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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

 
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/5/2020 4:50:59 PM   
Mayhemizer_slith


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N/D 41 Allied 2

No DoW

CW and US combined, FF naval, USSR and China land


Naval move

US
TRS from Pago Pago to Mexican coast

FF
2x CA to escort duty

CW
From Liverpool BB and TRS loaded with MIL to North Sea box 1.
From Plymouth CV, AMPH loaded with INF, 2x CA and 3x BB to North Sea box 1.

CW is not starting combat in North Sea, how about Axis?

Not shown in picture and may affect to combat are TRS, AMPH and land units in sea and 6 factor 3 range FTR2 near Plymouth.

CW can fly 3x FTR2 to North Sea.




Attachment (1)

< Message edited by Mayhemizer_slith -- 5/5/2020 4:51:09 PM >


_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Centuur)
Post #: 1711
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/5/2020 5:07:10 PM   
Orm


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No combat in the North Sea. Thank you.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1712
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/5/2020 5:29:48 PM   
jjdenver

 

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Joined: 11/2/2007
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quote:

ORIGINAL: Orm
quote:

ORIGINAL: Mayhemizer_slith
Allies have been quite lucky lately. It will not last forever, but I enjoy it while it lasts.

Indeed. And you should.
Feels like the Japanese roll was the first good land combat die roll on a long time. Although I would have preferred if it had come in Russia instead.
After the German land combat disaster I threatened to replace the die roller if it dared roll bad again, but somehow I doubt that it had any effect.
Japan, at least, have had some luck with the strategic bombing and that helped morale somewhat.


On the Russian side we were happy with the land roll but not too happy at the 8 BP's of fighters and pilots lost during ground strikes, and watching the poor Chinese land forces evaporate in most combats without much resistance while strat bombing seems to hit at a very high rate while the big Red Air force raid on Ploesti hit absolutely nothing is depressing. I think it balances out over a long game.


< Message edited by jjdenver -- 5/5/2020 5:30:26 PM >

(in reply to Orm)
Post #: 1713
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/5/2020 5:49:08 PM   
Orm


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The two Soviet pilots survived, and while I am sure that the fighter losses sting the pilots will soon be in newer, better aircraft than the pre-war fighters they flew in.

I think that the Japanese die rolls have been below average until the previous impulse. That 19 might have changed things. Plenty of Japanese losses in China. And remember, Japan surrendered Manchuria to USSR to focus on China. China could, and should, be in a worse position all things considered, in my humble opinion that is.

And things might indeed balance out in the long game. But my general feeling is that die rolls are more important the earlier in the game that they are. Several high rolls during a France first is not compensated by a bunch of low rolls during the last few turns.

And, I think, there was an argument made in favour for the 2d10 table that it reduced luck. That Axis had such good luck with the 1d10 table that it ended a previous game in 1941. That there was no idea to wait for the luck to turn. I am just bringing this up to say that a concentrated period of luck can decide the game in a few turns. We had, in this game, planned to attack USSR in Mar/Apr in snowy, or fine weather. And we just got rain or storm. And some bad weather the following turn as well, and a fairly short turn as well. Combine that with below average land combat die rolls and one might be in trouble.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to jjdenver)
Post #: 1714
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/5/2020 8:01:08 PM   
Mayhemizer_slith


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Rail move

USSR CAV div Stavropol -> Changchun.


Land move

CW MAR 2 hexes west in Denmark.

Chinese move their units to get them back to supply.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 1715
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/8/2020 4:18:29 PM   
jjdenver

 

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Joined: 11/2/2007
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quote:

ORIGINAL: Orm
The two Soviet pilots survived, and while I am sure that the fighter losses sting the pilots will soon be in newer, better aircraft than the pre-war fighters they flew in.

I think that the Japanese die rolls have been below average until the previous impulse. That 19 might have changed things. Plenty of Japanese losses in China. And remember, Japan surrendered Manchuria to USSR to focus on China. China could, and should, be in a worse position all things considered, in my humble opinion that is.

And things might indeed balance out in the long game. But my general feeling is that die rolls are more important the earlier in the game that they are. Several high rolls during a France first is not compensated by a bunch of low rolls during the last few turns.

