CaptainBokarati
Posts: 14
Joined: 4/30/2020 Status: offline
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Thank you blokes for the many answers! The TF didn't engage in anything but AA activity yet, so definitely not out of ammo. No damage either. Homeport set to PM already. No change in behaviour. Fletcher has Aggro 31. This is probably not much, but low enough for a cruiser commander to evade a more or less unescorted transport TF? Patrol Hex: That did it! I don't really understand it (I mean, yes, guessing an exact hex for interception usually would be difficult, but since the scenario says the invasion fleet will go to PM and the fleet is one hex away from PM, THIS individual guess wasn't so hard), but it worked. TF engaged and destroyed some of the ships. However, in the reaction phase during the day my surface combat TF tried to engage the enemy transport TF again, with both sides evading again. Bad visibility? Rain, bad visibility, in the former examples engagement never got into that visibility rate mentioned. Maybe the TFs never spotted each other? But why a combat report at all? Why write "both TFs evade combat"? And in that reaction day engagement, both TFs were inside visibility range for a short time - which was the time when "Allied TF attempts to evade combat". The cruiser fleet which initiated the engagement by reacting to the shot-up and fleeing and fully-loaded transport TF evades the said transport TF. Enough ammo, enough fuel, set to never retreat... Surprisingly enough the surface combat TF reacted a second time, this time engaging. This time the Japanese TF tried to evade, but got shot up again. at Alfred (seems I can't post the at-sign either): Threshold for posting screenshots is 10 posts... Yeah, explains why I can't attach anything. But I didn't get that far yet, at the moment I'm trying to copy and paste the combat report texts out of the program. So you mean all those combat reports I read on the forum are not just copied and pasted but screenshot? Weird... Should have thought a fancy program like that would somehow allow to copy and paste those huge text chunks. About your "How the evade battle works": Interesting... Yes, some of my ships are missing some ammunition from their earlier AA activity. So they fail a roll, disengage, only to re-engage later and pass their roll? Weird programming, but that would explain... some of it. It would explain the "reacting-disengaging, then reacting-engaging" behaviour. It wouldn't explain why with no patrol-but-straight-move set there never was combat. So... Straight-move engagement didn't happen because of ... what exactly? Sorry, this game is awfully complicated and I'm trying to learn, so I'd like to get it right now... Surface fleet not attacking an unescorted transport TF is a problem I'd like to solve as early as possible... THank you again for your help and reading to my rambling musings! Cheers, Bokarati
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