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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

 
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All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) Page: <<   < prev  50 51 [52] 53 54   next >   >>
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 3/28/2020 5:54:33 PM   
Orm


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quote:

ORIGINAL: Mayhemizer_slith

J/A 41 Allied 9

No DoW

CW combined, China and USSR land.
(waiting JJ to confirm USSR/US plans, playing naval combat out of the way while waiting)

Naval air
CW NAV to East Med box 3.


Naval move
CW TRS from UK with FTR2 to Norwegian Sea box 0.
CV + 3BB to West Med box 3.


Naval combat
CW initiates in West Med.

Italy can send NAV3 from Sicily to box 2 and FTR2 from Italy to box 1. Any planes fly?





No, thank you.

< Message edited by Orm -- 3/28/2020 5:55:20 PM >


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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 3/28/2020 6:01:11 PM   
Mayhemizer_slith


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Allied 7, Axis 5. No combat.



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If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 1532
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/1/2020 2:35:32 PM   
jjdenver

 

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41 JA i9 continued.

rail:
CW HQ to USSR, maybe as north as possible and next turn another rail for him.
SU MIL Gorki -> Vologda
ENG Changchun -> Moscow

land move:
CW INF in Iraq captures rail road and Kirkuk oil fields.
SU sets up counterattack on Dnieper crossing E of Kiev, falls back near Novgorod.
CH retreats nearly cut off Chengtu WL flipping it E of Chungking and reforms line S of Chungking.

land attack:
SU 40:19 with Zhukov committed +8.711 attack on forest E of Kiev. GE can fly 2 Stukas as ground support, no FTR can intercept and no AA can fire at them. What to fly and where to RTB?






Attachment (1)

(in reply to Orm)
Post #: 1533
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/1/2020 6:21:05 PM   
jjdenver

 

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41 JA i9 continued.

Zhukov musters Red Army reserves to launch a counterattack on the German Dnieper crossing bridgehead near Soshnykiv east of Kyiv. Luftwaffe musters all remaining uncommitted planes to support the defenders (2 TAC fly in defense totalling 10 points divided by 2 for forest = 5).

Despite max Luftwaffe effort the Red Army forces commanded by Zhukov, spearheaded by 2 tank armies, manage to drive the Wermacht invaders back across the Dniepr with heavy losses. Oura! :)

Zhukov along with 59th army and 1st Motorized division occupies the forest region. A GBA (Guards Banner Army) is generated which will make a big difference for the Red Army....
.....whoops, actually GBA's not implemented yet so nevermind that fantasy.




Attachment (1)

< Message edited by jjdenver -- 4/1/2020 6:36:56 PM >

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/1/2020 8:26:32 PM   
ACMW

 

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Greatly enjoying this AAR. Thank you for it. Hairy attack there. Not sure if I'd have had the cojones for it.
Also interesting decision to save the ARM at the expense of the ENG.

Cheers

Adrian

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/1/2020 9:43:45 PM   
Courtenay


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When I do that attack, I roll a six, not a fifteen!

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(in reply to ACMW)
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/1/2020 9:46:52 PM   
ACMW

 

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When I plan that attack, my mind's eye only sees 6s - and I bottle out!

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The louder he talked of his honor, the faster we counted our spoons. (Emerson)

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/2/2020 1:30:41 AM   
Shannon V. OKeets

 

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quote:

ORIGINAL: ACMW

Greatly enjoying this AAR. Thank you for it. Hairy attack there. Not sure if I'd have had the cojones for it.
Also interesting decision to save the ARM at the expense of the ENG.

Cheers

Adrian

The attack is not that dangerous for the attacker. It is a Blitz so unless the roll is a 5 (4% probability) , the attacker will lose at most one unit: the 2-5 motorized division (2 BPs). Even on a roll of a 5, the Militia wil take the second attacker loss (2 BPs, 1 turn to rebuild).

The probability of getting the 2S result is 21%.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to ACMW)
Post #: 1538
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/2/2020 3:58:03 AM   
ACMW

 

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You are right, of course. Even failing the fractional odds, the nasty '8' is avoided. And attacker disruptions, though tiresome, would likely be tolerable. Favourable risk/reward balance of restoring the river line may even make the attack mandatory. I shouldn't be such a Nervous Nellie.

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The louder he talked of his honor, the faster we counted our spoons. (Emerson)

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/2/2020 3:27:46 PM   
Centuur


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And it's late in the turn already, which means that if the Soviet units gets disorganized, the risk of losing those units is lower than if this attack was made early in the turn. If it has been impulse 3, the risk involved is far greater. But it's impulse 9 already and the Luftwaffe is refuelling and reloading the bombs for the rest of the turn...

< Message edited by Centuur -- 4/2/2020 3:28:29 PM >


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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/2/2020 5:06:33 PM   
jjdenver

 

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quote:

ORIGINAL: brian brian
Wait until 1944 when every hex has 3 units in it and all sides just want the unit density to go down. Some folks want divisions for the specialty flavor they allow in operations, but want a lower counter density. So they play 2d10 with ‘first loss must be a corps’.

I think this is a good rule brian. i'd also be ok to play without divisions.

(in reply to brian brian)
Post #: 1541
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/3/2020 11:54:57 AM   
Orm


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Jul/Aug '41
Impulse #10 (Axis)

No declarations of war.

Land: Germany
Combined: Italy, Japan
Naval:

No port strikes.

