Major_Mess
Matrix Veteran

Posts: 451
Joined: 2/8/2004 From: The True North. Strong and Free Status: offline
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Sorry, I meant the movement penalty points assigned to the different terrain. Like the attachment below. Keeping in mind that the infrastructure was kinda primitive during WW2, mostly from WW2 scale destruction. Anyways, I think we can tweak the penalties for all vehicle classes. This is just a thought experiment right now, I'm spitballin' here. Any Tank - movement penalties pavement 1, that's OK dirt road 1, s/b 2 trail 1, s/b 3 stone bridge 1, s/b 2 wood bridge 1, s/b 3 trees 2, s/b 4/5 ?? That's what I so poorly tried to describe. From what hints I could winkle out from these forums, I believe that these attributes are associated with each class of unit, as opposed to being linked with the terrain. I could very well be wrong. I had the same thoughts as you about vehicle speeds, but when I did the math it's not so bad. I can't upload 2 pictures in a post so I'll post it next. The skills Panzer Leo used were borrowed for the Enhanced Mod I link below. That mechedit program was also a tool for the team that created Enhanced. cheers, and also mucho thanks for any help you can provide. Major Mess
Attachment (1)
< Message edited by Major_Mess -- 4/17/2020 1:09:32 AM >
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