Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Five Town AAR - Part 4 - The Mystic Priest

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Five Town AAR - Part 4 - The Mystic Priest Page: [1]
Login
Message << Older Topic   Newer Topic >>
Five Town AAR - Part 4 - The Mystic Priest - 3/19/2020 10:19:43 AM   
Daniele

 

Posts: 1812
Joined: 2/7/2015
Status: offline
Turn 8 - Early Spring 309 AA






A New Year comes with a couple of achievements for our Regime. Firstly, we gained the Regime Feat of “National Pride”. Our dominant Psychology of “Heart” has led to this award, meaning that our troops now fight with increased pride in our new Nation and we also gain the possibility of gaining the Hold The Line Strategem.







The second achievement is that, by expanding to our 4th Council, we are now recognised as having the next level of Administrative Functionality. This is rewarded with a new Fate Pack of Stratagems. These special types of Stratagem use the “Fate Points” currency and feature both new abilities and units and the possibility to incite drama at Fivetown in return for some additional FP. Whilst all the above are tempting, we’re in a place with Fivetown that I can afford to delay their resolution until I know which will be the most useful.





One other item of note is that we also gained the Mystic Priest stratagem. This Priest of the Mystic Temple cult can be attached to a unit to give them an additional edge in battle. I send these guys out to immediately assist our GR Grade Infantry.





These guys did not come from the work of my staff councils, but rather from the presence in the zone of the Cult. There are a few different primary cults operating in the post-GR apocalypse and, mostly, they hate each other. I am quite content for the time being to leave the Temple unmolested and untroubled by any other sects.







As predicted at the end of last turn, our Logistics infrastructure wasn’t good enough to fully supply my front line units. However, they do still have enough for a decent punch. So, with upcoming plans to ensure a greater supply throughput, I commit my GR Infantry and lead 1st MG elements to engage some Mutants.







This was the first test for this unit, they passed with flying colours.




Now, to sort out those supply issues. Using the Industry Points that I now have in stock following the completion of the recyc facility in Termo, I build a Dirt Road out to the East, terminating just outside Seehaus and well within reach of all my forces out there.





Additionally, back in Fivetown, I commence construction of a publically owned Truck Station. Up until now my Logistics has been supported by a private industry partner. Now is the time to commence the building of a fully integrated supply stack however.





Turning to the sheaf of reports on my desk. It turns out that Maia Oldwaste is by far and away the most suitable appointee for the Military Research Council. With some regrets about her political alignment, I confirm her in post.







The other notable report is somewhat more dramatic. It seems that we have some unexpected private enterprise inside Fivetown, a slave trader has embedded himself into the markets there.


Now, slavery doesn’t really match up with our ethical preferences, so we probably need to do something about this and getting rid of this particular parasite seems to be the best overall option. To do that, however, will require a fairly decent roll by Conan Sirius against his Covert Ops skill.





To assist this, and to hopefully prevent any chaotic fall out of the operation, I attach a Shadow Spy to him, which grants a significant bonus to his next Covert Ops roll.




Indeed, with that operative’s assistance, Conan carries out a flawless operation. Not only does he dismiss the trader, but he frees several slaves and raises two of our societal profiles!





The last bit of news is a report back from the spy we sent out last turn. Pedalion appears to be another empty zone, with no major conurbation at all. They do point out the presence of a Walled Refugee Camp however, which would add a very nice bonus to the growth of Fivetown’s population. With the 1st MG now actively pacifying the mutant forces in the East, I’ve withdrawn my mobile militia groups to Fivetown with the intention of sending them West to see what they can find there.

< Message edited by Daniele -- 6/4/2020 9:32:30 AM >
Post #: 1
RE: Five Town AAR - Part 4 - The Mystic Priest - 3/19/2020 5:20:03 PM   
OldSarge


Posts: 642
Joined: 11/25/2010
From: Albuquerque, NM
Status: offline
You are surrounded by idiots Why do they not go away? Die? Disappear?

LMAO! I ask myself that question all of the time!

_____________________________

You and the rest, you forgot the first rule of the fanatic: When you become obsessed with the enemy, you become the enemy.
Jeffrey Sinclair, "Infection", Babylon 5

(in reply to Daniele)
Post #: 2
RE: Five Town AAR - Part 4 - The Mystic Priest - 3/20/2020 4:22:11 PM   
Paez55

 

Posts: 10
Joined: 10/10/2019
Status: offline
I really like the premise and setting for this game. I am waiting for its release asap. Keep the good work.

(in reply to OldSarge)
Post #: 3
RE: Five Town AAR - Part 4 - The Mystic Priest - 3/22/2020 12:56:53 AM   
balto

 

Posts: 1123
Joined: 3/4/2006
From: Maryland
Status: offline
Hi Daniele, I checked this thread yesterday and just now - the pics are not loading. It looks like a box with a black "X" in it. Thanks for posting AAR's - loving them.., especially the combat related ones.

(in reply to Paez55)
Post #: 4
RE: Five Town AAR - Part 4 - The Mystic Priest - 3/26/2020 4:30:43 AM   
balto

 

Posts: 1123
Joined: 3/4/2006
From: Maryland
Status: offline
Thanks for fixing. Man, this looks like a 10!!! Vic is the God of Wargaming.

(in reply to balto)
Post #: 5
RE: Five Town AAR - Part 4 - The Mystic Priest - 3/26/2020 12:43:09 PM   
nukkxx5058


Posts: 2932
Joined: 2/3/2005
From: France
Status: offline
This sounds definitely extremely promising !!
If DC Barbarossa runs fine, will this run fine too on my PC ?

(in reply to balto)
Post #: 6
RE: Five Town AAR - Part 4 - The Mystic Priest - 3/28/2020 10:06:57 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
It has 2 main requirements. You need to have 64bit os and at least 1280x768 resolution (but I advise a few pixels more for a better experience, hd would be ideal imho)

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to nukkxx5058)
Post #: 7
RE: Five Town AAR - Part 4 - The Mystic Priest - 3/28/2020 12:03:44 PM   
nukkxx5058


Posts: 2932
Joined: 2/3/2005
From: France
Status: offline
Then it will be OK even on my prehistorical laptop...
Cool !

(in reply to Vic)
Post #: 8
RE: Five Town AAR - Part 4 - The Mystic Priest - 4/12/2020 4:49:16 AM   
balto

 

Posts: 1123
Joined: 3/4/2006
From: Maryland
Status: offline
After seeing all of the Youtubers and reading all the Dev Diaries and your AARs slowly and carefully, I see how your AARs are fantastic.., super fantastic. Any chance you could continue this or start new?

(in reply to nukkxx5058)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Five Town AAR - Part 4 - The Mystic Priest Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.109