exsonic01
Posts: 1131
Joined: 7/26/2016 From: Somewhere deep in appalachian valley in PA Status: offline
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quote:
ORIGINAL: JPFisher55 Ok, in the past, the developers have been excellent in fixing bugs and adding features. So, I trust that they have a plan to make CMO a great game. I'm not game programmer neither a full time programmer, but a part of my career requires little bit of knowledge on C++ and Python and Fortran so I can tell something. As a level of complexity and features increases in any software, bugs and optimization issues exponentially increase. To solve such issues, major game studios just use brute force - they put a lot of budget and manpower to the project. Even then, think about how many game titles and franchises gone wrong from those "major Studios". So many trash level games are there, even from "top-tier" game makers and publishers with tons of manpower and budget investment. I don't even need to mention about EA. I still feel I'm straight robbed by Fallout 76. That was really a disaster and close to scam level. How about Mass Effect 3 and Mass Effect Andromeda? I still remember so many angry people towards early phase of No man's sky (but now NMS is good enough to enjoy) How about "never-ending" Star-citizen? Well, SC is not major game studio's work but context is the same. Game making is very difficult job which requires ton of budget and manpower. As PC spec / console spec increases and will increase, more issues of bugs and resource optimization will become much more difficult to solve. As level of 3D engines and difficulty level of customer needs increases, required manpower and budget will greatly increase. Comparing old and new environment is easy, but if you closely look into it, you will figure out that is unfair. Now, look at a lot of wargame "studios" working with Matrix and Slitherine or others. Some wargames begun as hobby project. Some are still one man project. Some begun as a project of group of friends or close grogheads, with great interest in military and wargames and have some coding skills, then made 3~5 ppl studio to develop their wargame. Manpower and budget of those wargame studios cannot be compared to that of "major games" we are seeing from Steam. While I agree there are bugs, but regarding quality, we cannot ask the level of major studio games to most of wargames we are playing. Of course they are not creating their game buggy - but just because there is not enough money and time and programmer to solve all those issues. It is very sad, but it is true. I also suggested somethings to CMO but I don't even expect that will be fixed next week. (Of course I will happy if they take my suggestion) I respect their priority, they should know about their code the most and I expect they are properly spending their time and manpower to priority issues in their standard. Some people complains, how they put such high price to such buggy game. I understand. But if you don't like it then you can pass it. We are living in the society with freedom of choice and it is free market. No one force you to buy those. If you don't like it, you can just pass it. But when I see some posts of very old PC wargamers saying, I really wish to enjoy full game before my last day on the Earth, I feel really sorry for them and devs both... I'm curious if wargame devs can open Patreon or any social funding account or not. If it is possible, I have some games which I gladly invest to.
< Message edited by exsonic01 -- 4/5/2020 3:32:28 AM >
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