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HQ Hierarchy - 5/13/2020 8:31:57 PM   
Deathtreader


Posts: 1039
Joined: 4/22/2003
From: Vancouver, Canada.
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Howdy,

Time for me to put my dummy sign back on again....

In all my time in playing this game {couple of very enjoyable years at the least} I've never been able to replicate the "Mouse over cursor for HQ's" that is shown and explained on page 53 of the manual.
What's the secret??
I'm just about ready to sacrifice a chicken or two...….

Thanks!

Rob.

_____________________________

So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
Post #: 1
RE: HQ Hierarchy - 5/13/2020 10:10:50 PM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
Open display options and select Reset to default (show HQs).




Attachment (1)

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RE: HQ Hierarchy - 5/14/2020 10:48:29 PM   
Deathtreader


Posts: 1039
Joined: 4/22/2003
From: Vancouver, Canada.
Status: offline
Hi,

Thanks for the quick reply!

Unfortunately I wasn't clear about which display I was referring too....it's the pyramidal HQ/unit display on p53 of the printed manual and p52 of the eBook manual. For some reason I can't import a copy of the display in question.

Rob.

_____________________________

So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)

(in reply to bcgames)
Post #: 3
RE: HQ Hierarchy - 5/15/2020 7:11:17 PM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
If you are talking about this image it's just an illustration of what happens in the game when you place the cursor over an HQ. All that matters is the colors.




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RE: HQ Hierarchy - 5/16/2020 12:12:42 AM   
Deathtreader


Posts: 1039
Joined: 4/22/2003
From: Vancouver, Canada.
Status: offline

quote:

ORIGINAL: bcgames

If you are talking about this image it's just an illustration of what happens in the game when you place the cursor over an HQ. All that matters is the colors.






That's the one!
No wonder I couldn't reproduce it in the game...duh...

Still, it would be a nice addition to functionality when allocating units to an attack/defense to determine/preserve organizational integrity. No going thru each stack to check who belongs to whom.

Just a suggestion...

Rob.

_____________________________

So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)

(in reply to bcgames)
Post #: 5
RE: HQ Hierarchy - 5/16/2020 1:07:25 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline

quote:

ORIGINAL: Deathtreader
Still, it would be a nice addition to functionality when allocating units to an attack/defense to determine/preserve organizational integrity. No going thru each stack to check who belongs to whom.

OK. Gotta think about this one.


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Post #: 6
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