Naval Air:

Germany:
FTR2 (Sicily) -> West Med 1-box

Italy:
NAV3 (Sicily) -> West Med 1-box

Naval Movement:

Italy:
2 x CA (West Med) -> La Spezia

Japan:
TRS (Fukuoka) + INF -> Shanghai

Italy initiates combat in the West Med. No additional air.

< Message edited by Orm -- 4/3/2020 12:16:02 PM >


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Post #: 1542
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/3/2020 12:05:49 PM   
Orm


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Axis rolls a 3 and doesn't find the Allies. However, Allies roll 4 and find the Axis force. CW has one surprise point.



Picture from Jul/Aug '41 Impulse #10 (Axis) - Naval Combat

Attachment (1)

< Message edited by Orm -- 4/3/2020 12:06:19 PM >


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1543
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/3/2020 12:08:41 PM   
Orm


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Axis select a naval air combat.

How will CW arrange their air? Will the CVP fly as a fighter? And if it flies as a bomber which plane will then be front bomber?



Picture from Jul/Aug '41 Impulse #10 (Axis) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1544
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/3/2020 12:12:41 PM   
Mayhemizer_slith


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If I fly as bomber, do I lose one point from A2A factors?

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 1545
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/3/2020 12:13:50 PM   
Mayhemizer_slith


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Did Italian ships return to base from East or West Med?

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 1546
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/3/2020 12:17:59 PM   
Orm


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quote:

ORIGINAL: Mayhemizer_slith

Did Italian ships return to base from East or West Med?

West Med. I corrected the post.

So there are no Italian shipping in the sea area. only the neutral Vichy, so the box with the Axis air had to be picked.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1547
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/3/2020 12:18:44 PM   
Orm


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quote:

ORIGINAL: Mayhemizer_slith

If I fly as bomber, do I lose one point from A2A factors?

I am pretty sure that CVP are exempt from that rule. I'll check to make sure.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1548
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/3/2020 12:22:23 PM   
Mayhemizer_slith


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If they lose point, then fighter. If not, front bomber.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 1549
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/3/2020 12:23:13 PM   
Orm


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quote:

ORIGINAL: Orm

quote:

ORIGINAL: Mayhemizer_slith

If I fly as bomber, do I lose one point from A2A factors?

I am pretty sure that CVP are exempt from that rule. I'll check to make sure.

Yes, the rule specifically state FTR. And a CVP is not a FTR. So same A2A value as both a bomber or fighter.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1550
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/3/2020 12:30:50 PM   
Orm


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I assume that CW abort the air combat?



Picture from Jul/Aug '41 Impulse #10 (Axis) - Naval Combat

Attachment (1)

< Message edited by Orm -- 4/3/2020 12:31:13 PM >


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1551
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/3/2020 12:43:21 PM   
Mayhemizer_slith


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Yes, abort.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 1552
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/3/2020 12:52:52 PM   
Mayhemizer_slith


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I believe AA fires and result is only aborts. Place them any way you like and abort all CW units to Gibraltar.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 1553
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/3/2020 12:55:01 PM   
Orm


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The Allied AA fire reduce the bomber strength with one (worst die out of 6). (1, 7, 7, 5, 10, 3)

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1554
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/3/2020 12:55:40 PM   
Orm


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quote:

ORIGINAL: Mayhemizer_slith

I believe AA fires and result is only aborts. Place them any way you like and abort all CW units to Gibraltar.

Ok.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1555
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/3/2020 1:03:26 PM   
Orm


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The CW force aborts to Gibraltar.

No strategic bombing.

Germany bombard, and ground strike, the Soviet defenders south-west of Vitebsk.



Picture from Jul/Aug '41 Impulse #10 (Axis) - Ground Strike

Attachment (1)

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1556
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/3/2020 1:10:24 PM   
Orm


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The abysmal success rate for the Axis air force, with ground strikes, continues. The FTR3 hit no targets. Fortunately the German artillery remedy the situation somewhat and disorganize two defenders.



Picture from Jul/Aug '41 Impulse #10 (Axis) - Ground Strike

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1557
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/3/2020 1:19:39 PM   
Orm


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Jul/Aug '41
Impulse #10 (Axis)

Rail Movement:

Japan:
INF (Shanghai) -> Tianshui

Over to Germany for their land moves (and perhaps additional rail moves).

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1558
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/4/2020 7:51:58 AM   
Orm


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Jul/Aug '41
Impulse #10 (Axis)

Land Moves Continued:

Italy:
MIL (Skopje) -> 67,49 (Greece)

Japan:
HQI (76,138) -> 76,136
INF (Sian) -> 77,134
CAV Div (82,135) -> 82,134

Air Transport:
Germany:
ATR3 + It MTN (Naples) -> Olbia
ATR3 (Olbia) -> Florence

Germany makes two land attacks.

First is in the north versus Timoshenko, and supporting cavalry.
Second attack is against the guard army SW of Vitebsk. This attack has 3 points in ground support.

The attack against hex 40,56 with the HQI is +5.75. Will USSR select blitz or assault?




Attachment (1)

< Message edited by Orm -- 4/4/2020 7:52:42 AM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 1559
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 4/4/2020 12:49:41 PM   
jjdenver

 

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Assault for the forest attack please. For the other attack I guess Germany will choose but if Soviet choice let me know. ty.

(in reply to Orm)
Post #: 1560
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