Tanaka
Posts: 4378
Joined: 4/8/2003 From: USA Status: offline
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quote:
ORIGINAL: Hubert Cater Just to add to the discussion here, there is one additional, and arguably key game mechanic difference in place here that differentiates between the following: A) a regular move and attack without de-selection versus B) move, deselect and then select again and attack With A), a player moves in boldly and attacks without any further FoW reveal of the map, whereas with B), once you deselect, the unit does a full visual FoW reveal. This can likely in some cases give a player pause on whether they wish to follow through on a planned attack. It is subtle, but there is a difference, and perhaps it could be argued that in this case, B), when you de-select, that extra AP cost is the price to pay for the full FoW reveal, e.g. the reveal you do not receive under A) where you only lose AP for the move you have made, same as under B) when considering just the unit movement costs alone. If this is the case, then we can reconsider whether this is truly a bug or not. I just suggest this because if we "fix" this to have it cost you the same number of AP for either A) or B), then it would actually be more advantageous to do B) whenever you plan to move and attack as it gives you the full FoW reveal prior to an attack. A) becomes fully disadvantageous even though it is more fluid in game and less tedious to constantly be deselecting a unit prior to an attack. Generally speaking, we would assume players would want less tedium, e.g. less clicks, in their game play, and right now that exists in game if we acknowledge the differences and keep everything as is. Hmm interesting are you saying the game already works this way with FOW unit deselect or that you guys would change it to do this? If it already works that way that certainly does add to the conundrum...
< Message edited by Tanaka -- 5/9/2020 1:56:24 AM >
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