Hazard151
Posts: 147
Joined: 6/15/2020 Status: offline
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The logistics system is one of the more fiddly and annoying parts of the game, yes. I mean, I like the game, but the vagaries of the logistics system are really annoying to deal with. Looks to me that what we need are two things, 1 is the ability to remove roads (already in the works), and another is the ability to set not just relative values, but absolute ones as well. I mean, an asset needs 100*level points of logistics to function, but a level 1 asset serviced by an L2 truckstation will draw 200 points of logistics even at 95% if it's forked off the only road in service, wasting 100 points of logistics and 2.5% of your supply. Have 4 such forks off the main road and you've already lost 10% of your supply capacity, and the problem only gets worse the larger your truckstations. Being able to tell the game 'pull this much logistics down this road before distributing the remainder according to signage' would help greatly, offering an effective management tool for your logistics network without needing to fiddle with the precise numbers where that's not needed while allowing you to set a specific resource draw long term without needing to fiddle with the entire network's values whenever you upgrade your logistics structures for maximum efficiency. And it means that when you send your military down the road you don't necessarily automatically wreck the supply of everything along the road because the logistics values along the road are constantly changing.
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