Eboreg
Posts: 230
Joined: 3/14/2019 Status: offline
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I'll have to say, out of all the DLCs I've played, Chains of War is my personal favorite. The reason why is because it's massive and has no bad scenarios in the main lineup. Having said that, I view it as a little flawed since there are some oversights in design and I've taken it upon myself to create some modified scenarios to fix these problems. Of course, I'm not going to post the fixed scenarios here for fear of incurring the wrath of moderators but I am going to post a small changelist: Blue Dawn: * Changed EMCON on "Sub North" and "Sub South" missions to Radar-Passive Salvo: * Moved 822nd Bgd Bat 2 [DF-21D] ASBM closer to Wendeng AB * Moved all individual TELs to their formation spots so they can fire immediately * Added an action to the "US Counterattack" event to make the US declare China as hostile * Removed "Chinese aircraft destroyed" trigger and replaced with "Chinese Bomber destroyed", "Chinese AWACs destroyed", and "Chinese Tanker destroyed" triggers for each type of aircraft respectively * Changed "China Lost 50 Points for losing aircraft" event to "China Lost 50 Points for losing high-value aircraft" and added "Chinese Bomber destroyed", "Chinese AWACs destroyed", and "Chinese Tanker destroyed" to it Okinawa Bound: * Changed "220pm" trigger to go off at 2:20 AM * Changed "Start" trigger to go off at 1:00 AM * Changed EMCON on "USS Hawaii Trak" mission to Radar-Passive * Changed EMCON on "Okinawa Phib Zone" mission to Radar-Passive Korean Ground Game: * Set "ROK-US Scores Points for Killing Inf Co" Event to Repeatable * Set "ROK-US Scores Points for Killing MRLS" Event to Repeatable * Set "US Scores Points for Killing Mobile Artillery" Event to Repeatable * Disabled "Event 11" and "Event 11 Cleanup" Events * Changed "Central DMZ Attack 3" Action to put the Reference Point at the same location as the spawned unit * Moved starting Reference Point of "Central Rally 3" mission closer to frontline so units assigned to it don't backtrack and take themselves out of the fight * Changed "Wave 4 Adds and Assigns" Action to put the "AAA 9" unit at Lat 39.409783240791 Lon 127.278427989859 Showpieces: * Changed EMCON on "Chengzhen 4" mission to Radar-Passive * Changed EMCON on "North Kilo" mission to Radar-Passive * Changed EMCON on "North Song" mission to Radar-Passive * Changed EMCON on "PLAN 316 Trak" mission to Radar-Passive * Changed EMCON on "PLAN 334 Trak" mission to Radar-Passive * Changed EMCON on "PLAN 336 Trak" mission to Radar-Passive * Changed EMCON on "PLAN 341 Trak" mission to Radar-Passive * Changed EMCON on "South Kilo" mission to Radar-Passive Air Sea Battle: * Changed EMCON on all J-11D Flankers at Suixi to Don't Inherit Radar-Active OECM-Passive * Changed "Add ASBMs" Action to put the "ASBM 2" unit at Lat 23.1556911468506 Lon 114.102333068848 * Changed EMCON on "Kilo A PZ" mission to Radar-Passive * Changed EMCON on "Kilo B PZ" mission to Radar-Passive * Changed EMCON on "Kilo C PZ" mission to Radar-Passive * Changed EMCON on "Ming PZ" mission to Radar-Passive * Changed EMCON on "Song A PZ" mission to Radar-Passive * Changed EMCON on "Yuan A" mission to Radar-Passive * Changed EMCON on "Yuan B" mission to Radar-Passive * Edited every LCS in TF 77 to replace its Hellfire module with an unedited Hellfire module and add two NSM quads from 2013 * Added two conditions, "Destroyed Unit is not on Chinese Mainland" and "Destroyed Unit is on Chinese Mainland" that assumes the unit is on the Chinese Mainland if its latitude is equal to or over 18.1 * Changed "TF 77 Scores 100 Points For Destroying A Facility" event to add "Destroyed Unit is not on Chinese Mainland" condition * Added "TF 77 Loses 500 Points For Attacking the Chinese Mainland" event with "PLAN Facility Destroyed" trigger, "Destroyed Unit is on Chinese Mainland" condition, and "TF 77 Loses 500 Points" action The reason for each change is as follows: * Subs should not have their radars turned on but they keep doing this throughout the campaign. * The ASBM battery in "Salvo" is out of range of the Reagan Task Force meaning the player has to manually move it, this does not increase difficulty in a fair way and only causes frustration. * It's possible to defeat the entire "Salvo" mission without the US ever declaring you hostile and launching its counterattack, this is an obvious design flaw that needed to be fixed. * It's unreasonable to expect China to not tolerate the trading of fighters in such an attack shown in "Salvo" so I changed the event to only go off if Chinese bombers, AEW craft, or tankers are shot down. * In "Okinawa Bound", Strike Group 1 uses the "2pm" and "220pm" triggers to launch and end its Tomahawk Strike on Luqiao AB respectively. However "2pm" goes off at 2:00 AM and "220pm" goes off at 2:20 PM leaving the TF incredibly vulnerable during a 12-hour period. I originally changed the "2pm" trigger to go off at 2:00 PM but this caused the strike to get launched far too late for my liking so I changed the end time rather than the start time in the final variant. * The "Start" trigger in "Okinawa Bound" doesn't go off at the start of the scenario which felt like an obvious oversight. * "Event 11" in "Korean Ground Game" sends a support request that you're pretty much going to have to tell to buzz off AND it spawns a unit in a zone that disables forward movement for one of the later waves. * The "AAA 9" ground unit in "Korean Ground Game" was supposed to give cover for a group of mobile artillery in Wave 4 but in the original scenario, it spawns well away from them causing it to move off on its own and leaving the artillery it's supposed to protect without said protection. * The J-11Ds at Suixi AB in "Air Sea Battle" are there to escort strikes on your Task Force but the missions they're assigned to have them turn their radars off and their jammers on since there are also ECM aircraft attached to these missions. This oversight makes them effectively useless. * In the original "Air Sea Battle", "ASBM 2" is spawned in Northern Siberia effectively taking it out of the fight. * The original choice of 4 Harpoons each in terms of rushing armament to the LCSs in "Air Sea Battle" was a little pessimistic so I changed them to a rush delivery of 8 unmodified Norwegian NSMs each. These missiles aren't present in "Hail Mary" based on the assumption that they were all expended in "Air Sea Battle". * Finally, the briefing in "Air Sea Battle" requests that you not attack the Chinese mainland but the scenario gives no penalties for doing so so I added one. Now if you want to do this to your versions of the scenarios (if the devs don't that is ) feel free. Just be warned: They are designed to make the scenarios harder.
< Message edited by Eboreg -- 3/10/2020 9:31:12 PM >
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