joelmar
Posts: 1023
Joined: 3/16/2019 Status: offline
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patch 1.12.05 Fort at level 4 or better will prevent defender's retreat if there is a town, city or urban terrain in hex. patch 1.12.00 Appendix D - current terrain combat modifiers ● Clear +0 ● City +2 ● Light Urban +6 (+3 if unit is not in normal supply), double dense ● Heavy Urban +8 (+4 if unit is not in normal supply), double dense ● Light Woods +1 ● Heavy Woods +2, dense ● Rough +3, dense ● Mountain +3, double dense ● Swamp +2, dense In addition to terrain listed above, any hex with fort above 3.10 is double dense terrain, while any hex with fort above 2.10 and up to 3.10 is dense terrain. dense terrain means all AFV's elements get their CV halved. Double dense means all AFV's elements get their CV quartered Updated manual version 2.5.5 15.3.1.1. Dense Terrain Some terrain is more suited to infantry combat than armored combat. A Dense Terrain modifier (15.6.3.2) is applied to ground element’s CV during combat (attacker and defender alike) in mountain, rough, swamp and heavy wood terrain as well as in cities with population rating greater than 14. Ground elements of class “infantry”, “mech infantry”, and “infantry weapons” have their CV doubled. Ground elements of class “SP Weapon”, “Armored Car”, “SP Artillery”, and “AFV” have their CV halved. Game Play Tip: The Dense Terrain Modifier is a very important rule. You will suffer excessive losses if you use AFV and combat vehicles in dense terrain. Infantry is king. Finally, in the new patch, heavy artillery and engineers have much better effectiveness against fort levels. Bottom line, you need to use infantry with engineers and artillery to get the fort levels down. Attacking with armor will usually get you nowhere against heavy fortifications, even with a much higher initial CV ratio.
< Message edited by joelmar -- 5/31/2020 3:48:41 AM >
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"The closer you get to the meaning, the sooner you'll know that you're dreamin'" -Dio
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