Clux
Posts: 411
Joined: 9/16/2018 From: Mexico Status: offline
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quote:
ORIGINAL: FlashXAron_slith But somehow it makes sense, I would even gave that values a very small range of random values ... so the new gun could do some more damage between + 5-10% every game different and it should depend, how good your researching guy was ... I hated it always in CIV and even HOI , that I skipped a lot of units , because I have known they are scrap ! But in reality you also don't know HOW GOOD THE NEW DESIGN will be , when you finished it ... you will see , when it is finished , if it is really that good, how the researcher promised it, or if it will even explode ... sure a gun, which takes an old one as an example, will be better , BUT how much ? So that would be a cool design, atm it is somehow that way , because I don't look at google or manual , if it is good, but after some played games, I will know :-( and that is sad ... so keep it, and even make it more unpredictable, but as I said, it should depend, on what the designer/researcher has done and a small amount of rng ! While I agree than you should not know the results, it would be really helpful for new players to have an tool-tip over weapon choices like (good hard attack and bad soft attack) or ({+2 range and good against soft targets) and so on, because otherwise you have to check the manual and that ruins the fun.
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