And, I think, there was an argument made in favour for the 2d10 table that it reduced luck. That Axis had such good luck with the 1d10 table that it ended a previous game in 1941. That there was no idea to wait for the luck to turn. I am just bringing this up to say that a concentrated period of luck can decide the game in a few turns. We had, in this game, planned to attack USSR in Mar/Apr in snowy, or fine weather. And we just got rain or storm. And some bad weather the following turn as well, and a fairly short turn as well. Combine that with below average land combat die rolls and one might be in trouble.


I thought the pilots were dead, glad to hear they made it back to the airbases. :)

As I mentioned I think luck balances out over a game, but of course as gamers we have a god-given right to complain about luck.

Clearly the axis side in this game is played extremely well so I don't think luck is needed to secure a victory anyway.

(in reply to Orm)
Post #: 1716
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/8/2020 4:23:23 PM   
jjdenver

 

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ND 41 i2:
Strat bomb raid on Ploesti v2 is as wildly successful as the first was a complete failure. The air crews are issued an extra ration of vodka on their return.





Attachment (1)

(in reply to jjdenver)
Post #: 1717
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/8/2020 6:37:14 PM   
jjdenver

 

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ND 41 i2 continued:

rail: SU sends CAVDIV to Manchuria from Stavropol.

China musters all possible force for an attack on the flipped 1-5 JP CAVDIV
SU shuffles units up and down the line and sends reinforcements north to Timoshenko as well as reinforcing the critical area south of Vitebsk.
CW sends marines west to defend the western strait
CW debark MIL and INF to Frederikshavn.

Chinese forces launch an attack on the isolated flipped CAVDIV. Odds 9.5:1 (after halved for Chinese attack weakness) which is +21 shown by MWIF. My calculation only makes this as a +20: 9.5 * 2 = 19 +1 for division flipped = +20. Any idea why game is showing +21?

Japan seems to have a ki-51 designated as defensive support - will it fly? The question seems to be rhetorical. :)






Attachment (1)

(in reply to jjdenver)
Post #: 1718
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/8/2020 6:54:49 PM   
Orm


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Yes, the Ki-51 will fly defensive support. It can land in the hex it flew from.. And assault. Thank you.

And the +21 odds is because the program rounds the attacking force just before calculating odds. So 9.5 is rounded to 10.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to jjdenver)
Post #: 1719
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/8/2020 7:33:15 PM   
jjdenver

 

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ND 41 i2 (continued):
Exercising their offensive muscles for (I think) the first time since the war kicked off over 2 years ago, the Natchi (often thought to be inferior attackers) come up heroes.

There is no advance after combat.




China musters all possible force for an attack on the flipped 1-5 JP CAVDIV
SU shuffles units up and down the line and sends reinforcements north to Timoshenko as well as reinforcing the critical area south of Vitebsk.
CW sends marines west to defend the western strait
CW debark MIL and INF to Frederikshavn.

air rebase:
CW FTR London -> 42.36 in Denmark
SU MIG-1 rebases south from Archangel toward Vitebsk

No reorgs.

Attachment (1)

< Message edited by jjdenver -- 5/8/2020 7:48:10 PM >

(in reply to Orm)
Post #: 1720
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/8/2020 7:49:16 PM   
jjdenver

 

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Weather is poor for i3 of ND 41.




Attachment (1)

(in reply to jjdenver)
Post #: 1721
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/10/2020 5:27:38 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Nov/Dec '41
Impulse #3 (Axis)

No declarations of war.

Land: Japan
Combined: Germany
Naval: Italy

No port strikes.

Italy fly one FTR2 (4 strength) to the 2-box of the North Sea.

Naval Movement:

Germany:
2 x SUB (Brest) -> Cape Verde Basin 2-box
SUB (Brest) -> North Atlantic 2-box
SUB (Brest) -> Norwegian Sea 2-box

Italy:
SUB (Hamburg) -> Norwegian Sea 3-box
SUB (Hamburg) -> Arctic Ocean 1-box
SUB (Hamburg) -> Faeroes Gap 2-box
SUB (Bordeaux) -> Bay of Biscay 4-box
2 x CA (La Spezia) -> Italian Coast 4-box
2 x CA (La Spezia) -> East Med 4-box
CA (La Spezia) -> West Med 4-box

Axis can initiate combat in 7 sea areas. And Italy begin searching in the Faeroes Gap. CW can reinforce the sea area with the ATR3 based on the Shetland Islands. It can reach up to the 2-box. Will the ATR3 reinforce the Faeroes Gap?




