Kull
Posts: 2625
Joined: 7/3/2007 From: El Paso, TX Status: offline
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Back to the issue of "database updates" which are in the 2012 AI Patch 07 release (but not part of the "as-delivered" game). In other words, if you don't do the "AI update", you're missing all of this: A couple of quotes from AndyMac: quote:
ORIGINAL: Andy Mac I am miles away from my home base at present but from memory Fixed japanese radar upgrades Fixed Dutch Squad upgrade loop Fixed Jap ASW device on super E's Fixed a few japanese tank stats Fixed a few load costs for jap gun/torps Added new AA gun for Japan and quote:
ORIGINAL: Andy Mac 780 Type 2 Tank SA set to 14 996 12”CD gun changed from DP gun back to Naval Gun 1044 Dutch KNIL upgrade loop corrected 1066 3.7” Gun set to DP changed to AA only 1467 Japanese Army SD set to upgrade to 1468 Ta-Chi 13 Radar 1685 reduced load cost to 1.5x to allow AD reloading of Jap torpedoes 1686 reduced load cost to 1.5x to allow AD reloading of Jap torpedoes 1698 Type 95 DC : change Range (depth) from 164 to 175 1699 Type 95 Mod-2 : change Range from 295 to 275 1700 Type 2 DC : change Range from 476 to 375 1759 3in A/S Mortar : change Range from 1000 to 150; change Accuracy from 30 to 3; change Load Cost from 16 to 70 and quote:
ORIGINAL: Andy Mac And then JWE worked his magic to add a few more of the babes lite data changes to ASW and AA but I couldnt describe what he actually did Andy But JWE can: quote:
ORIGINAL: Symon Flak is a little different because it has two parts – the code part and the data base part. Code Part: A year ago michaelm re-did the calculation method for Flak (AA and DP guns). Worked well, except just recently found that one of the nifty new statements, that makes it work, were in all the Flak routines except Land Flak. Michaelm just fixed this. See his Unofficial Public Beta thread in the Tech Forum (post #2). 25/11/12: 1120c - Tweaked Land based flak influenced by device's 'accuracy' value This is the code part, and works the same for everything – stock, Babes, RA, you name it. The code change is just a simple use of any beta executable 1120c or greater. Doesn’t require anything else. It will improve the Flak performance of any stock scenario, now the Land part has the same stuff as Naval Flak. But, wait …there’s more! You don’t have to pay $19.95, or even $9.95! By using this Special Offer and entering the Promo Code “RantzMohametz”, you can further upgrade your Flak performance for nothing! That’s right – bupkis, rien, nada, nichts, nichevo, mei you, betsuni! Data Base Part: Given the new calculation methods, Babes database of Device values (AA and DP guns) were modified to better conform to the new math. However, these new values cannot be accessed through the editor. They only show up in csv files generated by Michael’s latest model WitploadAE.exe program, at columns V, W, X, and Y. Unfortunately, data from a mod scenario cannot transfer to a stock scenario. But if everyone closes their eyes and wishes real hard, my gun can get more bullets … (oops, sorry, wrong movie). Fixing Stock: AndyMac recently posted updated (but Beta) versions of the stock scenarios in the Patch 07 unofficial data scen updates thread in the Tech Forum. These are 1-for-1 replacements for stock scenarios and have been “stamped” by Michael so they are “technically” updateable to ongoing games. Much of the new content will update nicely, but there will be some burps, here and there. Andy’s scenarios have the Babes Device data expressly included, so if you wish to update an existing game, under stock, you can do so by substituting Andy’s scen version for the stock scen version and saying yes to the “update game? prompt”. Now you got a stock scenario with the Babes data elements in it, and if you use Michael’s 1120c (or better) you will get good Flak (and more besides). Ciao. JWE As JWE points out, you'll need a new WitploadeAE file in order to see those new flak database fields and that is not included in the "as-delivered" game either, but it is available here. Please note! This last bit about WitploadAE is purely informational, and not required in order for your game to USE the new fields!
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