavy howitzer bn in the 17th Army, has not moved, only the 2 bns in the higher commands have: 1.3 2nd Method, the Push Method. The other method, the Push Method, is a bit more time consuming, but allows you to prevent having SU shortages, that come up because of using the Pull method. To utilize this method, you need to go to the Army HQ (or to the HQ you want to push the SU from), using the example above this means, the 17th Army. Select the SU that you want to move, in this case the Heavy arty Bn. Click on the HHQ tab, and assign it to the LII Corps. Now, the SU is where you wanted it to be, and you still have SUs in the higher commands which you can transfer to Corps in other Armies and Army Groups. Because you are pushing the SUs down the chain of command, this will not cost you any APs. This method also allows you to select specific units to push down, knowing their TOE, morale and exp, while the Pull Method doesn’t give you that chance. Showing the heavy howitzer bn in the 17th Army: Selecting the SU: 1.4 Moving specific SUs around: Sometimes, specific SUs need to be moved around (mostly Pioneers). To do so, click on the SU and click on their HHQ. This will show you a list of HQs that are in range, where the SU can be transferred to. Clicking on a HQ, will transfer the SU under the new command and will cost 1 AP. This can be done for all SUs as well but it is better to be used sparingly, since APs are very valuable. Also SUs can only be transferred once in a turn. After the transfer, they will have a (*) sign next to their name, to indicate that they transferred this turn.
< Message edited by xhoel -- 2/25/2020 1:48:35 PM >
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