Attachment (1)

< Message edited by Orm -- 5/10/2020 5:28:36 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to jjdenver)
Post #: 1722
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/10/2020 6:04:15 PM   
Mayhemizer_slith


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ATT to box 0, thank you.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 1723
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/10/2020 6:11:08 PM   
Mayhemizer_slith


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Joined: 9/7/2011
From: Finland
Status: offline
If planes can fly, NAV to box 0 in North Atlantic.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 1724
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/12/2020 7:27:00 PM   
Orm


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From: Sweden
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The Italian submariners find the Allied shipping and attack. (Axis 2, Allies 6)

Italy selects to fight the 0-box only. Spend 4 of the 6 surprise points to select submarine combat. The 2 remaining points are used to increase the damage done.

What port will CW use for the aborting CP?

Italy will stay in the sea area. Will CW abort?



Picture from Nov/Dec '41 Impulse #3 (Axis) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1725
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/12/2020 7:51:15 PM   
Mayhemizer_slith


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Alllies stay.

Aborts to Liverpool.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 1726
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/12/2020 8:00:21 PM   
Orm


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The Italian submariners in the Faeroes Gap are ordered to avoid combat with the escorts.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1727
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/12/2020 8:04:16 PM   
Orm


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From: Sweden
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Italy decline combat in both the Arctic Ocean, and the North Sea.

However, the Italians search in the Bay of Biscay. Both sides decline to reinforce the sea area with any air.




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1728
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/12/2020 8:12:15 PM   
Orm


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The Italian SUB find the Allied shipping and attack. (Axis 3, Allies 10)

Only 0-box is selected and all surprise points are used to increase the damage done. After the convoy is sunk the SUB avoids further combat but stay in the area.



Picture from Nov/Dec '41 Impulse #3 (Axis) - Naval Combat


Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1729
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/12/2020 8:16:28 PM   
Orm


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From: Sweden
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Germany takes over and begin searching in the Norwegian Sea.




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1730
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/12/2020 8:19:29 PM   
Orm


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No contact in the Norwegian Sea. (Axis 8, Allies 4)

Over to the North Atlantic.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1731
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/12/2020 8:23:56 PM   
Orm


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Both Sides find in the North Atlantic. (Axis 2, Allies 1)



Picture from Nov/Dec '41 Impulse #3 (Axis) - Naval Combat

Attachment (1)

< Message edited by Orm -- 5/12/2020 8:24:16 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1732
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/12/2020 8:26:35 PM   
Orm


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From: Sweden
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How will CW proceed?

Increase the damage will change the A to an D.

Decrease the damage will change the A to nothing at all.



Picture from Nov/Dec '41 Impulse #3 (Axis) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1733
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/12/2020 8:27:44 PM   
Mayhemizer_slith


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From: Finland
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Increase damage.

If aborted, to Halifax.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Orm)
Post #: 1734
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/12/2020 8:28:23 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
I have to end from tonight.

_____________________________

If your attack is going really well, it's an ambush.

-Murphy's war law

(in reply to Mayhemizer_slith)
Post #: 1735
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/12/2020 8:29:29 PM   
Orm


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From: Sweden
Status: offline
Good night.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1736
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/12/2020 8:33:01 PM   
Orm


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quote:

ORIGINAL: Mayhemizer_slith

Increase damage.

If aborted, to Halifax.

The CA remains in the sea area (8 rolled).

The U-boat is damaged (6 rolled).

Germany decide that caution is the wise choice and aborts.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Mayhemizer_slith)
Post #: 1737
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/12/2020 8:34:30 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
And the final area that Axis search in.



Picture from Nov/Dec '41 Impulse #3 (Axis) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1738
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/12/2020 8:38:06 PM   
Orm


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From: Sweden
Status: offline
Neither side has any clue in CVB. (Axis 9, Allies 10)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1739
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and ... - 5/12/2020 8:39:26 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Will CW initiate combat in the North Sea?



Picture from Nov/Dec '41 Impulse #3 (Axis) - Naval Combat

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 1740
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