Malevolence 
		  
		   
		   
		  Posts:  1781 
		  Joined:  4/3/2010  Status: offline
		   
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		 The lower their happiness, the more leader events they initiate.      The mistake event is triggered by the leader's unhappiness; the players choices and those subsequent fix rolls are as stated.      This is not to be confused with population issues associated with their own happiness and unrest. Just keep fear at a tolerable level.      Also:      quote:
  ORIGINAL: Manual, Section 5.8.1.2, Other Key Stats      Loyalty      If Relation is higher than loyalty, then loyalty will usually slowly go up. And the reverse is also true: if Relation is lower than loyalty, then loyalty will usually slowly go down. Low Loyalty (<50) combined with low Relation has a big impact on the chance if any unsatisfied Leader events will occur.          quote:
  ORIGINAL: Manual, Section 4.4.3, Factions      A good Faction Happiness (>60) will give you the increasing chance to receive Faction Stratagems from them. While a bad Faction Happiness (<60) will give you an increasing chance a problem will arise with this Faction.        
			
			
  < Message edited by Malevolence -- 6/15/2020 5:18:38 AM  >					
			
			 
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  Nicht kleckern, sondern klotzen!      *Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.  
				  	
		  
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