OG_Gleep
Posts: 308
Joined: 12/27/2002 Status: offline
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I agree, that the moral hits are insane, especially because it doesn't make sense...atleast to me. I did a turn as the Japanese, just to see what I was up against. They had a little over 100 fighters, so that means they were sending 100% of their fighters. They only have 1 fresh FS, they must have just been transfered in. Two of the flight groups have really low morale, compared to me (in the 50's) and fatigue is high, again compared to me, on all but the new FS. On paper the F4F-4 and the Zero's aren't that different, at least the info which they provided. They F4F has an advantage in Durability and Firepower, while the Zero has better Manuverability (not by much) and a pretty big lead in climb rate. So....if its not the planes, its not morale or fatigue....then it must be pilot experience. And this Japan does have a HUGE advantage in. But, I don't see my Experienced pilots doing that much better. They don't survive any longer, or garner any more kills across the board. My kill leaders are a mix of Exp, from 67 to 94. Again this is from an Allied perspective. We don't have that many 90+ pilots, atleast up until Aug. (I don't know what kind of Exp future pilots will have). Don't get me wrong.....I am sure that morale and fatigue have a HUGE impact on Allied Pilot performance, but it will only make them worse. A 99 Morale and 0 Fatigue Wildcat FS will only perform at their best, which isn't enough. I was only trying to point out that Allied Exp is the reason they are getting killed. Since getting pilots experience up is so hard, which is why I probably get so attatched to them, I hate seeing them chewed with nothing to do about it. I can't even mob them, even outnumbered 5 to 1, they still manage to inflict their fare share of casualties, and then break off and survive to fight another day. So the solution, if all the above statements are true, would be to raise the expirence of the Allied fly boys. This is the difficult part for fighters. As far as I can tell, the only way to raise them up, would be to have them in more dogfights. And there is a good chance that they wouldn't make it out of one if they went up against the boys from Rabul. Aside from this, is there any edge that you can give your pilots? I don't know if this is modled, but different aircraft performed better or worse depending on the situation they were in...such as altitude. This might be a question for the Devs, but is there anything that we can do to give the advantage to our pilots based on the plane they are flying?
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