Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Next patch in final beta testing

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's Eagle Day to Bombing the Reich >> Next patch in final beta testing Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Next patch in final beta testing - 5/15/2020 7:14:56 PM   
simovitch


Posts: 5488
Joined: 2/14/2006
Status: offline
Here's an update on some new features from the next patch:

Strat map now shows weather by zone during planning phase.

Allies must now have AS of 4 or greater to win BTR campaigns (increased from 3).

Human player no longer gets automatic upgrades, allowing player to upgrade or change most plane types manually.

Reinforcement arrival now displays, and centers on entry airfield and gives information about aircraft type.

Leader promotion messages now show inspiration and leadership values.

Auto plan raid range button increment increased to reduce multiple clicking.

Max ranges reduced for AI raids in keeping with available escort ranges. Added some tweaks to increase AI aggressiveness.

Me110 nightfighters will slowly auto upgrade to be fitted with upward firing cannon.

Added flak attack on enemy planes attacking landing aircraft.

Fixed some altitude loss and gain anomalies caused by inconsistent variable types.

Added incremental elevation gain during climb out from takeoff for intercepting fighters.

Reworked e-warfare device upgrades and implementation, fixed data errors causing ELINT to be broken in 1944 campaigns and axis aircraft radar unused in 43 and 44. Aircraft in 1944 scenarios now benefit from previous 5 months of e-warfare technology upgrades.

Pathfinder group pilots start with higher experience.

Area targets that do not produce terror points shown in blue circles in urban display mode, all others shown with black circles instead of red (to differentiate from jammed radar sites.)

Pilot roster now shows which pilots occupy a ready aircraft and highlights the leader. Added color highlights to Top and Honor Roll Pilot views.

When selecting a lead and following groups for a raid, only functional Nav devices will be indicated on the list (i.e. if range is too far for oboe, etc.)

“Find Air Units” tab is added to the reaction phase menu to allow easy lookup and location, showing fatigue, morale, fuel and damage of individual pilots/planes within the selected air group during the action.

Changed cloud movement direction to randomly move from NW to SW direction each turn. Added forecasting of next turns weather in the campaign summary.

Defender at-start start now sees cloud pattern for the upcoming turn.

Defending player less likely to strike balloon cables.

Attacker gains some experience if he kills a balloon.

Fixed bugs where experience was accumulating improperly or not at all.

Fixed bug where game was not properly recognizing fighter to fighter-bomber conversion capability.

Fixed bug where Defender Doctrine was resetting back to default each turn (My bad from 1.05)

Fixed bugs where P51 and P47 Fighter-bomber groups with swapped-out bombs could not be grouped together in a bomb raid. Now they can! Added “b” designation on group lists to differentiate which FB converted groups have bombs and which have drop tanks.

Groups equipped with Navigation (that are in beam-range of target), Elint, or Radar equipped show “n” “e” or “r” respectively on group lists.

Improved ability to select objects on map when zoomed out.

Added altitude performance bands to weapons database display.

fixed some problems with the ground campaign to reward aggressive bombing of frontline (causing earlier breakouts) and penalize if not (delaying breakout). It was nearly impossible to get a result, that got a result, that effected the timing of breakouts. Now it can be a game changer. Still testing this...


< Message edited by simovitch -- 5/15/2020 7:41:32 PM >


_____________________________

simovitch

Post #: 1
RE: Next patch in final beta testing - 5/15/2020 7:18:13 PM   
simovitch


Posts: 5488
Joined: 2/14/2006
Status: offline
Blue circled cities will not provide terror points... and note the weather displaying on the strat map.





Attachment (1)

< Message edited by simovitch -- 5/15/2020 7:48:40 PM >


_____________________________

simovitch


(in reply to simovitch)
Post #: 2
RE: Next patch in final beta testing - 5/15/2020 7:20:11 PM   
simovitch


Posts: 5488
Joined: 2/14/2006
Status: offline
Weapons Database now displays altitude/performance bands for all aircraft... (beta)






Attachment (1)

_____________________________

simovitch


(in reply to simovitch)
Post #: 3
RE: Next patch in final beta testing - 5/15/2020 7:30:21 PM   
simovitch


Posts: 5488
Joined: 2/14/2006
Status: offline
Lots more information in the Pilot Roster. Note the group leader is highlighted in yellow...






