Richard III
Posts: 710
Joined: 10/24/2005 Status: offline
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quote:
ORIGINAL: baloo7777 quote:
ORIGINAL: Richard III Yes. It`s not just that French units are to powerful, but in *_70%_* of the games I have played vs AI, even with a Sept. capture of Paris, France will move the capital to another city. If they move it to Metz or Vichy and dig in, and / or you get a run of bad weather, which is often, Game over. Even with a Aug, capture of Paris and they move the capital , no Sea Lion, Game Over in 1942. Ever with a 30% of no moving capital- fast surrender, no Sea Lion due to over powered Brit Navy and air against the axis amphibian units. With the nerfed Air Power, and Zombie Partisan's, too much bad weather, then no Moscow in `41 and certainly not in `42 with the death star Red Rifle Corps. The above after 12+ AI Games. Your a very nice guy, talented developer, and it`s your Game, but if you want to unbalance it to create an equal game possible in 1941- 1942 for the 12 vocal guys that PBEM it, thereby making it almost impossible for the 1000+ guys that bought it to play the AI and create an alternate history WW II, ( Axis Wins ) then you have made a questionable decision IMO. After a short time playing, I can say I agree with most of your comments. While I've done ok against a moderately boosted Allied AI, in pbem against a competent Allied player, with or without bad weather, you face a wall of strong (?) French with British anchoring the channel and you'll be lucky to get a couple 5-1 or 6-1 getting mostly 4-1 in two places (maybe 3). With the no retreat option picked for the Inf, you'll bludgeon your way through unless a couple of unlucky rolls stop you. Then your 4 panzer corps will wear down no matter how strong they started by mid-July even as you try pouring supply trucks into them. And the combined Fench/British Air Force is more than equal to the task of blunting or even besting the German Airpower. For S&Gs as I was stuck in trench warfare along the Somme front, I attacked 2 French Fighter bases with almost the entire German AirForce in mid-July '40 in a pbem game (having used up most of my supply trucks first just to get 50-60% efficiency. Results were 1 Air Field hit (?) and 4 steps of French fighter reduction at a cost of 13 steps reduction of German AirPower (split evenly between the bomber groups and the fighter interceptors waiting to mix it up with the (superior?) French fighters). Mostly I see pbem players here in this forum that are very good and also very vocal about the game and what you can do to counter this or that strategy. But you don't have enough of anything to completely prepare for 2 possible strategy's at the same time. I wonder if these French units could have held off the Soviets of '42 or the Americans of '43? I saw this happen to the Barbarossa game by the ATG guy Vic, as it always became a double wall of Russian Inf that the Germans did not have enough oil to run their Panzers through in'41 and then by '42 it was game over. But its my perogative to move on to a different game and so I shall. Hopefully Alvaro will consider more fine tuning for the AI game, it really is a superior wargame experience so I hope you can give it some time Jeff. Those air losses you saw are from the Nerfed air model IMO, and are only realistic if you include their operational losses ( crashes, etc) I don`t think it`s fair to use that model while the allied ground units remains pristine. The Game needs a fix for us guys !
< Message edited by Richard III -- 6/14/2020 5:41:55 PM >
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“History would be a wonderful thing – if it were only true.” ¯ Leo Tolstoy
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