Daniele
Posts: 1812
Joined: 2/7/2015 Status: offline
|
CMO has been updated to version 1.01.11431 You can download the update from here Updated release notes (changes from B1134.3): * Submarines with shrouded propulsor have higher cavitation speed (+10%) * Submarines with shrouded propulsor accelerate slightly faster (+10%) * Submarine battery recharge rate is now also dependent on current battery level (faster when near-empty, slower at near-full) * Submarines with LiOn battery recharge 25% faster (full recharge in ~6 hrs instead of 8) * Submarines with LiOn battery are more likely to have fire secondary damage after being hit, and the fire is much harder to contain/control * The sound penalty due to cavitation is now gradual instead of all-or-nothing, so vessels at the early stages of cavitation are somewhat quieter * Various sim-core performance tweaks * Tweaked user feedback for cargo ops * Significant speed boost on map render (zoom/pan) in large scenarios * [Lua] Added method: ScenEdit_DistributeWeaponAtAirbase * [Lua] Added method: ScenEdit_ClearAllAircraft * [Lua] Added ScenEdit_ClearAllMagazines * TWEAK: Lua - Removing Weapons from aircraft in air * [Lua] Added unit property obeyEMCON (get & set) [boolean] * [Lua] Added set ability when using on unit.sensors for the sensor_status and sensor_isactive properties. Usage example:
local unit = ScenEdit_GetUnit({name="SomeUnit #1"});
u.obeyEMCON = false; --Unit will not use emcon setting [required].
local s = {sensor_guid='guidOfSpecificSensor', sensor_isactive=true, sensor_status='Operational'};
unit.sensors = s; --Apply changes for that specific sensor (turn on in this case)
s.sensor_status = 'Damaged' -- Can be Damaged,Operational, or Destroyed.
unit.sensors = s; --Trigger light damage on the sensor and turn it off without doing damage % to unit.
s = nil; unit=nil;
(Caveat - for the set on unit.sensors to work obeyEMCON must logically be in the off\false state first, same restriction as GUI. Kudos to KnightHawk75 for the observation & example!) * FIXED: #13365: Define Area - Circle: mouse draws rectangle instead of circle * FIXED: #13779: "Group Lead Slow Down" tick-box doesn't stay unticked for subs * FIXED: Out-of-memory exception preventing autosave & manual save in large scenarios * FIXED: Show MCM equipment for subs * TWEAK: Sweeping inactive mines (inactive moored mines can now be swept by cable-cutters and mine-disposal divers) * FIXED: #13767: Fixed issue in calculating buffered area of missions * FIXED: #13766: Special Actions window default description / selection not consistent * FIXED: When the airgroup lead reached a waypoint, the waypoint's throttle preset and speed overrides were not applied to the entire group (As a result, wingmen may not always stick together or may have different throttle settings (thus burning more/less fuel)) * FIXED: Lua missing case-insensitive clause on GUID comparison check * FIXED: #13637: Lua trigger on mines * FIXED: "Recon" mobile-unit category not reported correctly * FIXED: Sensor time-to-next-scan value not persisted on save/load * FIXED: GUID comparison failing when adding aircraft to a base via Lua * FIXED: When removing a side's mission, off-grid units were not notified of this mission's removal * FIXED: Lua date not handling non-integers * FIXED: "Browse scenario platforms" inconsistent view * ADDED: Helicopters and tilt-rotors now orbit after cargo transfer complete to save fuel * ADDED: Compatible mounts from 'regular' facilities can now be picked up as cargo * FIXED: Browse scenario platforms inconsistent view * UI TWEAK: Prevent the accidental drawing of the drag-selection rectangle from the top-left corner * TWEAKED: Lua functions * FIXED: #13725: Scenario Editor lost saves * ADDED: UI feedback for attempts to plot course for weapons without datalinks * FIXED: #13742: Browse scenario platforms opens DB twice * TWEAKED: Event triggers for weapons * FIXED: #13730: Detecting Weapons * FIXED: #13653: AAW Patrol Missions with 'Repeatable Loop' Do not obey Mission speed and altitude (1121.8) * FIXED: #13529: Unit on patrol going offensive at long-distance contact * FIXED: #13732: Ctrl+NumPad0 Hotkey not working in CMO * FIXED: #13622: Build 1121.6 - unable to load saved game * FIXED: Patrol mission attack distance check not working for altitude when outside speciified attack range * FIXED: Exception on ground unit refueling * FIXED: #13720: SetUnit Oddity - 2nd part * FIXED: Allow Lua 5.3 default integer (long type) in some conversion functions * FIXED: Cargo mass capped at 32.768 * FIXED: Cavitation speed for ships/subs was calculated on current vessel speed (instead of current screw speed) * FIXED: #13839: [Lua] Error in .manualAltitude wth Submarines * FIXED: #13834: Praying Mantis, 1988 - CTD * FIXED: UUV on ships can end up hosted by ship's host * FIXED: Lua function SE_GetEvents() not registered * Includes updated version of C-LIVE "The King of the Border" (fixed map performance issue on US side, cleaned-up briefing texts) * Includes updated version of C-LIVE "Spratly Spat" (improvements in Lua scripts) * Includes updated version of Shifting Sands #17 (Bekaa Valley) - improved Lua script for comms disruption (thanks to Eboreg for the tweaks) * Includes updated version of "Brother against Brother" (fixed issue with SAR special action) * Includes new & updated Tacview 3D shapes by BogdanM (SH-60, Lynx, Gotland, Nautilus), pclaurent (Agosta, Rubis Mod 1/2, Triomphant, "school of fish" biological) and BLiboy (numerous submarines)
< Message edited by Dimitris -- 4/22/2020 4:45:42 PM >
|