Attachment (1)

_____________________________

simovitch


(in reply to simovitch)
Post #: 4
RE: Next patch in final beta testing - 5/15/2020 7:47:40 PM   
simovitch


Posts: 5488
Joined: 2/14/2006
Status: offline
Note weather forecast near the bottom of Campaign summary. Defending side gets a better idea of his avgas and oil industry.

"battle status" is for the beta team to track the ground campaign and will probably not be included in final display.






Attachment (1)

_____________________________

simovitch


(in reply to simovitch)
Post #: 5
RE: Next patch in final beta testing - 5/16/2020 3:55:42 AM   
warshipbuilder


Posts: 1960
Joined: 2/23/2013
From: C-eh-n-eh-d-eh
Status: offline
Here are the DB changes for 1.06

1943 Campaign

P-51H removed
XP-72 removed

This was done as that campaign has been shortened.

1944 Campaign

Changed 501 Sqn AIR HQ to 11 Group
Deelen AB assigned to Luft Reich

Both

Ta-154 changed Fug 212 to Fug 220

BoB

Ju88A-5 corrected defensive armament

BoB 41

68 Sqn assigned missing AIR HQ - 12 Group
96 Sqn Defiants added missing armament
255 Sqn Beaufighters added AI radar
307 Sqn Defiants removed AI radar





_____________________________

warshipbuilder

Any ship can be a minesweeper, once.
ED/BTR Ressurection Project
https://www.bombercommandmuseumarchives.ca/

(in reply to simovitch)
Post #: 6
RE: Next patch in final beta testing - 5/16/2020 11:08:10 AM   
Mappo


Posts: 56
Joined: 6/1/2012
From: Florence, Italy
Status: offline
Very great news Probably it is too late, but I would have a request. Is it possible to save the records about the italian squadrons after the september armistice? Maybe frezing those squadrons and removing their aircrafts, so as to make them unusable for the rest of the campaign? Playing as Axis or Allies at the end of the Campaign I enjoy to see the results of the squadrons and being an italian I would like to do this also for the italians ones
In any case, thanks again for your effort

(in reply to warshipbuilder)
Post #: 7
RE: Next patch in final beta testing - 5/16/2020 1:32:55 PM   
joey


Posts: 1408
Joined: 5/8/2004
From: Johnstown, PA
Status: offline
Wow! It looks like I will be restarting another long campaign!

What does France/Italy battle status mean on the campaign info screen? I assume it means how far along the Allies are towards a breakout, but how is it to be interpreted? Is there are value to be obtained or prevented (if you play as the German)?

(in reply to Mappo)
Post #: 8
RE: Next patch in final beta testing - 5/16/2020 6:41:44 PM   
simovitch


Posts: 5488
Joined: 2/14/2006
Status: offline
quote:

ORIGINAL: joey

Wow! It looks like I will be restarting another long campaign!

What does France/Italy battle status mean on the campaign info screen? I assume it means how far along the Allies are towards a breakout, but how is it to be interpreted? Is there are value to be obtained or prevented (if you play as the German)?

It's a tally to track the number of times the breakout dates were incremented or decremented in France and Italy. When I ran a full 1944 campaign AI-vs-AI these numbers never moved, i.e. there was no influence from the attacks against troops that the Allied AI seemed fairly good at executing. A recent playtest with some fixes (e.g. forts and afv values now help the Axis more, but forts can now be destroyed by bombing like afv's) showed these dates being pushed up by 11 days on the Gothic line and 5 on the westwall.

Some notes on the ground war, more relevant with 1.06:
1. It pays to cause disruption and damage to troops, especially during the retreat phase when they lack fortification because
the only time the breakout dates will adjust is when combat is initiated on a (weakened)troop that is situated on a front line (Normandy, Gothic, Westwall, Gustav) so weaken those troops before they stop and fortify.

2. Reduce supply lines by bombing rail centers nearest troops and along the supply route. lower supply means lower replacements. Supply lines will find road junctions if undamaged rail is not available, but roads provide lower supply levels.

