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EF Base Mods - New and Revised

 
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EF Base Mods - New and Revised - 1/19/2016 6:48:02 AM   
XLVIIIPzKorp


Posts: 224
Joined: 10/24/2006
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After procuring a copy of Photoshop I updated and added to all the EF base mods I have made previously available. I think I modded every base in EF. With Photoshop I've been able to improve image clarity, color blending, and translucence. Examples are below.

Sure beats MS Paint. :)

All files are as named below and are available for download here: https://www.dropbox.com/sh/3p5zrn68n1ulyrq/mWnsTFpcNH

Of note:

All new German camo patterns
New German VP hex marker
All minor country bases redone
Perspective added where noticeable
Added two new styles for Finns as Axis
New Italians EF
New Polish Insignia
Added Polish LWP
All German units shield insignias have been reduced a bit in size.
And finally lots of minor color and highlighting changes.

Of further note, due to the file structure of CS, Soviet Guards vs. German can only be displayed in combo with either of the German Vanilla units.

East Front is final. Don’t plan on looking at it anymore. I’m seeing these in my sleep LOL When I get ambitious again I plan on going through West Front. I’ll keep you posted.

Minors


Soviet and Poles


Wehrmacht and Waffen SS
Post #: 1
RE: EF Base Mods - New and Revised - 1/19/2016 10:24:50 AM   
Crossroads


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Absolutely marvellous stuff, Herr Forty-eight!

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Post #: 2
RE: EF Base Mods - New and Revised - 1/20/2016 8:10:45 PM   
Jafele


Posts: 737
Joined: 4/20/2011
From: Seville (Spain)
Status: offline
Thanks a lot. They´re superb!

< Message edited by Jafele -- 1/20/2016 9:13:16 PM >


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Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.

LAO TSE

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Post #: 3
RE: EF Base Mods - New and Revised - 1/21/2016 4:38:11 AM   
XLVIIIPzKorp


Posts: 224
Joined: 10/24/2006
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Thanks guys. Glad you like. :)

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Post #: 4
RE: EF Base Mods - New and Revised - 1/23/2016 11:31:50 AM   
Big Ivan


Posts: 1963
Joined: 6/9/2008
From: Mansfield, Ohio USA
Status: offline
Question?

How do you extract these into EFII?

The file looks like it is a double zip!? Never worked with one of those before.

Do you extract directly into the game (saving old files)or place in mods folder and use JSGME?

Thanks for any help!
Big Ivan

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Blitz call sign Big Ivan.

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Post #: 5
RE: EF Base Mods - New and Revised - 1/24/2016 4:45:56 AM   
XLVIIIPzKorp


Posts: 224
Joined: 10/24/2006
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Big Ivan,

Assuming you have JSGME installed, create a folder in the MODS folder for the base scheme you downloaded. For example in MODS folder create another folder named "Wehrmacht Camo 2". Then unzip the contents of the "Wehrmacht Camo 2.zip" into that folder. Use this same procedure for any bases you download. When you start your JSGME, you'll see the folders you created, simply activate them to use your new bases. In the image below you see my West Front MODS folder with various mods available. As you can see I have several Base mods in this folder. Hope that helps.






Attachment (1)

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Post #: 6
RE: EF Base Mods - New and Revised - 1/24/2016 8:39:50 AM   
Crossroads


Posts: 17372
Joined: 7/5/2009
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quote:

ORIGINAL: XLVIII Pz. Korp

Big Ivan,

Assuming you have JSGME installed, create a folder in the MODS folder for the base scheme you downloaded. For example in MODS folder create another folder named "Wehrmacht Camo 2". Then unzip the contents of the "Wehrmacht Camo 2.zip" into that folder. Use this same procedure for any bases you download. When you start your JSGME, you'll see the folders you created, simply activate them to use your new bases. In the image below you see my West Front MODS folder with various mods available. As you can see I have several Base mods in this folder. Hope that helps.







48th,

Do you think you could zip the content of your Mods folder including all your base mods as one Zip file?

I know may of the good commanders inhibiting these fora are not necessarily that comfortable with file folders etc, so I believe that could be a great assistance towards them.

Just an idea

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Post #: 7
RE: EF Base Mods - New and Revised - 1/24/2016 10:06:09 AM   
Big Ivan


Posts: 1963
Joined: 6/9/2008
From: Mansfield, Ohio USA
Status: offline
48th,

Hey thanks a million!
Followed what you indicated and Wham! new bases in EF!! Enabled with JSGME and now I have Winter Axis Finns, Guards and Wehrmacht vanilla.

Had to do some file work but got everything in the right place, so sweet. They look so much more appealing than the standard bases, nice work!!

Thanks again!

Big Ivan

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Blitz call sign Big Ivan.

