AttuWatcher
Posts: 489
Joined: 6/25/2009 From: Hex 181, 36 Status: offline
|
If you turn off corporations, crime syndicates, cults and epochs this portion of the game becomes much less busy and very easy to manage, granted after you've already gotten over the initial learning curve. I'm on my second game now. In my first game I had crime syndicates and cults and epochs turned on and it was much much more busy than my second game where have them all off. This time I'll really be able to get deep into the ideological perks tree and focus more on my micromanagement. The fact that the game gives you this kind of freedom and variation from one game to the next is incredible. You can really play what suits your mood at the time. Also don't get the impression that having things like cults or whatever immediately makes the game much harder, because it can actually make it easier. For example in my first game, eventually most of my cabinet members were members of the same cult, and this resulted in very consistent and easy relationship bonuses whenever I would donate to the cult. Basically my impression after around 15 hours is that corps, cults, epochs etc. make the game more randomized, but not necessarily harder, while turning them off makes the game more directly controllable by you.
< Message edited by AttuWatcher -- 6/7/2020 2:58:53 AM >
|