Cornuthaum
Posts: 91
Joined: 6/7/2020 Status: offline
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quote:
ORIGINAL: Laiders quote:
ORIGINAL: liq3 All this talk of truck station efficiency is interesting to me. 100 truck AP (TAP) goes 10 dirt roads before losing efficiency. You can boost that another 5 hexes with a supply base. My understanding is the LPs scale linearly from TAP to double TAP, and the supply base bonus doesn't help. So you're getting a small amount of LPs even at range 24. At 190/100 and 50/50 it should be 10%. This means with 1000 supply going down that route, you should be able to build another truck station in one turn (100 metal, I don't think workers use LP, and IP don't). Once it's setup, you can stop sending 1000 points down that way, since the new truck station is going to send it's own LP to meet half way. So, a truck station every 8 range seems really excessive to me. You could also get even further with sealed roads. Rail also only costs 2 RAP, so it can go 5x as far. I hadn't actually looked at rail lines, and now that I'm reading the rules for them they're very interesting. Even 10% LP when you don't have a complete station is plenty to get scouting parties or a small army going 50 hexes away from your city, to keep building more rail and build a new city down the line. RAP work the same as TAP too, so there's not much stopping going like 75 hexes long, though it'll take 5 turns to build the rail station with only 50 RPs at the end. Also, you'd probably want it in a separate zone. A production asset 24 (or 50) hexes away from the city is going to cause some admin strain. This would concur directly with my own practical experiences. Both my substantial Siwa games have required organising long-distance logistics from a large but fixed LP base in my capital. It is pretty trivial to do really, though it does require some annoying traffic light fiddling. A truck station in every populated zone is a good rule of thumb for redundancy but it is not strictly necessary and it is wasteful of resources and workers. You can easily push supply a very, very long way if you want to using one or two L2 truck stations and well set up sealed roads. Cornuthaum, I'm feeling worker pinch too now and will probably start trying to aggressively optimise for worker efficiency. I guess farms are less efficient than hydro for workers, though hydroponics are much less pretty, so I could start there. quote:
Cornuthaum, I'm feeling worker pinch too now and will probably start trying to aggressively optimise for worker efficiency. I guess farms are less efficient than hydro for workers, though hydroponics are much less pretty, so I could start there. Hydroponics with the relevant techs (mass food pool and hydroponic robotization) are the most food/worker efficient thing in the game by a wild margin and one of the few buildings i will happily build up as high as possible. would highly recommend.
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