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Command Modern Air/Naval Operations v1.15 update - Build 1009.37.1

 
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Command Modern Air/Naval Operations v1.15 update - Buil... - 3/16/2020 4:01:37 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
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NOTE: This is an update for CMANO, NOT for its sequel "Command Modern Operations". Do NOT use this on a CMO installation.

Download: https://drive.google.com/open?id=1U3b3xT6SIUMmvmGJmrwfi8UsiwSYokSw

To use: Unzip to your existing CMANO installation, overwriting as necessary.


Build 1009.37.1 Release Notes (changes from B1009.35.1)
-------------------------------------------------------------------------------------------------

* Fixed: Flank arrays not able to detect passive sonar contacts
* FIXED: Null-reference exception when loading default coverage arcs on older scenarios
* Aircraft AI tweak: When in normal loiter mode (no mission flight or plotted course), wingmen ignore their formation station and just stick close to the leader
* Relaxed the "have reached formation station" check threshold for aircraft (makes them less eager to throttle up to get to station)
* FIXED: On strike egress leg, wingman were not sticking to their formation station (pulling ahead or behind)
* Lua: Added VP_PauseSimulation(), VP_RunSimulation() and VP_SetTimeCompression()
* Lua: GameContext property added to Scenario proxy-object
* Various sim-core performance tweaks
* FIXED: SystemAccessViolationException thrown in various Lua scripts
* Speed boost in Lua under heavy load
* MAJOR CHANGE & FIXED: Engagements re-using same random number Replaced the random number generator system with a cryptographically seeded Random object and each thread gets their own dedicated Random rather than doling them out.

< Message edited by Dimitris -- 3/17/2020 1:03:49 PM >


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RE: Command Modern Air/Naval Operations v1.15 update - ... - 3/16/2020 4:21:58 PM   
Lowlaner2012

 

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Joined: 11/20/2011
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deleted thread.

< Message edited by Lowlaner2012 -- 3/27/2020 7:45:53 PM >

(in reply to Dimitris)
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RE: Command Modern Air/Naval Operations v1.15 update - ... - 3/16/2020 5:00:47 PM   
ronmexico111


Posts: 167
Joined: 1/24/2019
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Just so you know, this isn't showing up on the download page for my Matrix account.

< Message edited by ronmexico111 -- 3/16/2020 5:02:35 PM >


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"Never get out of the boat" Apocalypse Now

(in reply to Lowlaner2012)
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RE: Command Modern Air/Naval Operations v1.15 update - ... - 3/16/2020 6:47:30 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
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Generally, when Dimiris posts, its a beta update that gets pushed out to make sure certain things are fixed and working. It gets a "Build XXXX.XX" name and is usually on google drive as a zip or rar file. It won't show up on your Matrix page until Matrix releases it using a software release number like 1.01 and is in an exe file. Then it shows up on your Matrix page.

Might have a few of the details wrong, but that's the gist. But its relatively safe to say that if its not on your Matrix page, its a beta build. And of course Steam is always slightly different...


(in reply to ronmexico111)
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RE: Command Modern Air/Naval Operations v1.15 update - ... - 3/16/2020 7:11:09 PM   
Zathred

 

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Joined: 7/5/2018
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Appears to be a major flaw in this patch

I've applied this update to my CMANO installation and the maps no longer appear. Loading any scenario, saved game, start a new scenario and it's just a grey screen although the simulation is running and shows the cursor data block.

I had saved Command.exe before applying the patch and reverted to the previous version but left the rest of the changes in place and this resolved the blank map issue.

(in reply to thewood1)
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RE: Command Modern Air/Naval Operations v1.15 update - ... - 3/16/2020 7:34:40 PM   
stilesw


Posts: 1497
Joined: 6/26/2014
From: Hansville, WA, USA
Status: offline
Same issue for me as it was in B1009.36. When any scenario loads it just shows a blank area with no land/sea areas:






Attachment (1)

< Message edited by stilesw -- 3/16/2020 7:35:32 PM >

(in reply to Zathred)
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RE: Command Modern Air/Naval Operations v1.15 update - ... - 3/16/2020 7:52:43 PM   
thewood1

 

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Joined: 11/27/2005
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Here also...

(in reply to stilesw)
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RE: Command Modern Air/Naval Operations v1.15 update - ... - 3/16/2020 8:04:20 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
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Thanks for the alert, we'll investigate this immediately.

Holding off on the release for now...

You can revert to the last "good" version by re-applying B1009.35.1 .

< Message edited by Dimitris -- 3/16/2020 8:06:12 PM >


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RE: Command Modern Air/Naval Operations v1.15 update - ... - 3/17/2020 1:04:46 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Fixed issue and uploaded tweaked version , Build 1009.37.1, DL link on original post. Please give it a try.

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RE: Command Modern Air/Naval Operations v1.15 update - ... - 3/17/2020 1:27:29 PM   
Zathred

 

Posts: 66
Joined: 7/5/2018
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I've downloaded and applied the new patch (1009.37.1) and now have the normal map display

(in reply to Dimitris)
Post #: 10
RE: Command Modern Air/Naval Operations v1.15 update - ... - 3/17/2020 1:31:41 PM   
stilesw


Posts: 1497
Joined: 6/26/2014
From: Hansville, WA, USA
Status: offline
B1009.37.1 works fine! O frabjous day! Callooh! Callay!

(in reply to Zathred)
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RE: Command Modern Air/Naval Operations v1.15 update - ... - 3/17/2020 5:16:42 PM   
Scorpion86

 

Posts: 239
Joined: 2/26/2017
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Is this cummulative since the last Steam patch? Or do I have to instal B1009.35.1 before?

(in reply to stilesw)
Post #: 12
RE: Command Modern Air/Naval Operations v1.15 update - ... - 3/17/2020 5:18:47 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
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It is cumulative.

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RE: Command Modern Air/Naval Operations v1.15 update - ... - 3/24/2020 10:33:01 PM   
CHM


Posts: 63
Joined: 9/17/2017
Status: offline
Noticed an odd issue that I've not seen before updating to this version.

The ROE for land cannot be changed, for units, sides, or groups:



Even going into the editor and 'ticking the box', saving, and reloading the save has no effect. This affects new scenarios and old saves too, made before the update.

Regards

(in reply to Dimitris)
Post #: 14
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