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"Dead spot" in the map

 
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"Dead spot" in the map - 4/2/2020 2:12:27 PM   
RPKUPK

 

Posts: 185
Joined: 9/17/2009
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I upgraded to v06.
I'm playing Europe Italian Option.
Since the upgrade I've noticed a dead spot in the map on my laptop when the game is open. It's in the upper mid left. I don't know if it's more than one square, I think it's several hexes that when you put the pointer on it the unit does not click or light up. You have to scroll up or down to operate that same unit and/or get its information. I'd say 5 to 6 hexes from the left upper corner and 2 to 3 hexes down from the top, is the dead zone.
Otherwise appearance and operation are normal.
Post #: 1
RE: "Dead spot" in the map - 4/2/2020 2:58:09 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
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1 other person had that problem and never got back to me on it. I can't replicate it.

Is this a new game you started? New load?

Or were you playing several games back and forth from the main menu when it happened? Could be a var didnt clear that I forgot about.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to RPKUPK)
Post #: 2
RE: "Dead spot" in the map - 4/2/2020 3:38:52 PM   
RPKUPK

 

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Joined: 9/17/2009
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It's as I said, a new game on version 6 'Europe Italian Option' it's been there the whole game from turn to turn and I'm in early 1941.
I have a game saved from version 5 -- I'll open that up and check it out.

(in reply to AlvaroSousa)
Post #: 3
RE: "Dead spot" in the map - 4/2/2020 4:56:41 PM   
ncc1701e


Posts: 7380
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From: Utopia Planitia Fleet Yards
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Do you mean you can't perform a left click on one of your unit? I also have problems like that with the latest official patch but for the moment I cannot find a sequence to reproduce it.

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Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to RPKUPK)
Post #: 4
RE: "Dead spot" in the map - 4/2/2020 5:50:47 PM   
MorningDew

 

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From: Greenville, SC
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I always have that problem - upper left. I need to scroll up and get the hex further down the screen

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RE: "Dead spot" in the map - 4/2/2020 5:59:57 PM   
AlvaroSousa


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Yup that is the problem and I can't replicate it. So I don't know where to look. I can literally go to the upper left hand corner just below the menu and click a unit.

Now you can't click another unit if the unit selector is already on one.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to MorningDew)
Post #: 6
RE: "Dead spot" in the map - 4/2/2020 6:23:15 PM   
sveint


Posts: 3556
Joined: 1/19/2001
From: Glorious Europe
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Can confirm there is a "dead spot". Really minor issue though, slightly move the map and you can select the unit.

(in reply to AlvaroSousa)
Post #: 7
RE: "Dead spot" in the map - 4/2/2020 6:36:02 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
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Can someone post a screen shot to show exactly where this is.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to sveint)
Post #: 8
RE: "Dead spot" in the map - 4/2/2020 6:45:54 PM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
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I find a way to reproduce. First, open the Production screen.




Attachment (1)

< Message edited by ncc1701e -- 4/2/2020 6:46:00 PM >


_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to AlvaroSousa)
Post #: 9
RE: "Dead spot" in the map - 4/2/2020 6:47:45 PM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline
Then, close it and try to left click on the units in the red circle below. It won't work on the first unit. But, then it work on the second click. Is it reproducible on your side?




Attachment (1)

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to ncc1701e)
Post #: 10
RE: "Dead spot" in the map - 4/2/2020 8:29:16 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
I can't replicate that. And that is the 1st thing you did opening a new game from a new load?

Or have you been playing a while, went back to the main screen and started a new game?

Very strange as I have no code that locks part of the screen from the main menu.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to ncc1701e)
Post #: 11
RE: "Dead spot" in the map - 4/3/2020 11:55:26 AM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline
I have done more tests. Yes this is the first thing I did starting the game and opening a new Europe 1939 scenario.
100% reproducible for me.

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to AlvaroSousa)
Post #: 12
RE: "Dead spot" in the map - 4/3/2020 1:25:00 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
I have never had this happen to me in hundreds of test games.

Did you go into a menu then exit? What exactly do you do once you are in a game?

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to ncc1701e)
Post #: 13
RE: "Dead spot" in the map - 4/3/2020 3:28:14 PM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline
Starting the game from Windows 10

In the splash screen, select:
1. Europe 1939
2. Hotseat
3. Start

In the main interface:
1. Close Turn Report window
2. Scroll right to have units in upper left
3. Open Production window
4. Close it
--->. try to left click some units in upper left (works first time)
5. Open Production window
6. Close it
---> try to left click some units in upper left (usually you will have problems)

Try several times


_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to AlvaroSousa)
Post #: 14
RE: "Dead spot" in the map - 4/27/2020 11:35:46 AM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline
I still have this problem and now with 1.00.07U72, sometimes the mouse wheel (for zoom-in, zoom-out) is no longer working when I am downloading my PBEM turn.
Anyone else have this problem?

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to ncc1701e)
Post #: 15
RE: "Dead spot" in the map - 4/27/2020 1:47:07 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
I noticed it. It was on my list to correct and I must have missed it on Saturday

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to ncc1701e)
Post #: 16
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