RogerBacon
Posts: 724
Joined: 5/17/2000 From: Miami, Florida, U.S.A. Status: offline
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Version 1.78 Released https://www.dropbox.com/s/uh5ve7qz2yz17de/BaconMod1.78.zip?dl=0 Hello all. Back on in January of 2019 (16 months ago as of this writing) I released the current version of the Bacon Mod 1.77. After that I took a break and have been playing some other fine games (too many to list). The relevant one was Interstellar Space: Genesis. It’s a fine 4x space game and an improvement upon the standard setting MOO2 but after playing a few games it felt... small. MOO2 only have around 30 or so stars as I recall. ISG can have a lot more but still far fewer than DWU even on its smallest setting. So, long story short, I started playing DWU again. And for me, playing means modding. Nothing makes the universe seem big like setting everything on automatic and just controlling one ship. So, I made my free trader medium freighter and went about trying to make a profit by trading. In the current version it's pretty hard to make a profit as a free trader (or even harder as a mining ship). So ,to make it easier, I’ve introduced some color coding when prices are particularly above or below the prevailing market price. Gold: way above market price Silver: above market price No color: within a decent range of the market price. Green: below market price Red: way below market price Note also the “Give” button has been added. Another aid to help you is the new !price [commodity name] command. It allows you to find the prices for a particular commodity at the nearest systems from your ship. Even if you make a profit... then what? Declare personal victory and retire? It felt kind of empty. I thought of all those space games I’ve played where you fly around mining and trading and doing missions to make money. In those games the main thing you spend your money on is ship upgrades. THAT was what was missing from my free trader experience: ship upgrades. Oh yeah, also blasting pirates for fun and profit. So, now when you attack and destroy ships (pirates or whatever) you have a chance to capture some of their components. Only you have those components you can pay a shipyard at an independent world to install them on your ship. Here are the before and after shots of my freighter after duct-taping on some extra engines. Note the speed difference. Also, to help you find your free trader, I’ve added a few items to the ship filter menu. For free miners, the implicit cost of mining has been reduced from prevailing market price to 0.8 times prevailing market price. This assumes a decent profit is built in to the market price. You will see fewer negative returns on your mining now. Here are the new tags in the BaconSettings.txt file that concern free traders addSalesTax=false quartersOfCashAvailable=4 newIDCost=10000 baseShipOfficerCost=5000 componentEquipCost=1000 Invasions I’ve always thought invasions were kind of boring. It’s highly deterministic based on whoever has more troops. Adding more randomness to it wouldn’t really make it better though. I wanted some sort of user input. Enter the invasion mini-game. When invading a planet (or defending) and there are more than 5 troops invading you can select the planet and use the alt- ctrl – right click menu to enter a mini-game where you try to determin the enemy commander’s tactics. If you win your troops will get a bonus. If you lose the battle the opposite is true. The way it wors is as follow: There ar a series of rounds. You enter the suspected strategy for each section of the enemy army. If you guess the correct tactic for that section you get a gold star. If you guess the correct tactic that another section is using you get a silver star. You win by guessing all for sections correctly. If you have any generals present you can get one piece of advice from each one however any general consulted in this way will not be available for the actual battle. It is generally better to keep one general for his effect on the battle. Generals are used in order from lowest skilled to highest skilled so you best general will always be the last one left for the actual battle. Note attacking strength. New strength after determining enemy tactics. New Commands: !science [all] turns all exploration ships into science ships. Do this at the beginning of the game if you want science ships but didn’t edit all the ship template files. The all parameter does it for all empires. Other changes: Alt-M: select a planet ant hit alt-M and the closest available state mining ship without a mission will be ordered to mine that planet. Be sure to use the nodump command if you need to deliver those resources to a specific port. scientific data now stored at capital planet. Only a small working set in on a science ship. No more worry about losing a ton of data if a science ship dies. BaconSettings.txt // This is the fraction of private cost for ship construction that is paid to the state. In Vanilla it all turns into state money so set it to 1.0 if you don't want to see any change. Lowering will put the difference into Infrastructure at the planet the private ship is built at. privateBuildCostToStateMoney=0.0
< Message edited by RogerBacon -- 5/14/2020 10:07:31 PM >
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