siRkid
Posts: 6650
Joined: 1/29/2002 From: Orland FL Status: offline
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[QUOTE]Originally posted by Flying fortress [B]Being a detail freak, I'm going to LOVE this game. I am just going to be salivating until this game comes out. Just a couple of detail questions 1. do we get to upgrade armaments as we please? (As long as space allows for it? or as long as increased weight and such is taken into consideration?)--by that I mean radar, AA, etc. [COLOR=blue]No, this feature is not in the game and frankly I think it would add too much micro management.[/COLOR] 2. weapon ship, aircraft developments--do we get a hand in that?--more supplies/surplus of supplies and points leading to getting weapons, planes, shipsfaster? --I know you can't design a super carrier and build a whole alot of them in the alloted time period. That should'nt be allowed--by ships I mean maybe some destroyers, subs, cruisers, etc--something that could make it within timeperiod. [COLOR=blue]There are some production things you get to control and some limited ability to affect built time but thats about it.[/COLOR] For me, I would cancel all of those useless JPN destroyers under construction or planned and build matsu and Akitsuki classes almost exclusively because of the AA and the strong ASW capabilities compared to other destroyers 3. For Japan, we have to have Engines and airframes to create a aircraft, right? Any chance to combine powerful engines with airframes?--increasing speed, climb rate, maybe mvr with perhaps less range and a development time of the new aircraft. Just like the KI 100 which used a ki61 frame with a newer more reliable radial engine. [COLOR=blue]No, sorry.[/COLOR] 4. Do we get to assign naval target priorities?--I think this has already been brought up. I don't want 90% of my carrier planes hitting a single transport or a PT boat or something while my carriers get pounded to bits. [COLOR=blue]We are about to work on things of this nature. I will keep this in mind when we do.[/COLOR] 5. You know how when you launch CV airstrikes against CVBGs or bases your CVBGs are always found. Well, there is always a chance that CVBGs can't be found because of the weather or other circumstances. How is this going to be modeled? [COLOR=blue]I have no idea.[/COLOR] 6. Weather reports: Is it going to be a vague one like in UV? Any chance it will be something like the reports in PTO II so we can plot strategy? [COLOR=blue]It has been improved somewhat but probly not to the level your talking about.[/COLOR][/B][/QUOTE]
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Former War in the Pacific Test Team Manager and Beta Tester for War in the East.
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