(in reply to Crossroads)
Post #: 8
RE: EF Base Mods - New and Revised - 1/24/2016 6:41:30 PM   
XLVIIIPzKorp


Posts: 224
Joined: 10/24/2006
Status: offline
Thank you. Appreciate the comments. Any of the German bases will work in WF too. I do plan on redoing all the WF, just need to get the ambition to do it. Here's a pic of of the American Army in winter clothes mixing it up with the SS in the Ardennes






Attachment (1)

(in reply to Big Ivan)
Post #: 9
RE: EF Base Mods - New and Revised - 1/24/2016 6:45:08 PM   
XLVIIIPzKorp


Posts: 224
Joined: 10/24/2006
Status: offline

quote:

ORIGINAL: Crossroads


quote:

ORIGINAL: XLVIII Pz. Korp

Big Ivan,

Assuming you have JSGME installed, create a folder in the MODS folder for the base scheme you downloaded. For example in MODS folder create another folder named "Wehrmacht Camo 2". Then unzip the contents of the "Wehrmacht Camo 2.zip" into that folder. Use this same procedure for any bases you download. When you start your JSGME, you'll see the folders you created, simply activate them to use your new bases. In the image below you see my West Front MODS folder with various mods available. As you can see I have several Base mods in this folder. Hope that helps.







48th,

Do you think you could zip the content of your Mods folder including all your base mods as one Zip file?

I know may of the good commanders inhibiting these fora are not necessarily that comfortable with file folders etc, so I believe that could be a great assistance towards them.

Just an idea



Yeah,I was thinking about doing something like that. I'll take a look into it. Have to be careful because some will overwrite others. Maybe one or two zips for all the minors. I'll be back.

(in reply to Crossroads)
Post #: 10
RE: EF Base Mods - New and Revised - 4/24/2016 5:38:07 AM   
zartanlaw

 

Posts: 13
Joined: 3/22/2014
Status: offline
Thanks again for another set of cool bases XLVIII Pz. Korp. I remember the times you did the FEB for your friend here. Always awesome to see them. Great battles ahead.

(in reply to XLVIIIPzKorp)
Post #: 11
RE: EF Base Mods - New and Revised - 5/20/2016 5:59:04 AM   
Zap


Posts: 3639
Joined: 12/6/2004
From: LAS VEGAS TAKE A CHANCE
Status: offline
I have a question. How does the Russian guards with vanilla work. I don't understand that process. You mean the german bases can't be used in scenarios with guards?

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Post #: 12
RE: EF Base Mods - New and Revised - 12/28/2016 4:57:10 PM   
Kursk1943

 

Posts: 445
Joined: 3/15/2014
From: Bavaria in Southern Germany
Status: offline
Link in your first post seems to work no more, could you provide a new one?

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Post #: 13
RE: EF Base Mods - New and Revised - 1/12/2017 10:20:15 PM   
XLVIIIPzKorp


Posts: 224
Joined: 10/24/2006
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Try this:
https://www.dropbox.com/s/t1f2jeb1r7smxgl/EF%20Base%20Mods.zip?dl=0
Seems I lost the previous link.

All the Base mods are now in one zip folder. Simply download, unzip into your JSGME MODS folder, start up JSGME, and pick and choose which bases you want to use.

(in reply to Kursk1943)
Post #: 14
RE: EF Base Mods - New and Revised - 1/14/2017 5:57:30 PM   
Kursk1943

 

Posts: 445
Joined: 3/15/2014
From: Bavaria in Southern Germany
Status: offline
That worked, thank you!

(in reply to XLVIIIPzKorp)
Post #: 15
RE: EF Base Mods - New and Revised - 4/30/2019 3:03:13 AM   
Edorf

 

Posts: 121
Joined: 5/14/2013
Status: offline

Too late of course but it would be nice to get this base mod. Anyone?

(in reply to Kursk1943)
Post #: 16
RE: EF Base Mods - New and Revised - 10/27/2019 2:49:58 AM   
Lysus


Posts: 17
Joined: 10/24/2006
From: Apex, NC
Status: offline
Yes, we need a working link. Thanks!

(in reply to Edorf)
Post #: 17
RE: EF Base Mods - New and Revised - 10/27/2019 5:10:55 PM   
XLVIIIPzKorp


Posts: 224
Joined: 10/24/2006
Status: offline
Thanks for the interest. This should work for bases
https://www.dropbox.com/sh/2nxe256loicshfy/AAAV9RbHsC7jYSoNjIiCYxfJa?dl=0

Two zip files one for EF and one for WF

These files are both intended to be used with JSGME, as such unzip each file to the MODS folder of the appropriate game and you should be good to go. When you run your mod enabler you should see all sorts of new mods available.

The pics above are two years old. Design has evolved and I think improved. I think these two mods will change every base in both games. In the WF folder there is a "WF Base Mega mod" folder which should be always active. It mods every country not listed in the other WF mods. A lot to see in these so be sure to view all the options

< Message edited by XLVIIIPzKorp -- 10/27/2019 5:16:34 PM >

(in reply to Lysus)
Post #: 18
RE: EF Base Mods - New and Revised - 10/27/2019 9:57:41 PM   
Lysus


Posts: 17
Joined: 10/24/2006
From: Apex, NC
Status: offline
Awesome!

(in reply to XLVIIIPzKorp)
Post #: 19
RE: EF Base Mods - New and Revised - 3/27/2020 8:02:27 PM   
kittendealer


Posts: 1
Joined: 3/27/2020
Status: offline
anyone got any active links for these newer ones? thanks,for any help. cheers.

(in reply to Lysus)
Post #: 20
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