3. Delaying the Normandy and Gustav front breakouts has much less impact on the end game than delaying the westwall or gothic lines. But keep bombing those troops nonetheless, especially during the retreat between frontlines so that they are weakened for the final drive into Germany.


< Message edited by simovitch -- 5/16/2020 6:56:06 PM >


_____________________________

simovitch


(in reply to joey)
Post #: 9
RE: Next patch in final beta testing - 5/16/2020 7:31:24 PM   
joey


Posts: 1408
Joined: 5/8/2004
From: Johnstown, PA
Status: offline
Good to know. I usually play as the Axis, so I would be looking at this from the opposite perspective. I am glad to see more emphasis is being placed on the ground war. It always seemed to me that no matter how many raids occurred on army divisions and how many AFVs were destroyed, the end date never changed.
Thanks again. j

(in reply to simovitch)
Post #: 10
RE: Next patch in final beta testing - 5/17/2020 8:07:17 AM   
V72

 

Posts: 37
Joined: 11/7/2006
From: Paris - France
Status: offline
Thanks for the job done, take care of yourself.

_____________________________


(in reply to joey)
Post #: 11
RE: Next patch in final beta testing - 5/17/2020 12:44:21 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Thank you for the update and all the work.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to V72)
Post #: 12
RE: Next patch in final beta testing - 5/18/2020 11:46:37 AM   
Johntxic

 

Posts: 62
Joined: 5/4/2019
Status: offline
When is the release planned?

_____________________________

The Nazis entered this war under the rather childish delusion that they were going to bomb everyone else, and nobody was going to bomb them. They sowed the wind, and now they are going to reap the whirlwind.

(in reply to Orm)
Post #: 13
RE: Next patch in final beta testing - 5/18/2020 12:09:23 PM   
simovitch


Posts: 5488
Joined: 2/14/2006
Status: offline

quote:

ORIGINAL: Johntxic

When is the release planned?

When its ready.

Just got several bug reports from testers, been squashing them but there's always something it seems. Hope to sign off into Matrix' hands by the end of May.

_____________________________

simovitch


(in reply to Johntxic)
Post #: 14
RE: Next patch in final beta testing - 5/18/2020 2:05:56 PM   
Zorch

 

Posts: 7087
Joined: 3/7/2010
Status: offline

quote:

ORIGINAL: simovitch


quote:

ORIGINAL: Johntxic

When is the release planned?

When its ready.

Just got several bug reports from testers, been squashing them but there's always something it seems. Hope to sign off into Matrix' hands by the end of May.

+1 And not 1 minute sooner

(in reply to simovitch)
Post #: 15
RE: Next patch in final beta testing - 5/18/2020 6:24:33 PM   
joey


Posts: 1408
Joined: 5/8/2004
From: Johnstown, PA
Status: offline
As it stands now, will this new patch require a restart of a new game, or will it work with an in progress game?

(in reply to Zorch)
Post #: 16
RE: Next patch in final beta testing - 5/19/2020 1:56:12 PM   
simovitch


Posts: 5488
Joined: 2/14/2006
Status: offline
Anytime we add new variables that will get stored in the data file when the game is saved, It is doubtful that an older version of a save will be compatible. In the case of 1.06, we added the weather forecasting feature, which I'm sure kicked all the data offsets around. So no.

_____________________________

simovitch


(in reply to joey)
Post #: 17
RE: Next patch in final beta testing - 5/19/2020 3:11:23 PM   
joey


Posts: 1408
Joined: 5/8/2004
From: Johnstown, PA
Status: offline
Thanks for your response. Can I assume the editor will work with this patch? Lastly, I have a custom mod I like to play. Will I have to recreate the mod in the editor, or will the mod still work in the new patch?

< Message edited by joey -- 5/19/2020 3:54:05 PM >

(in reply to simovitch)
Post #: 18
RE: Next patch in final beta testing - 5/19/2020 8:46:07 PM   
simovitch


Posts: 5488
Joined: 2/14/2006
Status: offline
Editor will work. Any modded data should work as long as the user didn't bugger it up or add new rows or columns.

Caveat: if you added new planes or devices in open slots they may not work or show up. This has always been the case.

