Gamer64
Posts: 37
Joined: 7/12/2018 Status: offline
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quote:
ORIGINAL: morvael quote:
ORIGINAL: Gamer64 I'm finding the new cap to be crippling and I'm really not sure of the rationale. The rationale was to reduce doubly unlimited rail capacity for the purposes of supply. Local limits (per rail line) are still not modelled, which is bad, but at least global shortage affects supply levels globally. It's true that unit movement is limited now, but railing entire infantry armies out of harms way does not look like the Soviet method of fighting to me, and so it's not really bad in my book. Perhaps tweaking rail capacity up a bit, and reserving a bit more for unit movement, is all that's needed now. Retreat hex selection will be fixed in next patch. quote:
The rationale was to reduce doubly unlimited rail capacity for the purposes of supply. Local limits (per rail line) are still not modelled, which is bad, but at least global shortage affects supply levels globally. It's true that unit movement is limited now, but railing entire infantry armies out of harms way does not look like the Soviet method of fighting to me, and so it's not really bad in my book. Perhaps tweaking rail capacity up a bit, and reserving a bit more for unit movement, is all that's needed now. Retreat hex selection will be fixed in next patch. Well first and foremost this is a game so the impact on play needs to be considered. Also, the point of the game is not to recreate history but to simulate it. The German way of fighting was "no retreat" as enforced by Hitler. Will that be a new rule enforced by the game? And by your logic it ought to be a reduction for the entire game. But if you take my point, you didn't stop whole armies being moved out of harms way, as that is what I prioritize and I think others as well, you stopped legitimate reinforcement. Until you can model the difference it is a risky change. However, the patch has been out for a while and I'm the only one commenting so I assume others don't consider it such a big impact. Regards, Gamer
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