jpwrunyan
Posts: 558
Joined: 12/3/2011 From: Uranus Status: offline
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quote:
ORIGINAL: Jdane So, I took a good look at your picture, read your questions, starting getting confused by those percentages, browsed through the manual only to fail to find where they are explained if they even are, then fired up the game, loaded a save, experimented with the logistics map filters, and then started to make some sense out of it all. First of all, I think you're getting the percentages mixed up. (100%) pertains to OP, up until the point the operational logistics track leaves the road, at which it turns 100%. It's arguably an inconsistency. That makes so much more sense the way you phrased it. And I agree, It would make sense if the OP % didn't appear at all if it's not a problem. Just show it when it leaves the road. But I think the reason is that you can see which lines contain logistics going to troops. That finally clicks. You also just inadvertently answered a question in my previous post. quote:
ORIGINAL: Jdane As for the percentage without parenthesis on the road it is the percentage of initial LIS remaining after the supply process is done. You can verify this easily: while keeping an eye on the hex, turn on initial points, (optionally used points,) then current points. Do the math: it fits. Yep. And now I understand why the road is black *finally*. It's warning me that I have no remaining trucks. Now I'm not sure if the color indicates *how bad* I'm missing trucks or not or if it just corresponds directly to the percentage available. For example, using 100/100 truck points is *optimal* and I feel black is counter-intuitive, even if remaining trucks is 0%. However, need for 200 trucks using all 100 trucks available is a serious problem. I'd like to know if the color indicates remaining capacity or severity of capacity deficit. Does that distinction make sense? quote:
ORIGINAL: Jdane The only think I'm still failing to figure out is the exact meaning of the Operational Logistics percentage. For now I'm assuming it's the percentage of the total requested supplies that could be sourced from this hex. It's not ideal and only makes a little sense, but that's all I've got for now. That's what I've got too. I think something more complicated is going on. I think under ideal circumstances the green range of OP still supplies 100% of troop supplies even if they're off the network. I suspect that the lower percentages on the green tiles indicate that even though they can *take* 100% of supplies, since there's not enough LIS it's a modified percentage to reflect this. So on hex D 85% of LIS is used up. But OP can only utilize 82% of its available points. I need to turn off the units and see the underlying numbers on the hexes the units are present. Con't below... quote:
ORIGINAL: Jdane A: The Bottlenecks shows green because 100% of the initial LIS is still available. Nothing moved through here during the turn resolution. It's not necessarily a waste if you wanted for instance strategically transfer a unit here: it means there's LIS available to spend. I know. But in this context it's a "waste" because I could divert trucks from it to the other road where I'm using up all my LIS. I'm highly unlikely to need to strategically move my units there given the situation on this particular map. I think for this to work I need a "before" and "after" picture to show this. Edit: I realize now some context is missing. I'm at peace with the faction to my east. That's why I'm not worried about this hex or the units along the border. quote:
ORIGINAL: Jdane B: 0% means there's 0 points left from the initial LIS total and thus the Bottlenecks show black. Stuff passed through, all LIS available was used. All the stuff may have passed through, but it as well may not have. This is just telling you the logistics are used at max capacity there. (100%) would mean some unit or units in the surroundings sourced 100% of the supplies it or they needed from this hex. Check! quote:
ORIGINAL: Jdane C: 84% means that the Operational Logistics points of the unit (in this case most certainly the closest one, i.e. the mobile militia regiment) had to spend more than 100 AP but less 150 AP to get to the hex of road it sourced the supplies from, and in this case could only bring back 84% of the requested supplies. Hmm... so there is no percentage underneath the unit then? Forget what I wrote above. Whoa, where did the AP numbers come from? From the unit's AP total? Did you mean "spend more than 50 AP"? This is what the manual says: quote:
A Unit can pick up full supplies and replacement Troops up to 50 AP distance range from its initial Hex. After that it will pick up partial supplies up to 100 AP distance range. The exception is Food! Which is always delivered in full if you are within the 100 AP distance range. The AP costs are calculated using the Operational Supply Move Type. In most cases this gives Unit a range of 4 Hexes to pick up full supplies. And a range of 8 Hexes to pick up insufficient but some supplies. This is where the confusion comes in. He's one hex away from the supply pickup so normally the OP % should be 100%. Is it less because the LIS can't deliver 100% of what he needs? I have to think so... quote:
ORIGINAL: Jdane D: We're starting to know the drill, some stuff moved through here but probably not much, there's still 85% of the initial LIS remaining to be spent here. The city's truck station is probably too far away to send enough trucks to bring supplies and thus only 82% of what the unit or units there requested was delivered. (Again, that percentage still is difficult to me to figure out, I'm not too happy with myself here.) Yes, I'm starting to follow as well. I think the percentages continue to throw me off. I'm used to looking at numbers on all the other overlays. I'm going to try to re-approach this. It would be wonderful if the overlay used the LIS/OP numbers and *then* gave you a percentage. Or a toggle between the two. quote:
ORIGINAL: Jdane E: The most interesting thing around these parts in my opinion is the gradient of color from black to red to blue to green. It looks like as the Operational Logistics pick up supplies from the road, the load diminishes until there's no supplies left to bring, thus next to no LIS is spent, thus Bottlenecks green. But this still raises more questions than answers for me. Well, that makes so much more sense to me too. If stuff get's taken off trucks, less trucks are needed, even if the total LIS on that road segment is less than further up the road where it's closer to the truck stop. Basically 200/100 LIS demand (0%) is worse than 60/80 LIS demand further down the road (33%). quote:
ORIGINAL: Jdane I'm sorry I still left some points in the fog, but at least trying to help helped me figure out the parenthesis thing. Let me just say I agree entirely that having the ability to highlight the Operational Logistics path of a specific unit would be a desirable feature, if perhaps limited to fringe unclear cases. Edit: Ach, I have again been typing too long without checking if there were any new messages in the meantime. You have no idea how helpful this post has been. Just having another set of eyes is tremendously useful. I'm going to try to update the annotations based on this. Also, don't worry about fast replies. I'd rather have fewer posts that get ninja'd than a mega-thread that's 5 pages long.
< Message edited by jpwrunyan -- 6/12/2020 8:47:42 PM >
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