exsonic01
Posts: 1131
Joined: 7/26/2016 From: Somewhere deep in appalachian valley in PA Status: offline
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1. Be patient, and play slowly and play safe. This game's spotting mechanics are harsh, and it is really hard to find hidden enemy ambush, even with thermal sight. So you need to play slow and safe if you want to reduce your casualty. Don't push your forces, especially vehicles, to uncharted area. Always recon first or send infantry first at least. But this depends on your play style or scenario: if there is a time limit in scenario, or if you want to push fast, then you need to concentrate your forces, and use a lot of artillery support to suppress enemy ambush down. 2. Recon is critical in this game. Buy enough recon, (recon armor, recon IFV, and recon squad) infiltrate recon squad and outflank recon vehicles behind enemy main line / groups. Don't just throw them to enemy fire, try to save them at all cost, as they are like AEW or JSTARs of airforce. Recon can do early warning and give you big picture of enemy location and push direction. Gather all possible information as much as possible. If there is a time constraint, then use your recon vehicles wisely and carefully (because recon infantry are slow). With good enough info regarding enemy ambush site, line or axis of attack, then you can plan your attack nicely, and you can drop good amount of arty or air strike. You will need some micro to save recon vehicles and recon infantry. Good recon will reduce the chance of being ambushed. Like I wrote above, spotting mechanism of this game is harsh. If given scenario don't have that much recon, then use mech-infantry or infantry squad to do recon's job. I don't like micromanagement of units in general, but recons are exception to increase their survivality. Check http://www.matrixgames.com/forums/fb.asp?m=4693319 this post. 3. Use formation and spacing wisely. Like 22sec, I also usually play 'large' scenario in 'large map'. 15km x 15km or at least 12km x 12km. Mostly 50k vs 50k point meeting engagement, but due to unit number limit sometimes I play 30k vs 30k or 25k vs 25k. In this situation, there is really no time for micro. I know AI of this game still needs improvement, but not that bad. In forest or urban, use short path SOP, free formation, wide spacing. When charge over the field, use short path SOP, wedge or line formation, but spacing can vary with geometry. If you need to move your troops fast via road, then use marching formation (SOP automatically changed to quick move) and use narrow spacing. Like I just wrote, I don't usually micro my main forces, but I rather micro my recon forces because I need to save them. I think these are my meta. I'm usually fan of "take enough time" to finish hide and seek with enemy recon or possible ambush. My game became usually slow, but mu motto is better late then sorry.
< Message edited by exsonic01 -- 3/12/2020 3:24:42 AM >
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