Karri
Posts: 1137
Joined: 5/24/2006 Status: offline
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quote:
ORIGINAL: king171717 quote:
ORIGINAL: Karri Can we get a word on the AI? I am yet to play WitE against human opponent, and don't really want to either. The AI however pretty much sucks, and there is no way of really modifying it. Are there any changes in this regard? playing against another person is so much better. Why are u not wanting too? I want to play a game, not run an Excel spreadsheet workshop. Playing against the AI is more of a beer&pretzels thing, I don't have to optimise every last thing, do kabuki dances with air bases, meticulously go through TOE settings etc etc etc quote:
ORIGINAL: Joel Billings A lot of time has been spent on the AI in WitE2 (more than in WitE). However, the AI is not a human. The attacking AI always needs help level adjustments, more than the defending AI. We believe that the AI has to be decent, and Gary spends the bulk of his time working on the AI, and he has a lot of experience at it. But making an AI as good as a good human without any help level adjustments is more than can be done (without cheating). Of course you should turn on full fog of war. Some games improve their AI by having it cheat in ways that are very difficult to see. We try to avoid this, at least at the normal play level, but at the higher levels it starts to get some advantages, although not advantages that it can abuse in the same way a player might. We think the AI makes for a good game, but over time as the player gets more experienced with the game, you have to crank up the help level or find human opponents. By that time you've probably invested a lot of time learning and enjoying the game. Your mileage may vary. It is possible to give some options for modding? WitE doesn't really allow for any fine tuning.
< Message edited by Karri -- 2/27/2020 12:43:14 AM >
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