_____________________________

simovitch


(in reply to joey)
Post #: 19
RE: Next patch in final beta testing - 5/20/2020 1:48:14 PM   
joey


Posts: 1408
Joined: 5/8/2004
From: Johnstown, PA
Status: offline
Thanks, I do appreciate all your work.

(in reply to simovitch)
Post #: 20
RE: Next patch in final beta testing - 5/20/2020 3:17:16 PM   
Wijter

 

Posts: 30
Joined: 10/10/2013
Status: offline
Thank you for the update.

Do we have a differentiation of gun mounting in FRONT(F) and Center Line(CL) position similar to WitP AE?

(in reply to joey)
Post #: 21
RE: Next patch in final beta testing - 5/20/2020 8:53:26 PM   
warshipbuilder


Posts: 1960
Joined: 2/23/2013
From: C-eh-n-eh-d-eh
Status: offline
quote:

Do we have a differentiation of gun mounting in FRONT(F) and Center Line(CL) position similar to WitP AE?



I do not know that the situation is in WitP, but yes we do have different positions.

_____________________________

warshipbuilder

Any ship can be a minesweeper, once.
ED/BTR Ressurection Project
https://www.bombercommandmuseumarchives.ca/

(in reply to Wijter)
Post #: 22
RE: Next patch in final beta testing - 5/21/2020 5:20:45 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
I have a bug (in the recent patch) with disappearing AA trains. Is it a known bug or should I post details?

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to warshipbuilder)
Post #: 23
RE: Next patch in final beta testing - 5/22/2020 2:25:01 PM   
simovitch


Posts: 5488
Joined: 2/14/2006
Status: offline

quote:

ORIGINAL: Orm

I have a bug (in the recent patch) with disappearing AA trains. Is it a known bug or should I post details?

hmmm please post details in the tech support section and I will take a look.

_____________________________

simovitch


(in reply to Orm)
Post #: 24
RE: Next patch in final beta testing - 5/27/2020 2:18:47 AM   
boogabooga

 

Posts: 457
Joined: 7/18/2018
Status: offline
Will the AI target urban areas that do not provide terror points?

(in reply to simovitch)
Post #: 25
RE: Next patch in final beta testing - 5/27/2020 4:54:02 PM   
simovitch


Posts: 5488
Joined: 2/14/2006
Status: offline

quote:

ORIGINAL: boogabooga

Will the AI target urban areas that do not provide terror points?

It targets the rail centers (Overlord and Avalanche) and the urban area gets pasted collaterally, so yes and no.

_____________________________

simovitch


(in reply to boogabooga)
Post #: 26
RE: Next patch in final beta testing - 5/27/2020 5:00:01 PM   
simovitch


Posts: 5488
Joined: 2/14/2006
Status: offline
This weekend I got the new feature working where you can click on a flight during the reaction phase and access the group display and flight data instantly, including the individual pilots flying the aircraft in the flight. No more digging through the OOB display to see how a particular flight or group is doing during the action. I have wanted this feature forever.

_____________________________

simovitch


(in reply to simovitch)
Post #: 27
RE: Next patch in final beta testing - 5/27/2020 8:38:39 PM   
joey


Posts: 1408
Joined: 5/8/2004
From: Johnstown, PA
Status: offline
That is great! I only wish I knew something about coding so I could help. But such is life. I have added a few pilots just for fun to my games. Now I might be able to see how Rita, Gene, Marilyn are doing in a dog fight. As it is now, I have to wait until the day is over to see such results.

(in reply to simovitch)
Post #: 28
RE: Next patch in final beta testing - 5/28/2020 1:00:01 PM   
simovitch


Posts: 5488
Joined: 2/14/2006
Status: offline
Here is a snapshot of 266 Sqn scrambling Spitfires during the action. fueling, taxiing, taking off...




Attachment (1)

_____________________________

simovitch


(in reply to joey)
Post #: 29
RE: Next patch in final beta testing - 5/28/2020 6:30:03 PM   
joey


Posts: 1408
Joined: 5/8/2004
From: Johnstown, PA
Status: offline
Wow this patch looks exciting! I can't wait to see it in its final form.

(in reply to simovitch)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's Eagle Day to Bombing the Reich >> Next patch in final beta testing Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.031